Confuted
02-07-2010, 04:03 AM
As it was with TQ, the lightning strikes were quite pleasing to hear. I would like to know how people feel about enhancing the audio in some way.
A long time ago I gained access to the Mythos beta which was, at the time, being developed by Flagship Studios. During my experience, my immersion was greatly enhanced with the surprising audio that game provided for one of my character's skills. Not only was there reverb when in a cave-like setting, but my subwoofer actually made more noise than usual for a dungeon crawler game. The explosions coming from the game, my subwoofer, my windows shaking and floor trembling, really made me feel like I was next to those explosions.
Example of the audio I'm talking about is 2 seconds after 0:15 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m15s) and heard again at 0:42 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m42s).
I am sure that this has been discussed during the creation on the Explosion class. I must insist on making more boom :D
A long time ago I gained access to the Mythos beta which was, at the time, being developed by Flagship Studios. During my experience, my immersion was greatly enhanced with the surprising audio that game provided for one of my character's skills. Not only was there reverb when in a cave-like setting, but my subwoofer actually made more noise than usual for a dungeon crawler game. The explosions coming from the game, my subwoofer, my windows shaking and floor trembling, really made me feel like I was next to those explosions.
Example of the audio I'm talking about is 2 seconds after 0:15 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m15s) and heard again at 0:42 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m42s).
I am sure that this has been discussed during the creation on the Explosion class. I must insist on making more boom :D