PDA

View Full Version : Class ideas:Monk/Samurai/hand to hand/reaver


OneEyeRed
04-28-2010, 02:18 AM
I searched and nothing came up. I was wondering if a samurai/monk type class was ever considered? Would love some hand to hand combat or staff/pole arm type class.

I also loved the reaver class in DAOC with flails, etc. that would really make for a great class in GD. Even creating such weapons would rock. Jumbled thoughts coming out is all :D

ASYLUM101
04-28-2010, 02:53 AM
There are no staves or pole arms in the first release :(

They haven't mentioned anything about fist-fighting though. TQ had that, but no way to make a mastery out of it.(no way to restrict bonuses to bare hands without clever thinking)

medierra
04-28-2010, 03:04 AM
There are no staves or pole arms in the first release :(

They haven't mentioned anything about fist-fighting though. TQ had that, but no way to make a mastery out of it.(no way to restrict bonuses to bare hands without clever thinking)

I've actually added in the ability to set unarmed as a skill qualifier, although I don't think an fist-fighting class will be part of the initial release. Since I'll only have time to do a few masteries, I think I need to stick with themes that revolve around more standard gameplay. I could easily see a class like this happening down the road though.

myrmidon
04-28-2010, 03:07 AM
BRAWLER! BRAWLER! BRAWLER! BRAWLER!!!!!!! that would be awesome to get some uper cut and w/e hand to hand animations!

ASYLUM101
04-28-2010, 03:11 AM
Sweet! That's great news!

OneEyeRed
04-28-2010, 12:46 PM
I've actually added in the ability to set unarmed as a skill qualifier, although I don't think an fist-fighting class will be part of the initial release. Since I'll only have time to do a few masteries, I think I need to stick with themes that revolve around more standard gameplay. I could easily see a class like this happening down the road though.

Awesome how about some more weapons options then? Like flails, not just low end but epic shit. I know the only decent flail in D2 was general Tsung's some shit or another but there was never anything epic. The reason I gave the DAOC reference was because I really had nothing to relate it too. Watching flails dangle and swinging them looked awesome on the reaver class.

I also used the original references as just that. you could actually make an entirely new class that is an unarmed fighter or uses poles and staffs (not casting).

psisci
04-28-2010, 03:37 PM
one thing i would like to see, is- whenever without weapon a character sould be gaining a bonus to the spell casting abilities ( such as adding casting speed, recharge etc ) that the way mages tend to viewed in my mind ....

sevrun
05-23-2010, 04:34 AM
Just please don't do the whole oriental style monk garbage... I've had issues with that crap since 3rd ed. D&D and it seems like a lotta games that have come out since want something similar. And none of this Samurai stuff either, I mean honestly. You take away the cultural importance from either of those and you know what you've got? A. an idiot in a drafty robe trying to 'kung fu' everything and get flashier... what, robes?? or B. A fighter in a fancy costume.

That stuff's almost as annoying as my wife telling me about the hot chick she saw at the beach. I wasn't there, I didn't see her, so why try torturing me about it unless she brought her home? :furious:

or maybe she's trying to imply she wants to bring a chick home.... could be fun :cool:

P.S. I happen to have a deep respect for bushido and samurai, which is why I'd rather not see a mockery made of them for any game.

ASYLUM101
05-23-2010, 04:45 AM
What about plain ol' street thugs? :)

anyway. I was inspired a few weeks ago to make a TQ mod revolving around fist masteries.

http://www.xfire.com/video/2adb3d/

Had to do a bit of work to manage, since there's no hand to hand modifiers or damage qualifier... but it works. :)

MadWasp
05-23-2010, 09:24 AM
I think unarmed skill(fight) is boring.

Arpg main aspect is the loot/finding more loot. Different boost weapons/equipment. These are the most important ones.



Anyway interesting mod and good work. This was just my opinion.

ASYLUM101
05-23-2010, 12:02 PM
Ever heard of somethinkg called brass knuckles? The gladiator's scissor? Cestus? Tekko? There's a lot of potential weaponry that you can put on your fist, no one said unarmed, it says "HAND TO HAND" mastery.

While finding loot is a big part in ARPGs, it's not really the main aspect. Even if it was and you had an unarmed mastery, you still have the huge selection of other gear to farm for, armor, rings, artifacts, etc. But like I said before, it's not totally unarmed if you can get some kind of fist weapons. Look at the assassin from D2. Boring class? Yeah right....

But ok, you're entitled to having your own opinions.

MadWasp
05-23-2010, 12:46 PM
with equipment you mentioned before it works. Then we are good to go. :)

Assassin is great in both diablo 2 and hopefully in GD.

sevrun
05-25-2010, 02:07 AM
Asylum, my only curiosity is how a lot of those weapons would fit into a Victorian age setting, which would appear at first glance to be western European. A lotta the gear you're talking about doesn't really fit there... Not trying to be a buzzkill, but just offering a view of the field I see. I did enjoy the Assassin though, gave me a reason to play aggressive, or an excuse rather.

ASYLUM101
05-25-2010, 02:12 AM
Yeah, but zombies, cultists and heavy armor fits into the victorian era? You have to keep an open mind, because the game isn't set in the victorian age. It's in an alternate reality, desecrated world that had seen a similar victorian era before the great "cataclysm".

I mean, the game location isn't even on earth. It's in some place called Cairn, so who knows what the culture is like there. Maybe with the death of most of mankind the culture became more unified than it has ever hoped to be on our planet.

eugoogalizer
07-11-2010, 01:45 PM
Heck yes for samurai (even if only in name)and hand to hand mastery!

Seriously, brass knuckles are the shiz. I would think twice about attacking a dood rocking a matching pair of spiky metal death on his or her fists.

We could have awesome AoE knockbacks by punching the ground or simply being badass.

Martial arts are just plain awesome and almost all cultures have a form of hand to hand combat stylings. Definitely worth considering.

P.S Steel-capped boots hurt like hell!!

medierra
07-13-2010, 06:03 AM
Yeah, but zombies, cultists and heavy armor fits into the victorian era?

Yes, they had all those things in the Victorian Era, we've researched this thoroughly.

ASYLUM101
07-13-2010, 06:06 AM
Jeez, medierra, I thought highly of you and now you go and resurrect a month old thread?

lol

medierra
07-13-2010, 07:27 AM
A month for you is like 10mins for me.

Betrayer
07-13-2010, 12:30 PM
I know what you mean... I know what you mean...

shawnmck
07-13-2010, 10:55 PM
A samurai class would be pretty neat.
Will I be able to commit honorable suicide if I can't defeat a boss in a timely manner?

paulg568
08-02-2010, 09:19 PM
I've actually added in the ability to set unarmed as a skill qualifier, although I don't think an fist-fighting class will be part of the initial release. Since I'll only have time to do a few masteries, I think I need to stick with themes that revolve around more standard gameplay. I could easily see a class like this happening down the road though.

I think this should come before the standard gameplay. Why not switch it up. Have a way cool hand to hand face bashing character.