I thank Winterfate because I took inspiration of his model of presentation. Anyway, here comes my idea of a pet mastery. Some skills have number value, some not. Just ideas though, I'm really open to discuss it.
In the Imperial Army, Beastmasters were in charge of all the most hideous creatures. They can break almost any living being and turn them into a very obedient ally.
Style of gameplay :
A Beastmaster relies on the powerful creatures he tames. They kill for him, they die for him. But even without them, he can be a strong physical two-handed melee fighter. The Beastmaster can either use his pets for his own benefit or protects them with care.
Stats Importances : Physique, Cunning, Spirit
Each point in Beastmaster Mastery gives : +2 Physique, +2 Cunning, +25 Health, +15 Energy
Whip of Sorrow - The Beastmaster casts a giant magical whip. Any creature hit by the whip becomes the possession of the Beastmaster and no longer have will.
[Charms a monster for 60/120/180/240/300/360/420/480/540/600 seconds. Max monsters the Beastmaster can control : 1/2/2/2/3/3/3/4/4/5 ]
Cooldown : 30 seconds Energy Cost : 300
The main skill of the Beastmaster. He can tame any monster except bosses and quest monsters. Some heroes monsters may resist it. Since the whip is magical, it also works on undeads and machines-like creatures.
Taming Blade [Left-Click Skill]
The Beastmaster deals more damage to his enemies with his two-handed sword. 6 charges levels. +10%-40% damage. +5-20% speed attack. Needs a two-handed sword.
Basic Attack. I'd prefer him to use a whip but a sword is good too.
Master's Will (Passive synergy of Taming Blade) - Can hit several opponents at the same time.
9% chance to be used
360 Arc Attack
2-6 Target Maximum
Biding chains (passive) - Skill passive which deals counter damage when a creature is hit by an enemy. The damage raises as the player controls more monsters.
Fur Coat (passive) - +% Damage Resistance, +% Pierce Resistance
Unyielding Yell - When fighting, the Beastmaster can shout at enemies to frighten them.
8.0-10.0 meter radius
4-6 seconds of fear
50% chance to fumble attack during 8 seconds.
Nice crowd control.
Threatening Shout (passive synergy of Unyielding Yell)
The shout is fiercer and now stuns the monsters surrounding the beastmaster.
3.0 - 7.5 seconds of stun
Even better CC.
Sight of Blood [Trance Skill] - Area effect. Decreases the health of the allied creatures over time but increases their speed, their damage, and their attack speed. ( - regeneration of health/second, + %speed, + %damage, + %attack speed)
The Beastmaster hurts its own monster to make him fight better. Yes. This is the badass trance. This skill does not apply to the player.
Art of the Skinning (active synergy of Sight of Blood) - The Beastmaster sacrifices one of his own creatures to regain his health.
Art of the Ghoul (active synergy of Art of the Skinning) - The Beastmaster commits a ritual murder. He kills all his creatures but he gains a ring or amulet containing a random skill belonging to one monster he had in control.
Top level skill. Discover and use some of the enemy unique skills.
Animal Lover [Trance Skill] - Area Effect. The Beastmaster teachs his creatures how to avoid being hit. + % chance to Dodge attacks, +% chance to Avoid projectiles.
The other trance. The kind one. This skill works also for the player.
As a Pack (synergy of Animal Lover) Boosts the power of the creatures the Beastmaster controls. +60% health, +15%damage, +15% total speed.
Spirit of the Beast. (synergy of As a Pack) Summons a random creature among the ones the Beastmaster controls. Considered as a normal pet and not as a charmed monster.
Top level skill. Possible full control over any enemy in the game. Does not work for a hero monster.
On my Own [Passive] - When the Beastmaster doesn't control any beast, he can unleash all his strength in battle. ( +15-25% damage, +15-25% total speed, +15-25% defensive ability)
Top level skill. Make the Beastmaster still useful even when he has no monsters in control.
I don't know if it's very balanced. I think not, but I think this could be a very fun mastery to play, especially with the two trances which confers unique and cool skills I guess. I had fun writing it anyway. Please let me know what you think about it.