eisprinzessin
02-18-2010, 11:17 PM
All this talk about a pet-based class ... I never expected to start or even complete it. I sticked to the TQ layout: 6 lines and a total of 20 skills. Each line is for one pet and the summoning limit is one for each ... medierra's requirement (http://www.grimdawn.com/forums/showthread.php?p=4701&highlight=5-6#post4701).
I Polymorph
Entity, which can transform into multiple shapes. Balanced pet, which lasts even without healing, but does not boost player's powers.
Ia Archer - ranged attacks lower enemies' armour. (active skill)
Ib Berserker - dual wield, life leaching weapons, uses whirlwind attack, slows down enemies. (active skill)
Ic Warrior - very sturdy form to endure boss fights, has high regeneration, attacks lower resistances. (active skill)
Id Trickster - another pet is required which you need to target. Polymorph takes over form and powers of it, so that you can have the same pet twice. Its aura reduces OA/DA. (active skill)
IIa Imp
Quick elusive creature, which does not deal physical damage, but runs/jumps around the player. High movement, uses taunt, high evasion, boosts the player's dexterity. (active skill)
Synergy with other imps (from other summoners, through trickster) - team ability electroburn (as used by these little white spiders in TQ:IT).
IIb Shell - increases imp's armour, magic evasion and resistances. (passive skill)
IIc Possess - imp can take over enemy, so that it becomes your pet. Imp merges with victim and looses all own powers. With more skill points chances and number of tries increase. Imp will try random targets in range. (active skill)
Possession ends on victim's death, if player selects "possess" again, maybe after some time.
IIIa Phantom
Bodyless entity floating around you, high evasion, high energy cost per second. Does not deal damage, but syphons energy from enemies. It looses energy at a high rate and dissolves without. (active skill)
With more skill points the cost will lower, as phantom will drain more effectively from enemies.
IIIb Vigour - phantom boosts your health and strength using all the dilapidated energy. (passive skill)
IIIc Shield - phantom becomes more corporeal and takes damage in your stead. Increased health, regeneration, armour, resistances and DA are trade off for evasion. (passive skill)
IVa Savage Beast
Skill points will make it more deadly, sturdy and fast. (active skill)
IVb Claws - deals bleeding damage, boosts the player's bleeding damage. (passive skill)
IVc Ram - rushes and knocks enemy over, deals piercing damage, boosts the player's piercing damage. (passive skill)
Va Kraken
Tentacles emerge from the ground and throw tangle against the enemies to ensnarl them. Skill points will increase the number of these ensnarl attacks. Kraken cannot move, high health, mediocre fighter if attacked. (active skill)
Vb Venom - tentacles and tangle are poisionous and paralyse enemies, boosts the player's poison damage. (passive skill)
Vc Devour - Kraken's mouth emerges, tentacles' reach increased, will take ensnarled enemies to eat them after tangle was spent. (passive skill)
VIa Patron
Feasts on flesh and blood, will appear on low health for limited time, reserves your lost health (so that you cannot heal, likes to tantalise you), stuns enemies (war horn) and engages in battle with them. (passive skill, you are stuck with your patron once you subdued to him)
Will only reappear after some minutes. Reserved health is unlocked after his defeat (or once his time is over), but not given back.
VIb Knowledge - patron boosts your intelligence and energy. (passive skill)
VIc Renown - patron will come to your aid before you are low on health, therefore reserves less health then. (passive skill)
VId Might - boosts the player's elemental damage. (passive skill)
I Polymorph
Entity, which can transform into multiple shapes. Balanced pet, which lasts even without healing, but does not boost player's powers.
Ia Archer - ranged attacks lower enemies' armour. (active skill)
Ib Berserker - dual wield, life leaching weapons, uses whirlwind attack, slows down enemies. (active skill)
Ic Warrior - very sturdy form to endure boss fights, has high regeneration, attacks lower resistances. (active skill)
Id Trickster - another pet is required which you need to target. Polymorph takes over form and powers of it, so that you can have the same pet twice. Its aura reduces OA/DA. (active skill)
IIa Imp
Quick elusive creature, which does not deal physical damage, but runs/jumps around the player. High movement, uses taunt, high evasion, boosts the player's dexterity. (active skill)
Synergy with other imps (from other summoners, through trickster) - team ability electroburn (as used by these little white spiders in TQ:IT).
IIb Shell - increases imp's armour, magic evasion and resistances. (passive skill)
IIc Possess - imp can take over enemy, so that it becomes your pet. Imp merges with victim and looses all own powers. With more skill points chances and number of tries increase. Imp will try random targets in range. (active skill)
Possession ends on victim's death, if player selects "possess" again, maybe after some time.
IIIa Phantom
Bodyless entity floating around you, high evasion, high energy cost per second. Does not deal damage, but syphons energy from enemies. It looses energy at a high rate and dissolves without. (active skill)
With more skill points the cost will lower, as phantom will drain more effectively from enemies.
IIIb Vigour - phantom boosts your health and strength using all the dilapidated energy. (passive skill)
IIIc Shield - phantom becomes more corporeal and takes damage in your stead. Increased health, regeneration, armour, resistances and DA are trade off for evasion. (passive skill)
IVa Savage Beast
Skill points will make it more deadly, sturdy and fast. (active skill)
IVb Claws - deals bleeding damage, boosts the player's bleeding damage. (passive skill)
IVc Ram - rushes and knocks enemy over, deals piercing damage, boosts the player's piercing damage. (passive skill)
Va Kraken
Tentacles emerge from the ground and throw tangle against the enemies to ensnarl them. Skill points will increase the number of these ensnarl attacks. Kraken cannot move, high health, mediocre fighter if attacked. (active skill)
Vb Venom - tentacles and tangle are poisionous and paralyse enemies, boosts the player's poison damage. (passive skill)
Vc Devour - Kraken's mouth emerges, tentacles' reach increased, will take ensnarled enemies to eat them after tangle was spent. (passive skill)
VIa Patron
Feasts on flesh and blood, will appear on low health for limited time, reserves your lost health (so that you cannot heal, likes to tantalise you), stuns enemies (war horn) and engages in battle with them. (passive skill, you are stuck with your patron once you subdued to him)
Will only reappear after some minutes. Reserved health is unlocked after his defeat (or once his time is over), but not given back.
VIb Knowledge - patron boosts your intelligence and energy. (passive skill)
VIc Renown - patron will come to your aid before you are low on health, therefore reserves less health then. (passive skill)
VId Might - boosts the player's elemental damage. (passive skill)