Tiptoe
07-03-2010, 06:49 PM
I've been looking at the sceenshots, and I'm very curious about the art assets used in Grim Dawn. I'm a wannabe artist, so I'd love to be able to add my own models to the game :D.
Can you tell me what the polycount is for your characters and creatures?
What 3D Modeling software are you using? Will you release exporters/importers for the major packages such as 3DS Max and Maya?
What size textures are you using and in what format? Are you using simple diffuse textures or can we use specular and bump maps as well?
Do you use multiple textures (seperate hair, face and body) or just one texture map?
That's all I can think of for now. But a wireframe screenshot of one of the characters wouldn't go amiss :D.
Can you tell me what the polycount is for your characters and creatures?
What 3D Modeling software are you using? Will you release exporters/importers for the major packages such as 3DS Max and Maya?
What size textures are you using and in what format? Are you using simple diffuse textures or can we use specular and bump maps as well?
Do you use multiple textures (seperate hair, face and body) or just one texture map?
That's all I can think of for now. But a wireframe screenshot of one of the characters wouldn't go amiss :D.