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The Swarthy One
01-17-2010, 08:26 PM
i absolutely love the fact that you guys are making this game and i'm glad to be in on the ground floor to watch it develop. i hope to be able to donate to the cause very soon. keep it up!

a couple of questions as i just found out about the game. i read the feature list and didn't see these items addressed.

1. are there plans to layout the maps randomly, e.g. torchlight and diablo?

2. do you plan on keeping the physics-based character deaths intact? one of the things i loved about titan quest was the fact that my character FELT more and more powerful as he leveled due to the ability to really send my enemies flying.

thanks again.

medierra
01-17-2010, 08:40 PM
i absolutely love the fact that you guys are making this game and i'm glad to be in on the ground floor to watch it develop. i hope to be able to donate to the cause very soon. keep it up!

Glad to hear it! Rhis hasn't eaten in over a week and I'm worried that his productivity is starting to decline.


1. are there plans to layout the maps randomly, e.g. torchlight and diablo?

NO COMMENT! Hey, we can't give away all our secrets upfront. For now I'll just say that we won't have less map randomization than TQ. ; p


2. do you plan on keeping the physics-based character deaths intact? one of the things i loved about titan quest was the fact that my character FELT more and more powerful as he leveled due to the ability to really send my enemies flying.


We're hoping to actually improve this aspect of gameplay. Since we've decided to go for the gore, we'll be letting you bust up enemies a little "meatier" than just skeletons.

MadWasp
01-17-2010, 08:46 PM
Somebody said fresh meat?

hmm.....yummy ready to BiG feast . :)

The Swarthy One
01-17-2010, 10:27 PM
Glad to hear it! Rhis hasn't eaten in over a week and I'm worried that his productivity is starting to decline.



NO COMMENT! Hey, we can't give away all our secrets upfront. For now I'll just say that we won't have less map randomization than TQ. ; p





We're hoping to actually improve this aspect of gameplay. Since we've decided to go for the gore, we'll be letting you bust up enemies a little "meatier" than just skeletons.

very cool. this is one of those replayability factors to me. the fact that titan quest maps were the same every time was slightly offset by the random deaths of the enemies. good to hear you're trying to "flesh" this area out some.

Rhis
01-18-2010, 01:19 AM
It's true guys, I am almost running out of food in the general vicinity of camp and will soon have to search further afield for tasty four legged meats.

This hunter/gatherer lifestyle isn't all it's cracked up to be you know. Why did I sign up for this again? Pre-order today and save a starving programmer!

TheRani
01-18-2010, 07:12 AM
It's true guys, I am almost running out of food in the general vicinity of camp and will soon have to search further afield for tasty four legged meats.

This hunter/gatherer lifestyle isn't all it's cracked up to be you know. Why did I sign up for this again? Pre-order today and save a starving programmer!

Hang in there, Rhis. I get paid Thursday.

Rhis
01-18-2010, 08:36 AM
I... will..... try.

TECHNOmancer
01-20-2010, 12:37 AM
I can just see it now: Hungry developers create the ARPG version of "Burger Time"! Quick, get them some cash and eats!

TECHNOmancer

Skorpion_King
02-01-2010, 06:58 PM
NO COMMENT! Hey, we can't give away all our secrets upfront. For now I'll just say that we won't have less map randomization than TQ. ; p I hope the answer will be yes, because Titan Quest is an exception because of the coloured and different scenaries, so i can repeat the travel a lot of times because i like the changing view.. but in a darker game there will be not that variety of colors, so i think i would need random maps to repeat the way after 3 or 4 times..

Just giving you reasons to answer "yes" in the future ;)