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  • #16
    Very nice interview with a good length. Looks like RPS really likes GD, they have written about it a few times now.

    The commentaries under the article are very nice to read. You should read them as well medierra, it will give a you a nice warm feeling and all of you guys from Crate deserve that!
    "It may take centuries to rise but once the Ice starts moving even mountains will yield."
    - Armant, Prophet of the Northern Empire

    "Buying things enhances my gaming experience."

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    • #17
      These were some of my favorite comments. I agree so fully with them, and they do a great job of summing up my frustration with many of today's games.

      I love systems that are asymmetrical and chaotic, where the player can’t easily see the tell-tale structure and patterns of deliberate, organized human design. The real world isn’t always perfectly planned or sensible and I don’t think game worlds should be either, otherwise you see the hand of the developers everywhere you look and it erodes the magic of feeling like you are in a living and unpredictable world. Exploration of game systems is all about the discovery of what is possible. When there is too clear a structure and pattern to the design, not only does it feel artificial but the player is much more quickly able to assess the limits of the system.
      To court the casual audience, developers are simplifying game systems and minimizing the potential for inexperienced players to make bad choices. They’re reducing the amount of time it takes to finish games, adding a constant stream of visible rewards for increasingly simplified achievements, and allowing players to pay for success when the effort of achieving it through the game proves too challenging or time consuming.
      All I can say is keep it up!
      Give me a difficult game I need to commit to. -One that isn't holding my hand all the way through and leaving me a 'trail of bread crumbs' to follow.
      Give me a game that scares me, frustrates me, and ultimately gives me the fantastic satisfaction of winning because it was hard and I had to invest some time and effort to finish it!

      Comment


      • #18
        A member of my "usual forum" said that he is afraid of the economic system, that extensions must be prepared in advance to guarantee the balance of all the items/classes/etc. I agree with him.

        Can you said some words about it ? Do you have some tricks ? Would you change the loot tables ? The XP reward ?

        Keep up the good work !

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        • #19
          Awesome article, Thanks.


          I just wish you guys could get a Publisher to help fund Grim Dawn.

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          • #20
            BTW

            In searching for other related articles by Arthur Bruno, I came across this.
            It is a bit old, and from the time when Iron Lore was still developing Titan Quest, but I found it Interesting.

            http://www.gamespot.com/pc/rpg/titan...&mode=previews

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            • #21
              Hah, I can verify that the clumsiness in those games (as well as with the Gothic series when it was still Piranha Bytes who produced the games, and Risen). It's wonderful. I'm convinced it's usually a "fault" of the devs, but it adds so much.

              Nice interview.

              I love the screens. The Dranghoul(?) in full armor is my new favourite. Any chance that his helmet will completely cover his eyes (like I thought was the case when I first saw the screen)? I absolutely love eyeless monsters!
              Anyway, looking good regardless. Is that armor an inherent part of his design or will it drop? As it looks pretty amazing on him.

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              • #22
                Just saw this pop up on my iGoogle RPS feed, very awesome interview!
                After Void(null) left there was basically no point anymore...

                Comment


                • #23
                  Originally posted by shawnmck View Post
                  Awesome article, Thanks.


                  I just wish you guys could get a Publisher to help fund Grim Dawn.
                  I personally hope not, but they may have to get a publisher if Crate want boxed copies

                  but I hope that happens way after release, but publishers aren't great, yes they will add a big influx of funds to the game, but they may / will influelence the direction of the studio / games.

                  I have seen too many studios either go bad or get closed down due to publishers

                  I hope crate will remain independent, the thought of going with a publisher to sell box copies (while is a must and has advantages) sends cold shivers down my spine, Bioware were a great studio, but since EA bought them, they gone downhill fast, the Dragon Age series, especially 2, are insults to the old classic games they use to make. big publishers are killing games, and its for that reason, small independent studios are the future of gaming

                  no offensive shawnmck, but I don't want to see Crate getting tied to a publisher full stop, and I don't want to see the studio destroyed because the publishers think they know what kind of games people want, instead of the gamers themselves, I think D3 is a good example of that, blizzard another perfect example, they made some really good games, but ever since the merger with activision, blizzard have really gone down hill fast

                  every day Crate stays out of the publisher's grasp, every day, Crate will be able to make games as they want too, not what the publisher's want, the indie road is the future of gaming now, I hope Crate continues to walk down that road for many, many years to come
                  Last edited by matthewfarmery; 08-05-2011, 06:18 AM.
                  Legendary key holder since 20/12/2010

                  Co-op Digital Deluxe Bundle supporter I hope GD is a success

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                  • #24
                    Originally posted by matthewfarmery View Post
                    I personally hope not, but they may have to get a publisher if Crate want boxed copies

                    but I hope that happens way after release, but publishers aren't great, yes they will add a big influx of funds to the game, but they may / will influelence the direction of the studio / games.

