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View Full Version : Skill Idea: Electric Acid Charge


aj99
06-29-2012, 02:36 AM
Your stuck, you have no were to run with all the beasts around you. your mana is just right and this might be your only hope. You press Electric Acid Charge on your hot bar, and kill off all your foes.

My idea for a skill is based of an idea to combine titan quest masterys and get a skill you can only get from having 2 classes. The skill would have to do with both classes and be a very powerful skill. I thought of many skills that would go for many classes but the one that really stood out for me was a combo of the Storm mastery and the Rouge master (both from TQ). This was my results:

A green shield around the player for as long as the skill is being charged (charge the skill by holding down the key used for the skill).
The green shield deals poison damage to all foes around the player.
Meanwhile lighting bolts strike the player dealing no damage to him but healing him in small amounts.
Once the player releases the skill or the skill is at max charge the green shield begins to vanish while lightning bolts strike all foes around the player dealing mass amounts of dammage.

If this skill was added into the game I would make sure to use it 1st ASAP

P.S. this post was not about mastery combineing, that thread has already been made :)

eisprinzessin
06-29-2012, 04:52 PM
The issue is now: Where do you put a skill, which is exclusive to a specific dual-class, assuming all skills are in the base masteries? ... I believe you are referring to Combined Class Skills & Character Appearance in your P.S., aren't you?

Idea: Some (more magic?) masteries can come with one or more skills, which give an additional damage type to another mastery's skill. This way you could spice up some of the more thematic skills (http://www.grimdawn.com/forums/showthread.php?p=7321&highlight=thematic#post7321).

aj99
07-04-2012, 07:13 AM
Yeah i was talking about that thread. Was just thinking it could go into a archane or dark magic class or something. thx for the feed back :D

Younghappy
07-04-2012, 08:52 AM
Maybe a skill like the one you get granted to you by equipping this weapon (http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=TitanQuest_Items_Page&_cgifunction=search&TitanQuest_Items.id=1497), except it activates on low health and kills everything around you (bosses and champions excluded, unless their on low health too). I could see that working. A strong weapon that also gives you a "panic attack" skill, so when/if you do get to low health and you have no pots, there is at least 1 thing that can save you from certain death :D

aj99
07-06-2012, 06:20 AM
Cool idea! :D

GlurakTheGreat
07-06-2012, 06:41 AM
well maybe another way to do this is to have a passive in a mastery that says (in this case)
All physical skills get +Lightning damage, + slow, +etc.
This way there would be a way to have it in the base tree of the mage without it having to be used by a pure mage. I am not one for wasted space in trees or having an option that should only be paired to another mastery, but to make something like this work maybe it should just be add the effect to all targeted skills? This way it helps both trees and if you casted a charge spell it would gain the effect.