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		<title>Grim Dawn Forums</title>
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			<title>Grim Dawn Forums</title>
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			<title><![CDATA[Hello from Nürnberg [Germany]]]></title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3657&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 20:20:34 GMT</pubDate>
			<description><![CDATA[Hello there Guys 'n Girls! 
 
I'm 20 Years Old and working as an System Integrator for Siemens in Germany. 
 
I'm following Grim Dawn since 2010 and...]]></description>
			<content:encoded><![CDATA[<div>Hello there Guys 'n Girls!<br />
<br />
I'm 20 Years Old and working as an System Integrator for Siemens in Germany.<br />
<br />
I'm following Grim Dawn since 2010 and right now pledged on Kickstarter! (50$ Digital Deluxe Edition)<br />
<br />
I loved to play Titan Quest (and still playing some time) since release. Stuck over 1500h of Gameplay, Modding and Testing (such as Manastream Mod) in this awesome game.<br />
<br />
I'm also a Moderator in one of the two biggest Titan Quest Forums from Germany (tq.gamona.de). Maybe some german TQ Players here will know me.<br />
<br />
I'm proud to help Crate out and can't wait for the Alpha-Release! <br />
<br />
(and also i'm sorry for my bad English, completed School 5 Years ago...)</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=11">Introduce Yourself</category>
			<dc:creator>DDave109</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3657</guid>
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			<title>Damage Numbers</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3656&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 20:13:16 GMT</pubDate>
			<description>This may have already been brought up, but if there is a relatively easy way to implement an option for ALL damage being shown, and not just crits...</description>
			<content:encoded><![CDATA[<div>This may have already been brought up, but if there is a relatively easy way to implement an option for ALL damage being shown, and not just crits like in TQ, I would be very happy. This is one of the features I loved about Torchlight, and it was always very difficult I remember in TQ to determine just how much damage you were actually doing after resistances and armor were applied. Even when you got a critical, it wasn't accurate, because the number you saw was almost always reduced greatly by the enemy's defenses . Seeing as how they already had an option in TQ for displaying crits, I wouldn't imagine it would be too impossible to implement an option for displaying the actual amount of health the monster you hit lost in GD. Then again, I'm not a programmer, but it would be very nice to get a little certainty instead of having to use third-party mods to figure out something that's already being calculated in the background by default.</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>FlapJacks</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3656</guid>
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			<title>Monster Death Animations</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3655&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 11:00:57 GMT</pubDate>
			<description>I would like to talk a bit about monster death animations, something that adds a sense of accomplishment to defeating a foe. I am currently replayed...</description>
			<content:encoded><![CDATA[<div>I would like to talk a bit about monster death animations, something that adds a sense of accomplishment to defeating a foe. I am currently replayed D1 (awesome example of using sight and sound to give you the feeling of power). I realized that they did an outstanding job in that regard. Animation and sound effects really underline the act of defeating a monster really well.<br />
<br />
So to start this of I will describe an observation I made with the GD videos and would like everyone to join in with other things they did or did not like.<br />
<br />
So watching the videos I really enjoyed how you are able to fling enemies across the screen. This gives a nice feeling of the power of an attack.<br />
<br />
One thing I felt was kind of unsatisfying was the physics of the flying orb monsters (sorry, don't know what they are called). They seem to behave like a rigid object, like a ball or a rock. I would have assumed that this kind of creature would be soft and maybe even wet, so it should rather drop like a bag of flour without rolling around after hitting the ground. I would expect a wet thud and then no further motion.</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>Cerno</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3655</guid>
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			<title>Diablo 3 Guest Pass</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3654&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 10:09:29 GMT</pubDate>
			<description><![CDATA[I finally received my CE today and thought I would share my Guest Pass keys.  I have two left. 
But I won't make it easy!  First two with a pm answer...]]></description>
			<content:encoded><![CDATA[<div>I finally received my CE today and thought I would share my Guest Pass keys.  I have two left.<br />
But I won't make it easy!  First two with a pm answer to this riddle will get one!<br />
<br />
<br />
What's greater than God, more evil than the Devil,<br />
rich people want it, poor people have it,<br />
and if you eat it you'll die?</div>

]]></content:encoded>
			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=14">What Else Are You Playing?</category>
			<dc:creator>Kirii</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3654</guid>
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			<title>Dual Wield Gun/Sword Hybrid</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3653&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 10:01:49 GMT</pubDate>
			<description>This might possibly be too much work but I think having a dual wielding gun/sword character would be really amazing.  
 