                    I have seen too many studios either go bad or get closed down due to publishers

                    I hope crate will remain independent, the thought of going with a publisher to sell box copies (while is a must and has advantages) sends cold shivers down my spine, Bioware were a great studio, but since EA bought them, they gone downhill fast, the Dragon Age series, especially 2, are insults to the old classic games they use to make. big publishers are killing games, and its for that reason, small independent studios are the future of gaming

                    no offensive shawnmck, but I don't want to see Crate getting tied to a publisher full stop, and I don't want to see the studio destroyed because the publishers think they know what kind of games people want, instead of the gamers themselves, I think D3 is a good example of that, blizzard another perfect example, they made some really good games, but ever since the merger with activision, blizzard have really gone down hill fast

                    every day Crate stays out of the publisher's grasp, every day, Crate will be able to make games as they want too, not what the publisher's want, the indie road is the future of gaming now, I hope Crate continues to walk down that road for many, many years to come
                    I agree completely with your statements. It's also interesting that the future of games that gamers want is small independent studios. With this thought in mind and with Arthur's statement of 'We're taking a step backward' and I am about to show my age , back in the golden days of the C64, Amstrad and the ZX Spectrums, almost all of the games were developed by small teams of developers sometimes just one guy. Andrew Braybrook the developer of Paradroid and Uridium comes to mind. If you have played either of those games you would notice on the title screen that it has "by Andrew Braybrook", when was the last time you saw that? As far as I see it Crate is venturing back to the golden ages of gaming with today's technology. This is a good thing.
                    Legendary Key Holder Upgraded - Digital Deluxe Edition

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                    • #25
                      @NZSpy
                      "Crate is venturing back to the golden ages of gaming with today's technology."

                      And they are taking us along in this quest ...

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                      • #26
                        casual-player hostile is my new favorite concept! nicely done, Mr.Bruno.
                        XBL Gamertag: TheDukeOfBeef
                        ---------------------------
                        i welcome the zombie apocalypse

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                        • #27
                          That was a really good article. I loved what was said about some of today's games and the casual market.
                          Legendary Fan

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                          • #28
                            I agree with Matthewfarmery, I have the same opinion about big publishers like EA and Activision (known in french as "Actipognon", that means "Acti-money"). This trend to publish casual games to conquer more buyer is very annoying, I don't like casual games. Okay, it means more money but it involve less quality, and so you have 3 options :
                            - You look at tests, or play the beta/demo, to avoid paying for a crap.
                            - If you purchased it before testing, you play a little before reselling it on ebay
                            - Or you try the illegal-way because you are a fan and want to see how it is really before spending money (or not).

                            I saw the difference of quality between the 2 Dragon Age opus, and D3 is about to become another game. And I have a lot of fears about the future Mass Effect 3 (I'm a big fan!)
                            Another exemple is Relic Game that developped Torchlight without any big publisher, and the game is well good.

                            So, seeing Crate alone may be a good sign of quality to me, however I am afraid it equals to less money.

                            Otherwise, the article was pretty good !
                            I disagree with Arthur Bruno while he speak about Titan Quest defaults, but that's my point of view.
                            But I am reassured to see they want to build a "hostile-to-casual-players" game
                            Havin' a tea Partay drinkin' mah Teeea!
                            ---
                            Currently playing :

                            Borderlands 2, Torchlight 2, Path of Exile, The Walking Dead Episodes
                            Waiting for :
                            Grim Dawn, SimCity 2013

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                            • #29
                              One of the most frequent complaints Ive seen about Titan Quest was that people felt like combat was slow and attacks had no real sense of power or impact.
                              I kind of liked that about Titan Quest. You start slow, clumsily swinging a wooden stick at pigs and birds and then, by your second or third playthrough, you are essentially a tornado of swords, and you're tossing a cyclops off the screen with one hit. So instead of only feeling a sense of accomplishment from your stats and your characters appearance, you also get the satisfaction of seeing your character go from a peasant to a badass fighting machine.

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                              • #30
                                Hi

                                Hi everybody

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