willsmith
03-03-2010, 08:55 AM
Is it possible that any of the following features be implemented with Grim Dawn's current engine?
-more dismemberment for all type of monsters?
(for example skeletons and automatoi from TQ:IT or lightsaber attacks from Star Wars: Jedi Outcast, you can see body parts flew all over the place -- not for below 18 though :eek:)
-attacks/skills that aim for and damage certain body parts?
(like fallout 1 & 2--hit the deathclaw's eye!):rolleyes:
-destructible environment? (Silent Storm, Diablo Barrels)
-dialogue bubbles for team chat? (Maple ;-p)
-npc/monsters that talk among themselves?
(funny dialogue between gangsters in maxpayne 1 & 2)
-more human enemies?
(too many beastmen in TQ)
-more push and pull effect on monsters?
(knockback monster, monster vacuum, grabbing and throwing monsters into trap/hazardous environment)
-flying enemies that required real ranged attack?
-I know Kung Fu?
(mainstream unarmed attack/skills)
-powerful channeling attacks/spells with awesome animation but can be disrupted with other skills?
(for example Ultimate skill of Sand King, Witch Doctor, Enigma from DOTA)
-more distinctive characteristics, strength and weakness of different enemies?
(1) tanker type that will make you cry if more than 1 of them gang
on you,
(2) rogue type that use lightning fast hit and run tactic
while trying to overrun you,
(3) trapper type that will lure you into invisible trap device they put around,
(4) caster type that will blow you to outer space with incredible channeling spells if you don't stop them in time
-King Of Fighter style game play?
(a) Enemy receiving heavy blows(but not dead yet =.=) are knocked down and need time (3 sec.) to climb up and fight again.
(b) ULTIMATE skills will have a few seconds of really awesome animation before the blow is released, for example swinging your blades/hammers in 360 degrees while moving towards your target and then a top down slash/strike on target. KABOOM!
(c) Hit counter. (1hit, 2hits, 3hits...300hits)
(d) Each hit on enemy will cause them to stun for a very short period of time(0.2 sec for example). Same thing happens to you too.
-Attacking while moving with ranged weapon(guns, shuriken, slings)?
(In sacred 1 wood elves mounting on horse can shoot arrow and move at the same time by
(1)left clicking on target
(2)then immediately left clicking again on the place where you want to go when her shooting animation started
(3)then u hold your mouse button and drag around the ground and you will shoot(auto aim) and run at the same time)
-Attacks from different directions?
(front=1x damage, side/top/bottom=1.5x damage,back=2x damage)
-Slowly fading image effect?
(when Anti-Mage from DOTA blinks, the image at his original position slowly fade over time, it is a visual effect which is also used in Star Wars: Jedi Academy when you use Force Speed to indicate something move really fast)
Everything that I wrote just now are addictive elements that I like from other games and I think it would be really cool if I can play Grim Dawn with these features. :p
Still, budget should come first if you really want to try to implement these features.
Lastly, wish you best of luck and health while we looking for a Grim Dawn! ;)
Saturday, March 06, 2010
Cool things that comes up to my mind last night from memories of other games:
(1)Invisible Traps: Something bad happens when you accidentally step on it.
(2)Ambush: You walk into a dark room and the door behind you suddenly shut while monsters started to pour into the room from every possible and impossible corner. Time to do some closed combat.
(3)Locks and Keys: Which door does this key open?
(4)Vulnerable Heroes/Heroins Feel: Instead of experience penalty, I prefer my character to die violently and electrified to dust, burnt to ashes, frozen into ice cube, be-headed, dismembered, blew into meat pieces, threw over the cliff and etc. as a punishment for bad HP management and making silly mistake. The remains of my body should stay over the course of the game to remind me of the cruel world I am facing now.
(5)Switch: To press or not to press, that's the question.
(6)Trap Doors: could lead you to...(7)Secret Passage: which should lead you to...(8)Secret Treasure Room: with treasure.
(9)Interactive Dead Body: Reanimate them as fighters, Launch them as distraction, Use them as weapon, Sweep them around for fun, etc.
(10)X-thrower: Anyone use an aerosol product before to exterminate something?
(11)Matrix: When Neo raises his right hand every raindrop around him violates the laws of gravity and kinematics. What if he raises his left hand this time?
(12)Channeling Chain Lightning: Do you still remember how the sithlord torture Luke Skywalker in front of Darth Vader with Force Lightning?
