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  • #16
    I think a major selling point for Grim Dawn would be for it to get into as many headlines as possible a little before it's release with awesome trailer that blows minds and get the word of mouth roam rampant. While I'm glad I personally know about the game, I really hope you'll get more supporters for your hard work and you'll get paid for all the hard work in the end and it will keep you guys working for more enjoyment for us to play!

    But yeah, Crate and Blizzard really are in whole different dimensions with each other. More people with more money to put into development doesn't automatically mean a better game. They surely will have tons more of content, that's for sure, but with more fame and audience, they are pressured to develop the game to as wide audience as possible.

    I personally have a hunch that Grim Dawn will be way more sinister and haunting than Diablo 3 will be. Crate seems to be doing what they really love to do and aren't pulled back by any strings that are telling them to appeal to bigger audience. That's the feeling I get, and that's what I'm liking a lot.

    I have also preordered Diablo 3 but I'm way more excited waiting for this masterpiece.

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    • #17
      Originally posted by Shattered.likeness View Post
      From what I read here, it looks like the team at Blizzard might be getting a little anxious at the release of Grim Dawn as well. Previously, I had heard that it was definitely planned for release around the end of this year, and now it looks like they don't know when its going to be released either.

      Maybe its just that I'm more excited about Grim Dawn than D3, but this makes me think that Blizzard is seeing Grim Dawn as a threat.
      GD is no threat to D3. If D3 is delayed, it is because they did not manage to finish it on time, not because they pushed it back to not conflict with the GD release.

      If anything, it is Crate who will try to avoid releasing at the same time as Blizzard.

      Originally posted by medierra View Post
      We think the market is big enough to feed the giant, D3, and still support other smaller companies like Runic and Crate that are trying to offer something a little different. I think some people will buy two, maybe all three, and some may just buy Grim Dawn, not necessarily because it is absolutely better but because the style and gameplay suit their own personal tastes a little better.
      I preordered GD, will most likely get D3 and probably get TL2, simply because they are far enough apart or small enough - and obviously because I simply like the genre

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      • #18
        ehh i dont play favorites between developers, i play games because they are fun...so ill be buying D3, and already have GD preordered, though ill prolly skip TL2 becuase i wasnt really a fan of the first.
        Something about me being Legendary.

        Steam ID: Psychogasm
        Battletag: Psychogasm#1190
        PSN: Psychogasm_

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        • #19
          Will a retail box version be released in India?

          I'm sorry if my question is in the wrong thread and if it is foolish....
          Finally finished TQ:IT on epic and normal.

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          • #20
            Ahh, finally. I got some extra cash and am willing to dump it into Crate's coffers. Hopefully by next week I'll be a proud Legendary Fan.

            Why do I bring this up. Cause I read in an earlier thread from a supporter of GD that Crate should make a kickass trailer and self promote before release. That I assume is the obvious course of action. But if you want to gain recognition, and Crate knows this, you need to put a game that is as debugged as humanly possible. Nothing pisses a game reviewer or sours the gaming experience for fans than blatant bugs in your highly anticipated game.

            I may not be a developer, or a designer, or anything related to the technical aspect of game creation, but what I am is logical. I can break a game if you give me enough time. Which is what I'm hoping to do repeatedly if I get the Alpha call

            I don't say this to brag or hurt Crate but to make the game as great as humanly possible. That is what alpha and beta testing are about. Breaking the game in a hundred different ways and kindly asking Crate to fix them all :P

            Mad Respect to Crate and all their fans. You guys are cream of the crop.

            Aity

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            • #21
              yeah agreed with what you say there, I'm also a pretty decent beta tester and know how to sniff out bugs, so can't wait until it starts, as hopefully the game will be bug free by the end, or very near that, as its nature to see a bug or two slip, as long as they aren't game breaking
              Legendary key holder since 20/12/2010

              Co-op Digital Deluxe Bundle supporter I hope GD is a success

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              • #22
                Good luck with finding bugs.
                Originally posted by medierra View Post
                I'd say this has easily been the least buggy game during development of any project I've worked on.

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                • #23
                  That doesn't mean we won't be able to create some before alpha!

                  There are actually several known bugs atm but they're just not nearly as numerous or serious as what is typical at this stage in development.

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                  • #24
                    Originally posted by medierra View Post
                    That doesn't mean we won't be able to create some before alpha!

                    There are actually several known bugs atm but they're just not nearly as numerous or serious as what is typical at this stage in development.
                    This is very good news!!! This means less work and less time to make an alpha build for us!! Not to mention the fact that you have some good programmers.

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                    • #25
                      Originally posted by medierra View Post
                      There are actually several known bugs atm but they're just not nearly as numerous or serious as what is typical at this stage in development.
                      Due to the relative maturity of the engine & your experience with it?

