HOMEGAME GUIDEMEDIAFORUMBuy Now!CRATE

Announcement

Announcement Module
Collapse
No announcement yet.
X
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by vexacion View Post
    I would prefer an auto-pickup everything with customizable options.
    LOL, you just took these words from my mouth
    I would really prefer the same way to handle this pick up stuff. And it should be easily possible in tech means I guess.
    My GD videos appear here:
    http://www.youtube.com/user/RavenGrimDawn

    Comment


    • *nods in agreement* As long as there's options for filtering the bits you're not interested in then it just saves time. Also at some point you'd go into your inventory and have a pile of stuff you probably want to some degree to spend some time looking through :3
      Legendary Key Holder.
      -Zer0

      Comment


      • A filter system where you can define what is shown by default, and what is shown by pressing e.g. the ALT key (like in TQ) would be heaven

        Regarding potion pickup: I guess it pretty much depends on how many potions will drop - which will depend on how potions are used - as it is discussed earlier in this thread. If pots drop in a frequency as they did as in TQ, then yes please, give us auto pot pickup.

        Comment


        • how about the third option.

          Click on the potion and it will pick up all the potions of that type on the screen.
          ( this would also divide up amongst the group )

          making it clear the difference in small med large potions on the screen also solves picking up potions you do not need.

          this works for all types ( if there are more then just health and mana potion drops)

          Comment


          • Originally posted by Renevent View Post
            I thought it was actually 99? Regardless, I would only vote 'yes' if the stacks were very large and potion types not so numerous where the auto-pickup of them would become a hindrance.
            That ^ is my sentiment as well. For the time being, I voted for no though.
            Steam profile: http://steamcommunity.com/id/deathwings51

            The idea is to f**k sh*t up on a level sh*t has not been f***ed before

            Comment


            • I'm all for features that mean less time spent in town and more time smashing monsters, and this seems like just the ticket. Potions should be a part of gameplay that becomes second nature - you check how many you have, use them when you need to, and forget about them the rest of the time. As long as there's not a total over abundance of them throughout the game it shouldn't matter whether we automatically pick them up or not. Hell, just turn it into a variable option for those who don't want it?

              Comment


              • Will it cause issues when playing with Friends ? For the potion split.

                Comment


                • You can trade potions. But I think you are asking if potions are auto-picked-up, if a player drops them. Am I right?

                  Comment


                  • I think his question was who get's the potions. The people in the front will naturally get more potions than those in the backrow.

                    That being said wasn't the loot client-side? Or am I mixing this up with Diablo3.
                    "It may take centuries to rise but once the Ice starts moving even mountains will yield."
                    - Armant, Prophet of the Northern Empire

                    "Buying things enhances my gaming experience."

                    Comment


                    • It's definitely client side in D3. After playing the open beta weekend with some friends I have to say its actually quite liberating to not have to worry about lootiquite and I hope it's client-side in GD as well!

                      Comment


                      • I think I read the loot drops in D3 are generated server side, but yeah, it's now specific per player.
                        "I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic."

                        Comment


                        • Ah, so no more ninja-looting all uniques in Diablo?
                          One of the fun parts when me and my girlfriend were playing Titan Quest was seeing who could pick up the blues and purples the quickest. We'd share them ourselves, ultimately, so that was a lot of fun. In online environments, I can see how it can be preferable to have the loot divided up among the clients.

                          Maybe you can provide us with a set of options when setting up an online game that comes in the form of a checkbox, giving us the option to switch between the two?
                          Or even more sophisticated, an option in the form of a drop-down menu that sets from which item rarity it should drop client-side, for example, if you set it to epic, all normal, magical and rares will drop server-side and all epics and legendaries are distributed client side.
                          The only problem that leaves us with is if you're going to make relics/charms as well, there should be a separate option for that.
                          This is a paradox, because it isn't.

                          Comment


                          • I think auto-potion pickup as a toggleable option is a good idea.

                            Also, what would be good, from my previous experience of ARPGs - an option to filter certain items, namely potions, 'trash' loot, etc. Maybe it filters them out, maybe it just converts them to equivalent gold value (so you aren't missing out).

                            Having a screen filled with trash items you have to collect and sort is another monotonous issue in some games like this. So, a gold-conversion filter is a good solution that doesn't penalise you

                            Comment


                            • Titan Quest was able to filter junk items out, and as Grim Dawn is built on the same engine, then I'd assume that it will have filters as well.

                              Comment


                              • Originally posted by Asundai View Post
                                I think auto-potion pickup as a toggleable option is a good idea.
                                Ok, out of curiosity, when is picking up a potion ever something you would not do ? Can't think of anything that is not extremely rare (as in, you resolve that situation in the same minute).

                                Comment

                                Working...
                                X