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  • Feature Request: Controlller support & same screen local co-op

    I'm sure this will probably be a bit tough to implement this late in development if it's not been done already.

    But there aren't a lot of serious games one can play socially in the same room. E.g. a couples adventure.

    Take my scenario - Leather couch, projector, beautiful girl. Lara Croft - Guardian of the light was a great adventure we could share together. Grim Dawn although vastly different gameplay would be just as fun.

  • #2
    Even if it would be pretty cool, there are some problems with your suggestions.

    I imagine controller support is abandoned by the team just by thinking of all the work that has to go into both UI and gameplay. It's another one of those things that potentially could be worked in post launch.

    Your suggestion about "same screen" is kind of ambiguous and could mean two things, split-screen or non split-screen.

    Playing without split-screen has the problem of movement restriction depending on what the camera sees. One "solution" would be for the camera to zoom out if a player walks out of sight, but that would probably introduce tons of problems with an engine not optimized for doing that. Another problem is the UI. Two inventories, two character panels, two shops, etc.

    Playing split-screen has it's own problems. For instance, think about browsing a shop while having your character panel/inventory open. It takes up a lot of space on screen. Now do it with half the amount of pixels in width or height.
    Win 7 Ultimate 64-bit
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    Two monitors: (1920x1080; main) + (1920x1200)

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    • #3
      I would personally love gamepad support. I just prefer to play ARPGs on a gamepad. I even created my own little Autohotkey script + Xpadder profile combo to play TQ with a gamepad. It's not perfect, but it plays decently well.

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      • #4
        Real gamers, play only with mouse and keyboard .
        But generally, you would not be able to aim good with controler with this type of game.
        Look into the face of the enemy, and rejoice!
        For to stand before him, to bask in his fury,
        is to tell him that you fear him not,
        and that he is within a sword-thrust of destruction.

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        • #5
          I prefer gamepad for certain games even though I play terribly with it. With a gamepad I can sit back in my lazychair and kick my feet up, and it's a more logical way to play local coop. The fact that my accuracy goes down any measurable amount doesn't matter at all. I'm not exactly trying to prove anything.
          Praise the sun!

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          • #6
            If implemented, the game should have an option to turn off gamepad support. This should bypass most logic including setup -- the query/acquire for devices....

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            • #7
              There will be no control support. They need to change a lot of gameplay for it to work good (and I think there are a much better things to do). Maybe there will after releasing the game. And i think it's better not to have controller support at all, then to have a crappy support.
              Look into the face of the enemy, and rejoice!
              For to stand before him, to bask in his fury,
              is to tell him that you fear him not,
              and that he is within a sword-thrust of destruction.

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              • #8
                Originally posted by Ragnar View Post
                ...And i think it's better not to have controller support at all, then to have a crappy support.
                I agree. I think we've all seen our share of crappy attempts at controller/gamepad support as well as terrible ports from consoles to the PC. If the conversion isn't done properly then it can just become a horrid inconvenience.
                My Youtube channel: http://www.youtube.com/user/klo0ga

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                • #9
                  Originally posted by Ragnar View Post
                  Real gamers, play only with mouse and keyboard .
                  But generally, you would not be able to aim good with controler with this type of game.
                  Enough said.

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                  • #10
                    What about the fake gamers who prefer using a gamepad?
                    Praise the sun!

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                    • #11
                      Originally posted by Roros View Post
                      What about the fake gamers who prefer using a gamepad?

                      Burn them all!

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                      • #12
                        Originally posted by Roros View Post
                        What about the fake gamers who prefer using a gamepad?
                        They are sacrificed to CRATE Lords.
                        Look into the face of the enemy, and rejoice!
                        For to stand before him, to bask in his fury,
                        is to tell him that you fear him not,
                        and that he is within a sword-thrust of destruction.

                        Comment


                        • #13
                          While I think it's a little bit unfair to imply that people who enjoy gamepad support are 'fake' gamers, the fact is, the main argument against it is the fact that it would mean totally re-engineering the game in order to support gamepad control. Much like WASD, it's a core design choice and a pretty big one.

                          For instance, when Torchlight was ported to the xbox360, Runic had to totally redesign the game from the ground up. Not only did they need to optimize the hell out of it in order for it to fit the 360's fixed 512mb memory, they also needed to redesign the ui and re-engineer the game engine. You'd need to do the same for the pc version. You'd need to do twice the amount of work.

                          Same screen co-op also presents a lot of graphical obstacles, since you're basically rendering twice as much information. Despite the screen being cut in half, the computer still has to render a full screens worth of objects, monsters, spells, and has to keep track of twice the amount of player data. One of the reasons Dungeon Defenders took so long to come out on PC was because Trendy wanted split screen co-op and had to figure out a way for it to work and not require a crazy amount of computer power to play.

                          Sure, split screen and gamepad control are possible but they involve a LOT more effort, time and money.
                          http://www.furaffinity.net/user/zidders/
                          "Shared pain is lessened.Shared joy is increased.Thus we refute entropy."
                          -Spider Robinson

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