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                      • #26
                        Both of those things along with the fact that we're a small team. The more people you have working on the same game, especially programmers, there more bugs you tend to create. There is just a lot of potential, especially with programming, for different people's work to interact badly. For example, someone makes a change to a line of code, database file, renames a piece of art, etc and doesn't realize other work that someone else did was dependent upon it, thus breaking something. The other problem is that the more people you have changing things in the game, the harder it is to track to down major problems when they occur since you may not be sure which person's changes caused it.

                        Also, we're fairly proactive about fixing bugs as they appear whereas some companies tend to try to plow through tasks and meet scheduled deadlines without doing much bug-fixing as they go. The idea is that they'll tackle bugs toward the end of the project. I like to tackle bugs, at least significant ones, as they arise and keep the game in good working order. I think this works better because it tends to be easier to track down bugs and figure out why they're happening if you address them right when they appear. You often remember something you did that may have caused it whereas 6 months down the road you'll have no idea why the bug originally appeared. Plus, you can schedule time for bug-fixing at the end but you don't really know how long it may take and, if it starts looking like it may take much longer than you scheduled for, you're screwed because you're at the end of the project and it isn't like you can retroactively cut features and magically regain time to compensate.

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                        • #27
                          I for one, am willing to wait however long it takes to get the game right and satisfactory to the Developing team.
                          Even if that means 2012.
                          I understand that Crate is made up of a small team, many of them having other jobs, and it is a very difficult & stressfull undertaking.
                          I hope others realise that they are putting the team under more stress by trying to speed things up. Give them a break.

                          If I could, I would help out myself (in any way possible), but I know that I would just get in the way.
                          So instead I will just sit quietly in the corner and wait patiently.

                          My sincerest heartfelt sympothies go out to all of you at Crate Entertainment working your @$$'s off to get this game finished for our amusement.
                          I know the game will get done eventually, and it will be well worth the wait.

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                          • #28
                            Game/Program developent

                            I never really liked the idea of the 'fix everything at the end' philosophy. I think you are right on track with the 'fix major issues as you find them'.

                            Programming is a creative, not a purely logical process regardless of what some may think. Even when a problem seems self-evident, finding it's exact cause can be elusive.

                            I applaud all of your efforts to make this a solid title, and will gladly wait until your development team is comfortable with allowing me to have it in my hot little hands.

                            Do what you can, I'll be patient.

                            Comment


                            • #29
                              Originally posted by medierra View Post
                              While I know at least a couple people on the Blizz team are aware of us, I don't think they see us as a threat at all and doubt the name Grim Dawn has even come up at a company meeting. I think we're really too small to be on their radar.

                              As I've said before too, we're not trying to compete with Blizzard either. A strategy that was dependent on that would be ludicrous for us. We think the market is big enough to feed the giant, D3, and still support other smaller companies like Runic and Crate that are trying to offer something a little different. I think some people will buy two, maybe all three, and some may just buy Grim Dawn, not necessarily because it is absolutely better but because the style and gameplay suit their own personal tastes a little better.

                              I remember back when Everquest was at it's peak with around 500,000 users, everyone thought the MMO market was saturated and any new MMO would just take users away from the existing ones. Then Dark Age of Camelot came out and all of the most popular MMOs actually gained subscriptions after its release, including Ultima Online, which was like 6 years old at the time. Then the voices were saying "oh, the market is definitely saturated now, for realz". Then WoW came out and the MMO market grew vastly larger. However, despite all that incredible growth, you then had people saying no one could compete with WoW. While competition has perhaps gotten tougher, there are still many other MMOs on the market and more in development. One of the smaller ones, that has just gradually grown from humble beginnings to be quite successful, is Eve Online. I'd like to think Grim Dawn can become sort of the Eve Online of ARPGs, which is to say, a more narrowly targeted niche game that can better appeal to at least one segment of a large market.
                              THIS ^

                              I like to play them all. Playing just one would get boring after a while. Unless you're super-broke, why not try them all? If you know you love the genre, you really can't go wrong here. Torchlight 2, Diablo 3, Grim Dawn. It's all good. Sometimes I just wish there were more hours in the day.

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                              • #30
                                Originally posted by tnoyce View Post
                                I never really liked the idea of the 'fix everything at the end' philosophy. I think you are right on track with the 'fix major issues as you find them'.

                                Programming is a creative, not a purely logical process regardless of what some may think. Even when a problem seems self-evident, finding it's exact cause can be elusive.

                                I applaud all of your efforts to make this a solid title, and will gladly wait until your development team is comfortable with allowing me to have it in my hot little hands.

                                Do what you can, I'll be patient.
                                You're talking waterfall model vs. incrementive iterative model here.

                                I believe that rapid prototyping has more or less become the norm in software development, so the "fix everything at the end" philosophy has lost most of it's ground... It was big in the eighties, but not anymore.

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