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View Full Version : Prominent Sound Effects, How Important Are They?


Confuted
02-07-2010, 04:03 AM
As it was with TQ, the lightning strikes were quite pleasing to hear. I would like to know how people feel about enhancing the audio in some way.

A long time ago I gained access to the Mythos beta which was, at the time, being developed by Flagship Studios. During my experience, my immersion was greatly enhanced with the surprising audio that game provided for one of my character's skills. Not only was there reverb when in a cave-like setting, but my subwoofer actually made more noise than usual for a dungeon crawler game. The explosions coming from the game, my subwoofer, my windows shaking and floor trembling, really made me feel like I was next to those explosions.

Example of the audio I'm talking about is 2 seconds after 0:15 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m15s) and heard again at 0:42 (http://www.youtube.com/watch?v=9qLJpAKKNR0#t=0m42s).

I am sure that this has been discussed during the creation on the Explosion class. I must insist on making more boom :D

rjeid
02-07-2010, 04:43 AM
I definitely prefer sound to not be overwhelming. The way you described the sound in your Mythos experience would have me turning it down really low or just turning it off altogether.

As always, I'll probably tend to be in the minority, so I'll politely request that any consideration for thundering sound be accompanied with equal consideration for options in that regard. :)

Panthro
02-07-2010, 03:29 PM
I like the idea of such sound effects, but only if they are used for the biggest attacks.

A small fireball should make much less of a noise than a big screen-filling explosion, for example.

If you're going to end up using a particular skill/spell that makes such big noises regularly, then I would end up turning down the sound effects volume.

Options of course, as rjeid above mentions, are always very welcome!