I wonder, how hard is it to...</description>
			<content:encoded><![CDATA[<div>This might possibly be too much work but I think having a dual wielding gun/sword character would be really amazing. <br />
<br />
I wonder, how hard is it to merge existing animations in order to do that? Currently you have dual wielding guns and you have normal swords. Can it be done?</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>Cerno</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3653</guid>
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			<title>Changing the visuals of items via Crafting</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3652&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 10:00:58 GMT</pubDate>
			<description>It would be nice if crafting would provide a way to change the look of an item without changing the stats, so you can modify your various armor parts...</description>
			<content:encoded><![CDATA[<div>It would be nice if crafting would provide a way to change the look of an item without changing the stats, so you can modify your various armor parts to match each other better, or, in general, to make your character look more to your liking. <br />
<br />
Guess this wouldn't make sense for unique items (blue/purple), since they are supposed to be unique also in terms of visuals, but for yellows and greens it would be very nice. <br />
<br />
What do you think? Do you care about what your toons look like, or are the stats all that matters for you?</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>Kibou</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3652</guid>
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			<title>Diablo 3 secret cow er unicorn level</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3650&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 01:14:59 GMT</pubDate>
			<description>When I first heard that Diablo 3 was going to have a my little pony like secret level similar to that of the secret cow level found in D2, except...</description>
			<content:encoded><![CDATA[<div>When I first heard that Diablo 3 was going to have a my little pony like secret level similar to that of the secret cow level found in D2, except this one was going to have unicorns &amp; rainbows, I thought the guy was just joking around.<br />
Turns out, he was right all along.<br />
<br />
<a href="http://www.gametrailers.com/side-mission/2012/05/16/diablo-iiis-secret-whimsyshire-level-pits-monks-and-wizards-against-unicorns-and-teddy-bears/" target="_blank">http://www.gametrailers.com/side-mis...d-teddy-bears/</a><br />
<br />
This is just sad.</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=14">What Else Are You Playing?</category>
			<dc:creator>shawnmck</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3650</guid>
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			<title>Guild Wars 2 loot system</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3649&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 22:43:55 GMT</pubDate>
			<description><![CDATA[Considering that about half the threads in this section are about inventory woes, it's clear that it isn't just me that thoroughly dislikes the way...]]></description>
			<content:encoded><![CDATA[<div>Considering that about half the threads in this section are about inventory woes, it's clear that it isn't just me that thoroughly dislikes the way aRPGs handle this.<br />
<br />
Now those folks at Arenanet have some really neat features for Guild Wars 2: <br />
<br />
- Anywhere you are you just click on a sellable item and put it straight onto the in game market - no portalling back to town and faffing with your stash or visiting an auction house.<br />
<br />
- any &quot;collectible&quot; item you have in your inventory just right click on it and add it to a special page in your stash for that type of collectible, anywhere you are in the world.<br />
<br />
Inventory management is not fun - just lose it please :).</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>Roq</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3649</guid>
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			<title>D3 Battle Tags</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3648&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 22:30:10 GMT</pubDate>
			<description><![CDATA[I didn't see any dedicated topic, so... 
 
Everyone who's playing Diablo III, let's collect all our battle tags in one place so we have an easy...]]></description>
			<content:encoded><![CDATA[<div>I didn't see any dedicated topic, so...<br />
<br />
Everyone who's playing Diablo III, let's collect all our battle tags in one place so we have an easy reference list and join up in games. Maybe we can make a clan :)<br />
<br />
Mysterioso#1181</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=14">What Else Are You Playing?</category>
			<dc:creator>Mysterioso</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3648</guid>
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			<title>Key bindings for mouse action please</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3647&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 22:24:38 GMT</pubDate>
			<description><![CDATA[Am I the only one who can't stand the aRPG convention of having almost everything on the left mouse button? 
 
