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Ooh... yeah! Very nice! Thanks medierra for taking time to give us another screen to drool over!
1. Is it just me, or do those zombies look fast?! Two of them look like they're running... that would certainly put the fear of (what's the god in Cairn?) into the player! More like 28 Days Later.
2. I see the big zombie in the background at the top-center... but what is that in the top-left corner, behind the railing? It looks like some kind of one-eyed golem. Or am I just seeing things?
Donít be afraid! Itís simple math. Block of cheese, plus tortillas, plus heat, equals melted goodness and the key to discovering Truth. ... Substitute your brain and The Oracle where appropriate.
-- Lucious Aldin
The destructible environments are seriously probably the most bad ass thing ever in grim dawn (right now). Running around blowing up stuff is just unbelievably cool. It really makes the game/environment so much more exciting.
this looks so awesome!there was 1 destructible object in tq what about that thing in Egypt before the scorpion boss i think. but now i aspect a lot more. nice job on the flesh golem and map and everything!
it is better to die for the emperor then to live for your self.
These destructible objects are not scripted and are a newly coded feature, completely different than the destructible object in TQ, which was just sort of a hack.
Yes, the zombies are indeed faster, 28 days later style zombies. They're not not quite at a full run but they're not slow and pondering either.
Object damage will probably be based on character level so that we can ensure it scales up throughout the game and never becomes severely over or under powered. I think it should kill or seriously injure smaller things like zombies but probably only put a small dent in more powerful enemies like the flesh hulks in the background.