View Full Version : movement speed
Yggdrasil
04-24-2010, 05:51 PM
I have recommended TQ to many friends. For those who have not like the game, the main criticism was the slow and "sluggish" action (compared to D2 of course, D2 seems the only decent ARPG game for a lot of people :cry:).
Well, with a decent stuff and level, TQ action become quite nervous, but it's not the case in the beginning.
Medierra already said that GD action would be more frenzied, but what about the movement speed ? In TQ, without any gear, the toon is very slow in my opinion. And with proper +X% movement speed equipements, it become a lot faster (sometimes too much).
What is your opinion ? Do you think the default movement speed should be improved ?
Kilwala
04-24-2010, 07:46 PM
There may be just too much range in movement speed in TQ. Perhaps the baseline movement speed should be a bit faster, and the maximum movement speed a bit slower.
I fail to see the problem here; If you feel your character is moving too slowly, equip something that increases movement speed.
Everybody has a different opinion on what is a pleasant starting value for movement speed and what is the appropriate maximum so I fail to see how the game could be ultimately improved in any way by just grabbing a random opinion and acting on it, especially when everyone can tweak these values quite easily by tweaking the database, there's no reason to start gambling on wether or not one persons ideal values suits everyone.
As you said, in TQ you felt too slow with the base value but too fast with the max value; thus the system was already producing pretty much ideal conditions for you by providing an aspect you wanted to improve and letting you improve it to your own ideal value without hitting the limit or having to make huge sacrifices in order to reach it. The real question is: Why aren't you content with the ideal conditions?
ASYLUM101
04-24-2010, 08:31 PM
Why aren't you content with the ideal conditions?
Because at the start of a game, there's little to no access to items that increase movement speed, and the main character runs as slow as a fat kid tripping over his own belly.
Because at the start of a game, there's little to no access to items that increase movement speed, and the main character runs as slow as a fat kid tripping over his own belly.
As I said, the same applies to every single aspect of the game related to character developement, not only does it act as a incentive for developing your character, but also makes makes it feel that there is some developement; Take Yggdrasil as an example: for him the base movement speed is too slow, so he will be wanting some movement speed enhancing things on him and will be pleased once he does, however, he also feels that the maximum speed is too high, so he won't be amassing movement speed enhancing things. If you were to raise the base movement speed to a level that was enough for him right off the bat, you would effectively make movement speed enhancing stuff not only unnecessary, but undesireable for him. What's the point of that?
I also said everyone has different opinion about this based on personal preferences and that it is very easy for everyone to change the values to their own liking, as tweaking the default values from whatever the developers want them to be to provide the intended pace for the game based on some random opinion will ultimately solve nothing.
Yggdrasil
04-24-2010, 08:56 PM
Because at the start of a game, there's little to no access to items that increase movement speed, and the main character runs as slow as a fat kid tripping over his own belly.
Can't say it better. :)
everyone can tweak these values quite easily by tweaking the database
Yeah, so user-friendly ! :D
I can also decompile and reprogram the game to my liking, why not ?
But if enough people agree with me that the default movement speed in TQ is a bit too slow, perhaps the devs who are listening the community would improve this tiny (but sometimes annoying) detail.
The debate is open.
Yeah, so user-friendly ! :D
As I said, it takes a whopping 30 seconds and half a brain to do this with the tools that come with the game.
I can also decompile and reprogram the game to my liking, why not ?
No, I doubt that such a thing would be possible for you.
But if enough people agree with me that the default movement speed in TQ is a bit too slow, perhaps the devs who are listening the community would improve this tiny (but sometimes annoying) detail.
The debate is open.
Perhaps the devs are more interested in the reasoning for the suggested change rather than masses of baseless opinions, so far the only reason I've seen here is "because I don't want to have to wait to get +movement speed items", which not only gives no good reason why it would make the game better, but can be used for every other thing in the game as well: "I don't want to wait to get more skill points, I don't want to wait to get more gold, blah blah blah...", if you don't want character developement, you're playing the wrong kind of game.
