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yerkyerk
02-09-2010, 12:31 PM
Since we're going to have guns, I was wondering if there's going to be a 'reload' button.
I think it's perhaps a bit strange to have a 'reload' button in these types of games, but any game I've played with guns which do not have a reload button just feel weird. I kept playing the 'r' button through the entire game (e.g. Mass Effect).
Choosing where and when to reload is a tactical decision, makes the games more fun to me. Still, I'm not entirely sure if it fits in this type of game - but it definetely worked out well for the Alien Shooter games, which are in a somewhat similar genre (isometric hack'n slash with RPG elements).

It'd also help set guns apart from bows and magic staffs (if there are any, that is).

Thoughts?

alexei
02-09-2010, 12:45 PM
Gun reload huh? Hmm.. I'm not sure if we need those reload button.. Let's me think..

If you mention reload, so most probably there must be ammo rounds too. And it's not entirely necessary to have ammo (carried) even though there are rounds. And reload time. Huh i don't know.

Ahh..it's hard! It's not i don't think it's gonna working, but it's gonna be real hard for dev to balance gun with other weapon type. If balancing is bad, it could probably make either gun or the other weapon type become less useful or even useless.

Just my thought. But if this mechanic gonna be implemented, it's gonna be very experimental.

Mines51
02-09-2010, 12:46 PM
Assuming they're old guns, i would assume most of them wouldn't be able to hold a large cartridge to begin with, but still i see where your going with this. It would be nice to reload instead of reloading mid-fight.

alexei
02-09-2010, 12:51 PM
On second thought, i think it might be working.

I don't use much gun in Torchlight. It doesn't have reload button. How was it feel to reload? Or did it doesn't have cartridge? Just shoot em all?

Mines51
02-09-2010, 12:52 PM
I think there is no reloading at all, there is just a slight pause between each shot. "Magical" reloading perhaps? I don't know.

yerkyerk
02-09-2010, 01:00 PM
Well, since the events in Grim Dawn takes place in a fictional universe they could have cartridges on old guns :)
It'd also give another interesting modifier; do you take cartridges/guns with lots of ammo space, fast reload, more damage, etc..

I'm still for infinite ammo though.

eisprinzessin
02-09-2010, 01:02 PM
The toon should reload automatically - once you shot all rounds of your e.g. revolver, there is a little break before you can continue. If you stop shooting, before you are required to reload, then your toon will also reload ... but will require less time. Sounds similar to overheating, doesn't it?

Then there can be a skill to reload quicker. ;)

yerkyerk
02-09-2010, 01:07 PM
Overheating works just a bit different actually - that doesn't require reloading but prevents people from shooting for too long.

When the gun's empty, reload should happen automatically.
Still, if there's going to be a reload function, it should also be doable manually so you don't have to empty half a cartridge on air before you move on to the next mob.

eisprinzessin
02-09-2010, 01:21 PM
Overheating works just a bit different actually - that doesn't require reloading but prevents people from shooting for too long.Well, I think it has the same effect. You can fire all rounds. The toon starts to reload ... 1 round ... another ... a 3rd ... you need to fire again: reloading is interrupted and rounds are spent again. Makes it a charge skill, which is excuted, when not fighting - onslaught reversed.

Still, if there's going to be a reload function, it should also be doable manually so you don't have to empty half a cartridge on air before you move on to the next mob.That's what I meant. ;)

Kaets
02-09-2010, 02:30 PM
Reloading guns sounds funny, but I think this would interfere with the core mechanic of the game. Beside attack speed and other stats, you would need to manually press a reload button to get the weapons working, sounds like a huge disadvantage for the future gunslingers.
I donīt have clue either, but this just sounds crazy to me. :p

The Old Farmer
02-09-2010, 04:52 PM
I like the idea of auto reload during a lull in combat, but what if all guns are single shot with no magazine capacity? The character has to load each round like it was a xbow, and this is effected by various skills that you can level up.
Don't know enough about the game design yet to how fire arms will be handled.

eisprinzessin
02-09-2010, 05:13 PM
you would need to manually press a reload button to get the weapons workingReloading should work without the need to press any button.
but what if all guns are single shot with no magazine capacity?In this case they have just a moderate cooldown.

Skorpion_King
02-09-2010, 05:45 PM
Since we're going to have guns, I was wondering if there's going to be a 'reload' button.
I think it's perhaps a bit strange to have a 'reload' button in these types of games, but any game I've played with guns which do not have a reload button just feel weird. I kept playing the 'r' button through the entire game (e.g. Mass Effect).
Choosing where and when to reload is a tactical decision, makes the games more fun to me. Still, I'm not entirely sure if it fits in this type of game - but it definetely worked out well for the Alien Shooter games, which are in a somewhat similar genre (isometric hack'n slash with RPG elements).

It'd also help set guns apart from bows and magic staffs (if there are any, that is).

Thoughts?

Only if guns are too powerful and really useful, then ok, like a balance/compensation point. But other way I donīt like that idea as I donīt like having a limited number of munition or arrows.

yerkyerk
02-09-2010, 06:43 PM
Only if guns are too powerful and really useful, then ok, like a balance/compensation point. But other way I donīt like that idea as I donīt like having a limited number of munition or arrows.
No, unlimited ammo (nobody wants to hassle with limited ammo I think) - but a certain clipsize.

