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View Full Version : World Physics detail?


gesto21
03-16-2010, 06:24 AM
First of all, hello former IL devs, and thank you for many hrs of awesome gaming entertainment with TQ. I'm very excited to see that your highly skilled team is back at it. Will the environments in GD be more physically interactive than those in TQ? Thinking about smashing a guy through a wooden railing on a bridge & watching the body & debris plummet 40 feet makes me feel all happy and shit. Flying/falling debris inflicting damage if it has enough KE? One can dream. Smashable walls to reveal loot in secret compartments? Warhammer smashes zombie in gut, propelling him backwards with great velocity. He knocks over a shithouse. Chiching! Lootz insidez. Bust up, break up, set ablaze...

Malpheas
03-16-2010, 04:27 PM
I think that is dreaming. Like you said. However much I would like to see that too.

One thing I think feasible would be the knocking enemies into stuff. That would be grand. Destructible environments, notwithstanding, could be similar. But that would likely take more than the engine is capable of handling.

We can all dream, though.

Cheers,

Malph