(13)"God disguised as Michael Jordan.": Anyone else prefer a jump into the fray instead of running into crowds?
-more dismemberment for all type of monsters?
(for example skeletons and automatoi from TQ:IT or lightsaber attacks from Star Wars: Jedi Outcast, you can see body parts flew all over the place -- not for below 18 though :eek:)
-attacks/skills that aim for and damage certain body parts?
(like fallout 1 & 2--hit the deathclaw's eye!):rolleyes:
-destructible environment? (Silent Storm, Diablo Barrels)
-dialogue bubbles for team chat? (Maple ;-p)
-npc/monsters that talk among themselves?
(funny dialogue between gangsters in maxpayne 1 & 2)
-more human enemies?
(too many beastmen in TQ)
-more push and pull effect on monsters?
(knockback monster, monster vacuum, grabbing and throwing monsters into trap/hazardous environment)
-flying enemies that required real ranged attack?
-I know Kung Fu?
(mainstream unarmed attack/skills)
-powerful channeling attacks/spells with awesome animation but can be disrupted with other skills?
(for example Ultimate skill of Sand King, Witch Doctor, Enigma from DOTA)
-more distinctive characteristics, strength and weakness of different enemies?
(1) tanker type that will make you cry if more than 1 of them gang
on you,
(2) rogue type that use lightning fast hit and run tactic
while trying to overrun you,
(3) trapper type that will lure you into invisible trap device they put around,
(4) caster type that will blow you to outer space with incredible channeling spells if you don't stop them in time
-King Of Fighter style game play?
(a) Enemy receiving heavy blows(but not dead yet =.=) are knocked down and need time (3 sec.) to climb up and fight again.
(b) ULTIMATE skills will have a few seconds of really awesome animation before the blow is released, for example swinging your blades/hammers in 360 degrees while moving towards your target and then a top down slash/strike on target. KABOOM!
(c) Hit counter. (1hit, 2hits, 3hits...300hits)
(d) Each hit on enemy will cause them to stun for a very short period of time(0.2 sec for example). Same thing happens to you too.
-Attacking while moving with ranged weapon(guns, shuriken, slings)?
(In sacred 1 wood elves mounting on horse can shoot arrow and move at the same time by
(1)left clicking on target
(2)then immediately left clicking again on the place where you want to go when her shooting animation started
(3)then u hold your mouse button and drag around the ground and you will shoot(auto aim) and run at the same time)
-Attacks from different directions?
(front=1x damage, side/top/bottom=1.5x damage,back=2x damage)
-Slowly fading image effect?
(when Anti-Mage from DOTA blinks, the image at his original position slowly fade over time, it is a visual effect which is also used in Star Wars: Jedi Academy when you use Force Speed to indicate something move really fast)
Everything that I wrote just now are addictive elements that I like from other games and I think it would be really cool if I can play Grim Dawn with these features. :p
Still, budget should come first if you really want to try to implement these features.
Lastly, wish you best of luck and health while we looking for a Grim Dawn! ;)
Saturday, March 06, 2010
Cool things that comes up to my mind last night from memories of other games:
(1)Invisible Traps: Something bad happens when you accidentally step on it.
(2)Ambush: You walk into a dark room and the door behind you suddenly shut while monsters started to pour into the room from every possible and impossible corner. Time to do some closed combat.
(3)Locks and Keys: Which door does this key open?
(4)Vulnerable Heroes/Heroins Feel: Instead of experience penalty, I prefer my character to die violently and electrified to dust, burnt to ashes, frozen into ice cube, be-headed, dismembered, blew into meat pieces, threw over the cliff and etc. as a punishment for bad HP management and making silly mistake. The remains of my body should stay over the course of the game to remind me of the cruel world I am facing now.
(5)Switch: To press or not to press, that's the question.
(6)Trap Doors: could lead you to...(7)Secret Passage: which should lead you to...(8)Secret Treasure Room: with treasure.
(9)Interactive Dead Body: Reanimate them as fighters, Launch them as distraction, Use them as weapon, Sweep them around for fun, etc.
(10)X-thrower: Anyone use an aerosol product before to exterminate something?
(11)Matrix: When Neo raises his right hand every raindrop around him violates the laws of gravity and kinematics. What if he raises his left hand this time?
(12)Channeling Chain Lightning: Do you still remember how the sithlord torture Luke Skywalker in front of Darth Vader with Force Lightning?
(13)"God disguised as Michael Jordan.": Anyone else prefer a jump into the fray instead of running into crowds?