UnDeaDKnight
09-09-2011, 06:59 AM
Suck.
I have been a PC gamer since 1999. Back then there were no cover systems, shooting games were dynamic and there was no regenerating health. Those blissful times stretched out until the coming out of Gears of War, which (to me) seems to be the first seed of this evil, though I might be wrong. (and the trend of making games for consoles and then porting them to PC, I guess)
This mechanic reduces your maneuverability, or indeed roots you in place and turns shooting into nothing more than a mini-game. There were times when you could just duck behind something and you were behind "cover".
Now, you have to click a button, wait for the appropriate animation to play out and you are in cover. It's the same for getting out of cover - press the button, get UNGLUED from the cover and you can now move freely again. All this is unnecessary and (in my opinion) a huge step back in third person shooters.
You might say "Oh, but you have a choice on weather to use it or not ..." most likely NOT ! It's either the only method of actually getting behind something so that it is being shot at and not you, or there are other bonuses to being in cover such as STEALTH (DE: Human Revolution ?)
What triggered this thread is that yet another great game seems to have fallen into the abyss simplified mechanics - one that will truly suffer from this - Max Payne 3. It seems like it will feature a cover system which will "let you pop up and shoot at your enemies, or blind-fire ". An action game where you rarely took cover and used bullet-time to get by is now being standardised. Also rumored to having co-op, turning the grim single-player experience into a jolly co-op experience, and (most likely) a half-assed single-player mode...
Tell me what you think ...
I have been a PC gamer since 1999. Back then there were no cover systems, shooting games were dynamic and there was no regenerating health. Those blissful times stretched out until the coming out of Gears of War, which (to me) seems to be the first seed of this evil, though I might be wrong. (and the trend of making games for consoles and then porting them to PC, I guess)
This mechanic reduces your maneuverability, or indeed roots you in place and turns shooting into nothing more than a mini-game. There were times when you could just duck behind something and you were behind "cover".
Now, you have to click a button, wait for the appropriate animation to play out and you are in cover. It's the same for getting out of cover - press the button, get UNGLUED from the cover and you can now move freely again. All this is unnecessary and (in my opinion) a huge step back in third person shooters.
You might say "Oh, but you have a choice on weather to use it or not ..." most likely NOT ! It's either the only method of actually getting behind something so that it is being shot at and not you, or there are other bonuses to being in cover such as STEALTH (DE: Human Revolution ?)
What triggered this thread is that yet another great game seems to have fallen into the abyss simplified mechanics - one that will truly suffer from this - Max Payne 3. It seems like it will feature a cover system which will "let you pop up and shoot at your enemies, or blind-fire ". An action game where you rarely took cover and used bullet-time to get by is now being standardised. Also rumored to having co-op, turning the grim single-player experience into a jolly co-op experience, and (most likely) a half-assed single-player mode...
Tell me what you think ...