eisprinzessin
02-25-2010, 07:43 PM
from the Feature List (http://www.grimdawn.com/about_featurelist.php)
Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
In TQ I enjoy to collect and complete charms and relics and to enchant my equipment. It's exiting to find arcane formulae and create artifacts using charms and relics.
Is there anything GD can make better? I find several things frustrating.
#1 You find formulae much quicker than you can complete them. Once you have finished a mode twice or thrice, you have sufficient resources to craft an abundance of artifacts. But you will not use some of them anymore as you already have better artifacts.
Maybe I see here a problem, which does not exist for others. Maybe it is just that artifacts have not been balanced. I find Shroud of Eternal Night much to powerful for a level 10 artifact, and I never used Razor Claw.
#2 Some monster charms drop too unfrequent - namely Peng Claw, Pristine Plumage, Saber Claw and Turtle Shell. It isn't much fun to farm them, when you want to complete an artifact before you outgrow it. Much less if this artifact is just an ingredient in another formulae.
#3 If you want to remove an enchantment from an item, you have to choose between destroying a precious item and loosing an enchantment, you don't want to forgo. Happy, that we have TQVault.
It has not been specified, if the components in GD will have the double function as the charms/relics in TQ. But if yes, let them drop frequently. Also give us blueprints, which we can use very early. Even if the crafted items are weak, it will reward us with a feeling of progress and achievement.
Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
In TQ I enjoy to collect and complete charms and relics and to enchant my equipment. It's exiting to find arcane formulae and create artifacts using charms and relics.
Is there anything GD can make better? I find several things frustrating.
#1 You find formulae much quicker than you can complete them. Once you have finished a mode twice or thrice, you have sufficient resources to craft an abundance of artifacts. But you will not use some of them anymore as you already have better artifacts.
Maybe I see here a problem, which does not exist for others. Maybe it is just that artifacts have not been balanced. I find Shroud of Eternal Night much to powerful for a level 10 artifact, and I never used Razor Claw.
#2 Some monster charms drop too unfrequent - namely Peng Claw, Pristine Plumage, Saber Claw and Turtle Shell. It isn't much fun to farm them, when you want to complete an artifact before you outgrow it. Much less if this artifact is just an ingredient in another formulae.
#3 If you want to remove an enchantment from an item, you have to choose between destroying a precious item and loosing an enchantment, you don't want to forgo. Happy, that we have TQVault.
It has not been specified, if the components in GD will have the double function as the charms/relics in TQ. But if yes, let them drop frequently. Also give us blueprints, which we can use very early. Even if the crafted items are weak, it will reward us with a feeling of progress and achievement.