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View Full Version : Does the male TQ model run strangely?


eisprinzessin
05-27-2010, 02:27 PM
I've been following Why would a guy want to play a female character? (http://www.titanquest.net/tq-forum/threads/34208) on TQ.net for a while. After nearly 100 posts about the psychological aspects of this, Neonimus complains about how the male model runs.

As far I know they made the female character walk more elegantly. (http://www.titanquest.net/tq-forum/threads/34208-Why-would-a-guy-want-to-play-a-female-character?p=386885#post386885)

I think they just made the male character walk strange and thats kind of annoying after a while. How much or less armour the male character wears: it really isn't nice to see him walk/run. And that is a big difference with the (bit) more normal moving female character they came up with. (http://www.titanquest.net/tq-forum/threads/34208-Why-would-a-guy-want-to-play-a-female-character?p=388183#post388183)

Is he right?

Renevent
05-27-2010, 02:30 PM
I never thought there was anything wrong with the way the male character ran in TQ to be honest.

deimos
05-27-2010, 02:35 PM
The male model in TQ runs like a big ape wearing diapers. Also, males' dual-wield looks funny, holding the weapons like sticks while females hold the weapons with a wider stance, which in my opinion looks better.

Malpheas
05-27-2010, 04:30 PM
Meh, I like how the female is smaller, that's it really. Other than that, I don't care.

Some armour looks better on female characters other on male. Like Odysseus' armour, that looks far better on male. The spirit / dream set, Carnus, looks better on female.

deimos
05-27-2010, 04:31 PM
Not to mention putting on Hesiones Veil on a dude(tte). :(

Malpheas
05-27-2010, 04:50 PM
LOL or tiresias' helmet.

Shoulda made a carrhart carpenter's set for women characters only. Then I'd have a comparison to make for "90% of the items look better on women in TQ:IT".

medierra
05-27-2010, 04:53 PM
Yeah the only reason I prefer the female character is totally because her animations look a little more realistic - oh wait no its the boobs...

Psychologically I think a huge part of people's preference has to do with whether they view their character as a projection of themselves or a separate entity that they are merely controlling. If you view your character as other than yourself, then I think it is more likely that people will choose the opposite of their own gender or make the choice based on what they think seems appropriate for the class. Maybe I'm sexist for it, never really thought about it, but I tend to make male warriors and female spell casters / ranged characters.

deimos
05-27-2010, 04:58 PM
No really, the animations and armors are the main reason :o

ASYLUM101
05-27-2010, 05:28 PM
Hey! If you were sexist, you wouldn't make a female a caster, cause that would mean she is smarter than a male! (dumb brute warrior)

Renevent
05-27-2010, 05:44 PM
I always pick male characters, because as mentioned above I kinda project myself into whatever character I'm playing.

That and maybe I am a bit sexist too...lol.

officerdonnz
05-27-2010, 06:09 PM
This question always amuses me for some reason. Anyway ever since I started playing cRPG's 90 percent of the time I'll play a female char. Why? who knows. As far as TQ goes however I find the female model more pleasing to look at for long periods of time.

deimos
05-27-2010, 06:11 PM
I don't believe in that psychology crap, but somebody (on TQ boards i think) did bring up a good point about having noticed how kids in RPG's usually build tall, muscular warriors. Compensating maybe? :)

I've had a good mix of male and female characters in all RPG's over the years, TQ is the first that managed to stop me from making a male caster. :mad:

edit; and then there are games with rear-view perspective. Looking at a manly ass isn't something i enjoy much, but for the sake of role playing, i made many males in the likes of Oblivion etc.

Renevent
05-27-2010, 06:17 PM
I don't know if "compensating" is correct...it's just more realistic I think for some people.

For me a 5'6" chick built like a ballerina, however pleasant to look at, isn't exactly believable as front lines warrior smashing in skulls with a hammer and wearing armor that probably comes close to her total body mass lol.

This even goes in most movies I watch...when they have a female character "kicking ass" it very rarely ever seems believable and too often just looks silly. A few exceptions though...like Red Sonya or that crazy ass Barbarian with the staff from Conan.

So when people make their characters in games and they have a choice, what would make more sense as a warrior? Some scrawny dude/girl or a 7 foot tall beast of man?

deimos
05-27-2010, 06:26 PM
There's the realism angle yeah.. but you have to draw the line somewhere, if you can shoot fire from your hands and have a piece of chest armor that helps you dodge arrows, why couldn't a scrawny chick beat a huge Orc to pieces?

These things can be taken to extremes, that's why it's up to the player to customize the characters and... well role-play the story :)

Regarding movies, i'm much more picky than with games. That's because i cannot role play a movie, i just have to go with what the director and writers have come up with.

ASYLUM101
05-27-2010, 06:28 PM
Hey, what about the 7 foot tall beast of a woman?

deimos
05-27-2010, 06:31 PM
Hey, what about the 7 foot tall beast of a woman?

