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  • Main Menu

    Been working on getting the main menu into shape. Figured I'd share a screenshot of it with you guys to see what you thought so far.



    Work on the Occult mastery also continues. I'm hoping the first 3 masteries will be done by July. I have a 4th started, so I think there is a very good chance I can have that done by Aug or Sept.

  • #2
    This is really great work medierra!! Probably one of the best menus I have ever seen (at least from static point of view at the screenshot, hehe)!! It has this dark feeling in it, I really like it! =) I hope the windmill will rotate! =)

    Also, great news about the masteries! Will you introduce details on them then or just wait for all of them to be finished to release some specific info? =)


    EDIT: Survival mode??!!
    Last edited by i.n.s.a.n.e; 06-20-2011, 05:33 PM.
    --TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker--

    Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1

    Best music label of all times: www.g7welcomingcommittee.com/

    "Boxed Deluxe Edition" support

    Comment


    • #3
      I take it this is all animated in game?

      Anyways I do like it...has a spooky vibe to it and I'm sure it looks even cooler in motion

      Complaint? Um...I guess the title (Grim Dawn) kinda looks photo-shopped on the scene...kinda hard to explain but it doesn't look quite right.

      And what's "Survival Mode"? That sounds cool
      Last edited by Renevent; 06-20-2011, 05:30 PM.
      "I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic."

      Comment


      • #4
        Seems really cool!
        ...survival mode? =)

        Comment


        • #5
          Until the masteries are fairly finalized, I don't like to release too much info as they tend to keep changing over time until they finally solidify into a final product.

          The menu has an actual level behind it with wandering enemies, weather, etc.

          Comment


          • #6
            Originally posted by medierra View Post
            Until the masteries are fairly finalized, I don't like to release too much info as they tend to keep changing over time until they finally solidify into a final product.

            The menu has an actual level behind it with wandering enemies, weather, etc.
            I get it, makes sense. I am really impatient, sorry. =))

            That sounds awesome! Oh man, can't wait!!!
            --TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker--

            Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1

            Best music label of all times: www.g7welcomingcommittee.com/

            "Boxed Deluxe Edition" support

            Comment


            • #7
              Looks really nice!

              It would be neat if the level behind the menu was randomized so it would always be different.
              Legendary Key Holder Upgraded - Digital Deluxe Edition

              Comment


              • #8
                The menu has an actual level behind it with wandering enemies, weather, etc.
                Really nice to hear that! changing weather on menu? this won't be as boring anymore.

                About the menu, here some critics:
                -i figure you still trying to find some good free font type, but the font is pretty mediocre.
                -same goes to button. look too solid and clean.
                -emm i don't know how the title will look like when animated but static look a bit boring.

                still all the comments emerge because of the static image. maybe when in video it will look good. with glare or shine on the button, shadows or what not on the text it will look good maybe.

                above all else, this is great to see the game shaping up! great works guys!

                Comment


                • #9
                  The pic looks great, perhaps the red/yellow in Grim Dawn could animate like a fire? Also, if metal is so precious, why are the windmill blades made of metal & not wood?

                  Originally posted by medierra View Post
                  The menu has an actual level behind it with wandering enemies, weather, etc.
                  That does sound awesome!

                  The more I think about it the more awesomerer that menu becomes.

                  Comment


                  • #10
                    very nice, i'd already give a 9 out of 10! ^^

                    And then saying how the level behind the options is not static, awesome!!! Was hoping for that when i first saw the picture.

                    Only reason i'm not giving 10/10 is maybe because of the title and options buttons. They look okay but (like others have commented already) something is missing. I wouldnt mind if this is the final version, but always nice to be suprised at final release.

                    i specificly like the coffins in the front of the picture.

                    quick question: Is that a closed book with a cross lying on top that wood pile on the lower left corner? Just wondering because it reminded me of another (retarded) discussion i read on a different forum from a 'well-known' game developper. (Some of its fans that are here also prolly know who and what i'm talking about )

                    Once again..... Crate caters to it's fans!!! (unlike most gaming companies do)
                    Keep it up.
                    Last edited by carnage665; 06-20-2011, 06:20 PM. Reason: added question

                    Comment


                    • #11
                      Will we see the character in forefront before starting a game ?

                      Comment


                      • #12
                        Is it possible to have the zombie explode/catch on fire/gib/ect if you click on them? I know it's the menu, but that would make it a REALLY cool main menu
                        "I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic."

                        Comment


                        • #13
                          Looking really good, can't wait to see it in motion

                          I have to agree with Renevent on the title, something doesn't look quite right, maybe it's too brightly couloured and needs toning down a bit?

                          Comment


                          • #14
                            Originally posted by medierra View Post

                            Work on the Occult mastery also continues. I'm hoping the first 3 masteries will be done by July. I have a 4th started, so I think there is a very good chance I can have that done by Aug or Sept.
                            For the fans, small hint here at when the earliest alpha can be releaed apparantly (not saying it will start then, but now we now alpha wont come before september at earliest) ^^

                            Oh yeah and ehm... 'survival mode'?? Plz dont tease! Something like hardcore mode perhaps?
                            Last edited by carnage665; 06-20-2011, 06:29 PM.

                            Comment


                            • #15
                              Originally posted by Renevent View Post
                              Is it possible to have the zombie explode/catch on fire/gib/ect if you click on them? I know it's the menu, but that would make it a REALLY cool main menu
                              Interactive menu ambiance, interesting concept.

                              Also - SURVIVAL MODE. This is the hardcore mode right?

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