Kardiophylax
04-25-2010, 12:21 AM
Movement speed seems like a pretty odd thing to focus on. I found the base movement speed in Titan Quest to be just fine. Not that it's something I've focused on, but I know it's something that never popped out as a huge problem for me. To be honest, I don't recall Diablo 2 really being much different. Well, unless I was playing a frenzy barb who was stacking up speed boosts.
In short, no, I had no problem with the way movement speed was presented in Titan Quest.
ASYLUM101
04-25-2010, 12:53 AM
IIRC, players moved much faster in D2 than in TQ, although they did suffer from exhaustion after a while which was annoying.
eisprinzessin
04-25-2010, 01:47 AM
I don't think that the movement speed is to blame for slow and "sluggish" action in TQ. It's due to picking up all the loot. Performance peaks reducing FPS below 20 (due to poor hardware?) can also be blamed for. A poor build of course ... your first toon is weak by default. Playing through on normal for the first time is the highest (unmodded) difficulty. I would not like it, if my first toon ran too fast and pulled too many enemies all the times.
SoulSeekkor
04-25-2010, 07:29 AM
Yeah...I'd have to take TQ over D2 any day, stamina for the [shoot me in the head now] loss...that has to be the most annoying slowdown to the action in any game I can think of that I've played.
Soul
yerkyerk
04-25-2010, 10:47 AM
I also found the base movement speed in TQ too slow. The reason is that it simply takes more time to get into the action and the action is more static with slow base movement speed.
I've played the Animation Mod, which greatly increases the base movement speed and to me it was much more enjoyable. I don't think I would have supported increased base movement speed if I hadn't tried it out myself.
Unfortunately, it was also abusable since enemy movement speed didn't account for you dashing back and forth like Speedy Gonzalez.
I'm sure pushing up the base running speed by 10% wouldn't hurt anybody.
medierra
04-26-2010, 04:17 AM
I think you'll find the speed is much better in GD, or at least, I think I do. I went back recently to play a bit of TQ and by comparison everything just felt painfully slow and sluggish both in terms of movement speed and responsiveness.
Part of the problem with TQ is that I set the movement speed with the expectation that players would be able to find +% movement speed greaves almost immediately. This would allow us to have more / larger movement speed increases available on equipment and through skills. Unfortunately the way loot drops were configured didn't support this and if the odds worked against you it could be a long time before you got +speed items.
Void(null)
04-26-2010, 05:02 AM
Not to mention that in Multiplayer, if one person got +speed gear and everyone else didn't, then the fighting and looting quickly became very one sided.
Yggdrasil
04-26-2010, 08:26 AM
Good news, thanx a lot Medierra. :)
yerkyerk
04-26-2010, 09:03 AM
Well, one of the problems TQ felt slower was ofcourse the long distance where nothing exciting happened. Boars and crows always felt more like a drag and enemy camps were too empty.
Playing unmodded TQ does feel slow now. xMAX, Uber and even the Animation Mod have given ways to improve the speed, by lowering the number of non-encounters and greatly increasing the action potential.
ZZSmufa
04-26-2010, 04:59 PM
Unmodded TQ does indeed feel quite slow and empty, and I can't remember when I last played it without xMAX or Ubermod. Though I think that we are probably the more hardcore side of the player base and the default experience perhaps shouldn't be catered merely to us. However, it would be nice if there was an option similar to D2's "/players 8".
Renevent
04-26-2010, 05:30 PM
Great news medierra...and this is a complaint I've heard quite frequently. IMO TQ does suffer a bit for the slow walkin speed...glad you are shoving a hot pepper up the character's ass for Grim Dawn :)
Not to mention that in Multiplayer, if one person got +speed gear and everyone else didn't, then the fighting and looting quickly became very one sided.
Agree here with Void. I hope this kind of armor won't make it in gd.
alexei
05-06-2010, 01:13 PM
I played TQIT today with 137% run speed but still felt quite slow. Or maybe my pc/gcu is just low-end. Anyone know how much TQIT consume dedicated graphic RAM? (Sorry, off topic).
subshape
05-07-2010, 02:01 AM
I'm one that always loved to move fast (Hunter was my class of choice). So I can tell you that the movement feels very good in GD. It's definitely got a good snap and go feel to the movement.
B
alexei
05-07-2010, 06:34 AM
That's great then. That's another one plus to improvement.
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