View Full Version : Modular building hell / monster update
medierra
01-09-2012, 06:06 PM
I'm currently in modular house hell, attempting to reconfigure the modular house assets so that they use a smaller texture space, create fewer draw-calls to the graphics card and are easy to place in levels. It is an extremely tedious process but, in an effort to ensure the best performance possible, it is something that must be done. :mad:
Some texture / model improvements happened along the way, so that may be noticeable in future screenshots once this is all done. These modular pieces will provide a ton of flexibility to modders though, allowing them to go crazy creating all sorts of unique building layouts.
Also, we've gotten a few new enemy models finished but it is going to take a while to get through all the animations and get them in-game. So, that's something to look forward to. Here is a sneak peak of the "scavenger".
http://www.grimdawn.com/screenshots/scavengers01.jpg
matthewfarmery
01-09-2012, 06:11 PM
you lot amaze me!!! not only are you going to make this game completely modder friendly, (which is a good thing) but you also add a kick ass monster in the game as well:D (just reread, so this is one of the new monsters that have been finished there abouts, utter neat
and it looks utter badass, and not to be trifled with, (but they got to all die so killing them will be equally as fun
question, how many monsters are in the game currently? and are there plans to add more? (which by this rate seems possible) :D
awesome work to all involved, GD is shaping up very nicely, nice update, can't wait for more
PS, the modular house system sounds cool, any chance of seeing a sneak peak on the house designs that are possible? or is that too early?
but keep up the great work you are doing
Roros
01-09-2012, 06:14 PM
I wanna shoot it with laser arrow bullets!
matthewfarmery
01-09-2012, 06:18 PM
me too, I spotted them first, so wait your turn:D
ASYLUM101
01-09-2012, 06:26 PM
I know a few people who will be happy killing rat mutants...
Now that I think of it, they remind me of balverines...
Voradork
01-09-2012, 06:36 PM
I hope they drop some nasty MI loot
Lowrater
01-09-2012, 06:40 PM
NICE :D! i looking forward to this game! really :D keeb up the good work.
Harlequin
01-09-2012, 06:44 PM
AWWWWWW YEAAAAAAAH! Ratmen are awesome. Albino-rats are true terror. >:3
Really cool that you try to make this game as modder-friendly as possible. I am really looking forward to work with the new tools and of course playing the game (though it's a tie between both playing/modding atm).
Scryer
01-09-2012, 07:07 PM
Those mole beasts will die a fiery death... they look great though!
matthewfarmery
01-09-2012, 07:18 PM
the dev team can rest assured that these monsters will die a fiery death:D and the amount of monsters and how they look, will not go unnoticed either
so bring them on, so we the players can send their butts back to the hells that spawned them
Ragnar
01-09-2012, 07:30 PM
How can you all say this look good, are there no real professional critics here?
What is this crap? This looks really bad and crappy. Look at crappy models, and crappy ground texture. Also the crappy dark background. I want rainbow effects, and butterflies all around with ponies, and not this crap.
And when the hell will this crappy game be completed so i can crappy play it. Crap. :D
heron
01-09-2012, 07:39 PM
I love these optimizing feats.
Do they work like other games where at a distance the model becomes low poly but when zoomed in the detail gets pumped up?
matthewfarmery
01-09-2012, 08:23 PM
How can you all say this look good, are there no real professional critics here?
What is this crap? This looks really bad and crappy. Look at crappy models, and crappy ground texture. Also the crappy dark background. I want rainbow effects, and butterflies all around with ponies, and not this crap.
And when the hell will this crappy game be completed so i can crappy play it. Crap. :D
your next on the sacrifice alter, how dare you call the devs work crap :p:D
anyone else says anything bad about the graphics or game will be next!!!
that should keep the unbelievers at bay for the time being
Yggdrasil
01-09-2012, 10:17 PM
The albinos one seems really nasty. :p
yerkyerk
01-09-2012, 11:36 PM
Those monsters look wicked awesome!
Good to hear about the modding part too.
Dexxxter25
01-10-2012, 01:22 AM
Awwwwww they look so cute and cuddly
Prosoro
01-10-2012, 04:20 AM
Keep it coming Crate! ..Hope you havn't been neglecting your work on that nice shiney Legendary Knights Armour of mine though :P
i.n.s.a.n.e
01-10-2012, 05:50 AM
Jaw-drop..that's all I can say. =)
nighteyes
01-10-2012, 05:55 AM
Those monsters seem to remind me of werewolves. They look bloody good too.
Keep up the good work guys, and thanks for the update.
Josho
01-10-2012, 06:39 AM
Would I be right in saying that the modular stuff will also facilitate future development of the game in terms of creating new areas should you guys decide to move onto creating smaller content releases to expand the Grim Dawn world?
The game keeps on looking better. Also, thank you for this latest update. It is great to get a little news in on the side. It is great to read about the progress of this game.
jmarke
01-10-2012, 10:13 AM
I think they're mutated, killer possums! Possums can be kinda scary, you know.
...awesome work! I'm loving the "look" of this game as the screenshots flow forth.
donkey
01-10-2012, 11:15 AM
Nice update.
I can not wait to get the game in my hands
Executioneer
01-10-2012, 01:03 PM
good work crate! especially the albino version. seems more like a werewolf to me, but alas, it must die!!
MadWasp
01-11-2012, 09:21 AM
Good results. :)
DragonWolf
01-11-2012, 11:01 AM
I want to kill one and stuff it for my teddy. :p
I hope they come in large packs for wholesale slaughter too. The more the bloodier!
matthewfarmery
01-11-2012, 11:25 AM
and full instructions too, we don't want any accidents do we?
but yes, we want lots to kill, lets hope its so
Shinrou
01-11-2012, 10:59 PM
Awwww.... How adorable. Although I reckon these will be quite a killing machines... :p
Great to have an update! Always makes the overall quality of day quite a bit better!
nbringer
01-12-2012, 07:52 AM
MMmmmMMMMmm! Wererats! Twisted goodness!
I have a question: will randomness be used along with the modularity to create some random interiors? For example random dungeons, basements, etc.? Coupled with some random item / chest / monster spawning, it would add greatly to the suspense of entering an new interior, without a-priory knowing where to look first. Gosh! It reminds me of UFO :D
DragonWolf
01-12-2012, 09:28 PM
and full instructions too, we don't want any accidents do we?
I don't have accidents brother matt, if I stab something it's because it has angered the Gods or because they were blaspheming.
*pets knife* we love our job too don't we Mister Slice?
... don't look at me that way. All religious leaders are slightly unhinged. It's exspected, so that when we go crazy with power people are scared witless and follow simply to avoid being the recipient of our insane wrath.
:p
ewsmith
01-13-2012, 02:53 AM
Cute little wererat. I just want eat it up. :D
I appreciate every little step towards helping modders.
Chameleon
01-13-2012, 03:51 PM
Here is a sneak peak of the "scavenger".
http://www.grimdawn.com/screenshots/scavengers01.jpg
Those trees look alive...you sure no Ents snuck in while you weren't looking? :D
ASYLUM101
01-13-2012, 04:58 PM
Those trees look alive...you sure no Ents snuck in while you weren't looking? :D
That'd be pretty creepy. Please include this!
Creepy tree-Ents who do nothing until you're on top of them, then they grab you.
Darkenmal
01-15-2012, 05:59 PM
I share your pain Medierra, I am doing two very tedious design projects for tech class.
Millst0ne
03-31-2012, 08:43 PM
Amazing! I can't wait for this game!
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