If only you could make those in most RPG's, usually female character graphics focus on small, nice pixelated asses.

Renevent
05-27-2010, 06:37 PM
There's the realism angle yeah.. but you have to draw the line somewhere, if you can shoot fire from your hands and have a piece of chest armor that helps you dodge arrows, why couldn't a scrawny chick beat a huge Orc to pieces?

These things can be taken to extremes, that's why it's up to the player to customize the characters and... well role-play the story :)

I think realism and believability are largely defined by the game world and setting. So in the world of TQ, there is magic and monsters. But it's still a man and still a woman...so those aspects don't change and so for instance if they had the character in TQ lift up a mountain it wouldn't really make sense, even though yes he can launch fireballs from his finger tips.

Realism just doesn't get thrown out the window the second you have some kind of magic or otherworldy aspect to the game...the games "world" defines what is realistic. And it needs to be coherent throughout (generally speaking) otherwise the world the designers are trying to craft become less believable.

deimos
05-27-2010, 06:43 PM
I think realism and believability are largely defined by the game world and setting. So in the world of TQ, there is magic and monsters. But it's still a man and still a woman...so those aspects don't change and so for instance if they had the character in TQ lift up a mountain it wouldn't really make sense, even though yes he can launch fireballs from his finger tips.

Realism just doesn't get thrown out the window the second you have some kind of magic or otherworldy aspect to the game...the games "world" defines what is realistic. And it needs to be coherent throughout (generally speaking) otherwise the world the designers are trying to craft become less believable.

I agree for the most part, but... you really should be able to lift mountains in Colossus Form ;) Which is just what i mean, the line has to be drawn somewhere. And that's a matter of taste, for me a tiny female carrying a heavy shield works just as long as i can see it relate to the world in question.

I've gotten my ass kicked by a guy half smaller than me a decade ago, real power doesn't require big muscles. Of course that could mean i just can't fight for shit. He was so fast.

Renevent
05-27-2010, 06:52 PM
He was still a guy though lol.

Now personally I think I can take approx 99% of the worlds female population in a 1 vs 1 fight...the latter 1% being those Thai Kickboxing chicks or just some huge beast women that are rarely seen :D

ASYLUM101
05-27-2010, 06:58 PM
If only you could make those in most RPG's, usually female character graphics focus on small, nice pixelated asses.

Well, in oblivion and morrowind you could use the console to mod yourself to that height... lol

Renevent, you're trying to hard to make TQ seems as casual and realistic as possible. IIRC, there are no greek gods talking to people, there are no beast men running around burning villages, there are no magical sticks that can shoot fire, ice and lightning, there is no way in hell a mortal can kill a titan or a god, etc etc etc.

A woman being able to fight and deck out in heavy armor isn't really that strange, you're not giving them enough credit. I think you're just overly sexist and can't admit it. :p

Renevent
05-27-2010, 07:03 PM
Well, in oblivion and morrowind you could use the console to mod yourself to that height... lol

Renevent, you're trying to hard to make TQ seems as casual and realistic as possible. IIRC, there are no greek gods talking to people, there are no beast men running around burning villages, there are no magical sticks that can shoot fire, ice and lightning, there is no way in hell a mortal can kill a titan or a god, etc etc etc.

A woman being able to fight and deck out in heavy armor isn't really that strange, you're not giving them enough credit. I think you're just overly sexist and can't admit it. :p

I don't think I did that at all...I mentioned fireballs, monsters, ect pretty explicitly.

My point is that in TQ it's still based around the idea of mortal men and women going up against the gods...and while yes they can use magic and stuff, the women in the game are still dainty looking things and for me personally I can't see them going toe to toe with them in a melee fight.

Archer yes, mage/sorceress yes, backstabbing thieve...ok sure, but for me putting them in them in heavy armor, handing them a club, and putting them up against monstrous enemies goes too far for me.

I'm of course not saying you guys are wrong for liking it...if it fits your tastes and keeps the believability of the world intact great. But for me ancient greece (with or without monsters) is a somewhat tangible time where men were the warriors.

I do admit to being a little sexist though, but you know what, I think for the most part generalizations regarding the sexes are more accurate than people would like to admit :)

deimos
05-27-2010, 07:08 PM
I'm of course not saying you guys are wrong for liking it...if it fits your tastes and keeps the believability of the world intact great. But for me ancient greece (with or without monsters) is a somewhat tangible time where men were the warriors.

Sums up nicely what i wanted to say :)

but you know what, I think for the most part generalizations regarding the sexes are more accurate than people would like to admit

No way, i'm not a smelly fat pig and my wife doesn't do all the laundry.

Renevent
05-27-2010, 07:13 PM
But if I asked your wife if you listened to her what would she say? C'mon now...be honest :D

deimos
05-27-2010, 07:14 PM
It's not like i'm often given any choice on that :D