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  • Interview and screenshots

    http://www.rockpapershotgun.com/2011...out-grim-dawn/

    Rock Paper Shotgun has posted a rather extensive interview where Arthur Bruno talks about the casualization of traditional games, building a new fictional world, and, some of the things that he would like to have done differently in Titan Quest, among other topics.

    Also, two new screens in the media section!

  • #2
    Originally posted by medierra View Post
    http://www.rockpapershotgun.com/2011...out-grim-dawn/

    Rock Paper Shotgun has posted a rather extensive interview where Arthur Bruno talks about the casualization of traditional games, building a new fictional world, and, some of the things that he would like to have done differently in Titan Quest, among other topics.

    Also, two new screens in the media section!
    It's another not-casual-player-friendly adversary! Fantastic! Thanks for some great updates in the last few weeks, Medierra.

    TECHNOmancer
    "We already know Crate has talented people as well...do we need to pretend Blizzard has a bunch of monkeys sitting around slapping keyboards to appreciate what Crate is doing with Grim Dawn?" -- Renevent

    "There seems to be a distinct lack of appreciation of what it takes to create something." -- Renevent

    Comment


    • #3
      We’ve come a long way from my childhood, where failure in most games caused you to start completely over from the beginning, to a point where it is impossible to fail in many games and in some you can just pull out your credit card when you decide it is time to win.
      So yeah, what are we doing that is unique? Moving backwards some might say…
      Well, I'd rather say Crate is moving forward and Blizzard is moving backward..

      Great screenshots!

      Comment


      • #4
        Awesome article, loved the part about the exploitation of game systems...never thought of it that way but it was a very good way to describe it. The two new screenshots are amazing too, the colors and contrast simply rock!

        :]

        Soul
        GD Defiler test version has been released!
        This is NOT yet compatible with Build 18+ character files!
        http://www.grimdawn.com/forums/showthread.php?t=9343

        I hate when people quote themselves in their signature. -me

        Comment


        • #5
          Those screenshots look flawless, keep working on it though!

          I love the color and attention to detail!

          Those screenshots are awesome, and make me want to start testing the game out!
          _______
          Legendary Fan & KickStart Supporter

          Comment


          • #6
            I know what the hatchet-hand-huge-dark-beast is saying:
            "Muahahaha, mmmmmm, fresh casual player meat!"

            In one of the new screenshots (the darker one) I can see an optical anomaly, probably a portal in the lower left with possibly something humanoid coming out of it. These silhouettes (3) seem to spit something fiery towards the player. Also there are some two burning particle effects coming from the far left. Maybe there are similar humanoid monsters spitting from there too (if this is so, they seem to have long spitting range, which makes guns very appropriate as a weapon in such places). The big monster in the center is ... obscured by too much light : ))))))) There seem to be bones scattered on the ground, probably a sign of some atrocities that happened there in the past, which makes me wonder if we'll see sometime also some blood soaked body pits like we saw from time to time in Diablo2 (end of actI / act III very atmospheric!).

            About the brighter, greener screenshot, what can I say... free player mashing!!! Hurry up while he stands!!!

            P.S. Looking great, looking grim.

            Edit: I just realized; the fiery particle effects on the left in the darker shot come from the smaller monsters in the greener shot (also on the left). At least the effect looks the same. Are they some demonic shaman ... imps? So two monster types that spit fire.
            Last edited by tomagabriel; 08-03-2011, 10:32 PM.

            Comment


            • #7
              Great interview. A lot said in it really struck a chord with me, in particular the fact that many hardcore players, myself included, are growing more and more displeased with the casualization, streamlining, consolization, whatever you want to call it (I call it dumbing down and hand holding) of their once beloved games, and this creates an opportunity for someone to reverse the trend and release the truly hardcore game that so many of us want. Now some may say that it limits the audience to a niche, and that may be true, but I feel like that niche is growing, and growing rapidly.

              Also, love the new sexy screenshots!
              Legendary Fan turned Digital Deluxe Edition Backer
              Unabashed CDProjektRED fan


              Currently Playing: Bayonetta 2, Costume Quest 1 & 2

              Comment


              • #8
                Originally posted by Keyrock View Post
                Now some may say that it limits the audience to a niche, and that may be true, but I feel like that niche is growing, and growing rapidly.
                The current casual boom is caused by the fact that the player base is growing so rapidly. Not so long ago, computer games where the hobbies of the stereotypical white, male - aged somewhere inbetween 12 to 25 years.

                That has changed completely. Gaming now reaches all genders, races, age and social groups. That means we have a whole lot of new players. Many, many, many people who did not play before.

                I believe it is viable to assume, that a part of those newcomers, will start graving for deeper, more complex stuff, once they are satiated with shallow, easy fun.

                That does not mean the casual market will decline or disappear - but it means, that the market will have to diversify.

                The industry still is in that old mindset, of producing "the game for everyone"... but that's not possible anymore. I mean, look at movies... action blockbusters, love comedies, historical documentations, gun porn army propaganda movies, psycho-thrillers, art-films, animated films, childrens movies, melodramas, ... -> there's so many different target audiences.

                Games will have to start focusing on more specialized target audiences too. Right now, publishers still believe in that "one game fits all" scheme, which is ultimately bound to fail sooner or later. It just can't hold up.

                Comment


                • #9
                  I saw the game linked in an article on RPS prior to the interview, and voila you have yourself a new Legendary Fan.

                  Keep up the great work Crate.

                  Cheers,

                  -E
                  Legendary Fan

                  Comment


                  • #10
                    Wonder what the name of that flaming village is?
                    legendary fan


                    it is better to die for the emperor then to live for your self.

                    Comment


                    • #11
                      Awesome Sauce!
                      Early adopter Legendary Contributor/Supporter.

                      "Men never do evil so completely and cheerfully as when they do it from a religious conviction"~ Blaise Pascal

                      “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

                      Comment


                      • #12
                        It is exciting to see that GD is getting more and more attention from media and all. Some of it probably the backlash on disappointment of certain game. Hearing it on the mailbox video of totalbiscuit sure carved a light smile on my face. Surely GD have been mentioned more frequent here and there. Hope GD will hit the headline when the alpha hit (headline on alpha?!). Oh the hype of it!

                        ps: cover story: Diablo 3 vs Grim Dawn!

                        Comment


                        • #13
                          Originally posted by medierra View Post
                          http://www.rockpapershotgun.com/2011...out-grim-dawn/

                          Rock Paper Shotgun has posted a rather extensive interview where Arthur Bruno talks about the casualization of traditional games, building a new fictional world, and, some of the things that he would like to have done differently in Titan Quest, among other topics.

                          Also, two new screens in the media section!
                          Nice interview. Thx 2 new shots. Night shot is awesome.

                          Keep up the good 'ol HC work!
                          Official Legendary Grim Dawn Contributor (Diablo III KiLLeR )King among RPGZ! Chop it !

                          Gold Reward:

                          Silver Reward:

                          Comment


                          • #14
                            Originally posted by medierra View Post
                            http://www.rockpapershotgun.com/2011...out-grim-dawn/
                            Also, two new screens in the media section!
                            Great interview. I read in one breath.

                            Also screenshots are great. These monsters look real tough guys.

                            Comment


                            • #15
                              About the "you can't please everyone" philosophy, I think one way to look at it is that for the past decade or so the core audience has always been the "not everyone", and with games like GD it's nice to finally be on the other end of that argument.
                              Praise the sun!

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