I particularly hate click to move as I...]]></description>
			<content:encoded><![CDATA[<div>Am I the only one who can't stand the aRPG convention of having almost everything on the left mouse button?<br />
<br />
I particularly hate click to move as I almost always miss the target's hit box and move towards it instead of attacking - arrrggg! Something I turned off in Guild Wars, like instantly. <br />
<br />
Since my keyboard &amp; mouse is reconfigurable, I personally only need to be able to bind mouse actions to the keyboard, but ideally it would be good to be able to bind all actions to whatever key or mouse button that one wanted. <br />
<br />
Also this one of those agnostic features - if you don't want it, you don't have to use it!</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=9">Ideas and Feedback</category>
			<dc:creator>Roq</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3647</guid>
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			<title>A bit confused about the incgamers.com info page for Grim Dawn.</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3646&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 22:01:43 GMT</pubDate>
			<description>When I was looking at the info page for Grim Dawn on incgamers.com (http://www.incgamers.com/Games/2554/grim-dawn), the information they gave...</description>
			<content:encoded><![CDATA[<div>When I was looking at the info page for Grim Dawn on <a href="http://www.incgamers.com/Games/2554/grim-dawn" target="_blank">incgamers.com</a>, the information they gave confused me.<br />
<br />
Publisher: 	Deep Silver<br />
Developer: 	KDV Games<br />
Release date: 	TBC<br />
Genre 	Strategy<br />
<br />
I can understand that they would list GD as a strategy game if they didn't have an ARPG tag, but I don't get where they got the information for the Publisher and developer sections.<br />
<br />
Maybe I'm just confused because I'm busy studying for my German final, but shouldn't the publisher section be left blank and the Developer section say Crate Entertainment?</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=5">General Discussion</category>
			<dc:creator>Slash Bang</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3646</guid>
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			<title>KS Update #14 - $400k and new combat video!</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3645&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 21:36:54 GMT</pubDate>
			<description>http://www.kickstarter.com/projects/crateentertainment/grim-dawn/posts/228396</description>
			<content:encoded><![CDATA[<div><a href="http://www.kickstarter.com/projects/crateentertainment/grim-dawn/posts/228396" target="_blank">http://www.kickstarter.com/projects/...n/posts/228396</a></div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=18">Development Updates</category>
			<dc:creator>medierra</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3645</guid>
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		<item>
			<title>Hello from Paris</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3644&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 20:04:09 GMT</pubDate>
			<description><![CDATA[Well, soon to be "hello from Denmark", but in any case, hi. 
 
I'm 33, and software engineer by trade. I've never played Titan Quest, but I've spent...]]></description>
			<content:encoded><![CDATA[<div>Well, soon to be &quot;hello from Denmark&quot;, but in any case, hi.<br />
<br />
I'm 33, and software engineer by trade. I've never played Titan Quest, but I've spent a lot of time on Diablo/Diablo 2 back in the day. Arthur's video on Kickstarter and the focus on making a great game for gamers went straight to my heart. Looking forward to the alpha :)</div>

]]></content:encoded>
			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=11">Introduce Yourself</category>
			<dc:creator>MercurialAlchemist</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3644</guid>
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			<title>Felicitations~</title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3643&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 13:33:12 GMT</pubDate>
			<description><![CDATA[Hello all. I'm Kev. Just saying hi to all those awesome people that are interested and backed this great game. On a side note, i'm also a huge fan of...]]></description>
			<content:encoded><![CDATA[<div>Hello all. I'm Kev. Just saying hi to all those awesome people that are interested and backed this great game. On a side note, i'm also a huge fan of FPS and RPG games and Grim Dawn is already on my favourites list. (:</div>

]]></content:encoded>
			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=11">Introduce Yourself</category>
			<dc:creator>Evolta</dc:creator>
			<guid isPermaLink="true">http://www.grimdawn.com/forums/showthread.php?t=3643</guid>
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			<title><![CDATA[I'm probably going to up my Kickstarter pledge...]]></title>
			<link>http://www.grimdawn.com/forums/showthread.php?t=3640&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 05:31:05 GMT</pubDate>
			<description>So I played Diablo III... Need I say more? :o 
If I thought that game was worth $60 I think its only fair that I match that to Grim Dawn it seems...</description>
			<content:encoded><![CDATA[<div>So I played Diablo III... Need I say more? :o<br />
If I thought that game was worth $60 I think its only fair that I match that to Grim Dawn it seems (but that light pet looks cool :D). Hopefully Torchlight 2 will give me some solace.</div>

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			<category domain="http://www.grimdawn.com/forums/forumdisplay.php?f=5">General Discussion</category>
			<dc:creator>Soul0Reaper</dc:creator>
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