The size of the clip can be either given in the gun or in an ammunition modifier (an infinte clip with its own affixes).

jiaco
02-09-2010, 06:45 PM
I see it more as a characteristic of certain guns. Early guns and late-game, supra-guns should require reloading but also in game will be found other species of guns that do not need to be reloaded. Maybe even certain guns can overheat? Hope they keep the W-key as weapon switch...

Malpheas
02-09-2010, 06:45 PM
Well... I don't like this idea. But I could see it working. I don't see, while having infinite ammunition, that there should be a clipsize.

Could be me, reloading would be a hassle.

Just me, though.

andreyy
02-09-2010, 07:25 PM
Not just you. Reloading would be just annoying.

And hey, it's Victorian Era. No machine guns. Pretty much everything was one-shot.

chris01
02-09-2010, 07:49 PM
limited bullets but no realoding pl0x :)

Android_X
02-09-2010, 09:09 PM
I would expect guns in GrimDawn to work like bows in TitanQuest except they would have more damage and a longer delay between each shot.

The art work on this website shows a single shot pistol.
http://www.grimdawn.com/webfiles/graphics_slaying.gif

Based on that, what I would like to see is: single shot, unlimited ammo, no having to press reload button.

chris01
02-09-2010, 09:21 PM
I would expect guns in GrimDawn to work like bows in TitanQuest except they would have more damage and a longer delay between each shot.

The art work on this website shows a single shot pistol.
http://www.grimdawn.com/webfiles/graphics_slaying.gif

Based on that, what I would like to see is: single shot, unlimited ammo, no having to press reload button.

at first i thought she had 2 swords

heron
02-09-2010, 10:30 PM
she's wearing a cape. I wonder if the game will have a slot for those.

Malpheas
02-09-2010, 10:39 PM
Yeah, we had bows in TQ with unlimited ammo. No reason guns should be any different.

Renevent
02-09-2010, 10:42 PM
Nay for reloading.

Rhis
02-09-2010, 11:16 PM
Well i'll give you one thing, it's an original idea for this type of game.

huggybear13
02-09-2010, 11:34 PM
I would have to agree with most every one. Its a nice idea but I would think it would be more trouble then its worth in the end.

yerkyerk
02-10-2010, 12:00 AM
With the flintlock pistols it wouldn't work, seeing that they only carry 1 bullet. But there could be other guns that do have clips..

As far as originality goes; the closest game to this genre I know that uses guns with cartridges are the Alien/Zombie shooter genres, which uses reloading. Dunno about Space Siege, but that would be a bad example regardless, it's a game filled with wasted potential.

Well, popular opinions has spoken against my propositions. Again. Lol :)

Kluga
02-10-2010, 12:23 AM
Well, popular opinions has spoken against my propositions. Again. Lol :)

There there, yerkyerk :p. It is a cool idea. It would incorperate a strategy which is reminiscent of FPS's. I actually think it might work to an extent. Of course, if they are flintlock's there would be no need. Ahhhh well, I'm sure we're all off base considering what Rhis has just said

andreyy
02-10-2010, 09:14 AM
There were no clips in Victorian Era, face it ;P

Roros
02-10-2010, 09:36 AM
I could see it being neat myself, if it was very easy to get an idea of remaining rounds in your clip at-a-glance, if reloading felt responsive, and if it made sense in terms of balance with guns intended for burst damage or something.

But I think the average player would just see it as a nuisance. I'd imagine most would hold down the fire button expecting it to work like it always have in these games, and just kinda go "what the hell?" when their character stops shooting.

medierra
02-10-2010, 10:15 AM
I would expect guns in GrimDawn to work like bows in TitanQuest except they would have more damage and a longer delay between each shot.

Based on that, what I would like to see is: single shot, unlimited ammo, no having to press reload button.

This is pretty much how they will work.

Delysid
02-10-2010, 11:04 AM
Whilst on the subject of pistols, will it be possible to duel wield a pistol with a sword/dagger?

alexei
02-10-2010, 12:29 PM
Based on that picture, most likely we will have that.

yerkyerk
02-10-2010, 02:13 PM
Based on that picture, most likely we will have that.

Yes, I also hope there'll be a reason to wield a pistol and sword other than just looking cool.

alexei
02-10-2010, 02:19 PM
Like I said before, I totally don't want it to become like TL. I prefer to have higher DPS and I always play offensive, but dual-wield sword-gun in TL lower my DPS. Better only wield sword in TL. But that just me, I don't know how others think.

Malpheas
02-10-2010, 02:40 PM
Or or or... a GUNBLADE! A La FF8. Mmmmm, free criticals..

4987354987
02-10-2010, 04:11 PM
Moar paweful wepans - moar reloud.

alexei
02-10-2010, 04:31 PM
This is a bit off topic but will there be fist weapon like katar? If we referring the lore to Victorian age, most likely it will be in Europe (although it is completely not related). As far as I know katar belong to Indian tribe. And if katar is grouped as dagger, here (http://en.wikipedia.org/wiki/List_of_daggers) is an interesting list of dagger :) Look at all the classic dagger. Cool. jambiya and kukri..

andreyy
02-10-2010, 06:03 PM
Or or or... a GUNBLADE! A La FF8. Mmmmm, free criticals..

Well, I've never heard of any historical gunblades, but there's that neat weapon, once used by 'marines'...

http://farm1.static.flickr.com/39/82417830_89c00f1be0.jpg

That's what I've found in the Internet. I remember that weapon from my visit, long time ago, in the Polish Army Museum. There were more of them there :D

EDIT: I did not hear, but I've found. There were some - http://en.wikipedia.org/wiki/Pistol_sword