The Wuggly Ump
08-12-2011, 03:57 AM
Okay so I've been playing a lot of Din's Curse recently (great game), and there's this thing that keeps bugging me. I mean REALLY bugging me.
Every character is incredibly, depressingly slow. I had the same problem with Torchlight, and even with Titan Quest (although that had more to do with the vast, disappointingly empty areas).
So here I am, having just pre-ordered Grim Dawn. And I am here to tell anyone and everyone how badly I want a new ARPG where I can play a Frenzy Barb.
For those that don't know the term (i.e. me two days ago), that's a build from Diablo II that focuses on the skill Frenzy. I am going to tell you about Frenzy as if you aren't a giant ARPG fan, so bare with me: Frenzy is awesome. It is a dual-wield skill that makes the character using it hit and move faster every time they hit a mob. The only problem with Frenzy is that eventually you max it out and don't get any faster.
That is a shame.
So. I've been pondering my favorite character from Diablo II, and his/my obsessive reliance on the Frenzy skill, and I've decided to make it my personal mission to get this kinda shit into Grim Dawn. I will tell you about my thoughts/ideas regarding Frenzy and the ideal build to go with it. I will do this in the form of a list. Each item on the list will be a skill, unless it isn't.
I HOPE YOU ARE AS HYPED FOR THIS LIST AS I AM.
1. The primary skill in this class/build/whatever is suspiciously similar to Frenzy, but it is way better because you can get even faster. Like, really fast. Think of the fastest thing you can imagine. This would be less fast, but still pretty fast. On a scale of 1 to 10 fast things, this would be like, a 7 or something.
The skill costs very little mana (or whatever resource, I haven't spent enough time reading about Grim Dawn because I'm a jackass and just want to talk about my idea) to use. To compensate I'm gonna say that you lose a buttload of defense, and that there is a frustrating "cooldown" effect that lasts for several seconds, during which you cannot cast spells, use AOE or defensive abilities, or generally do anything except hit things.
2. Life drain. My wonderful, beloved Barbarian from Diablo II had these two short swords that basically turned him into a vampire. Vampires heal when they drink blood right? Anyway, every time he hit a mob he got some health back, and since he was hitting approximately eleventy-zillion times per second, he was healing pretty fast (pretty fast is a 3.5 of The Scale of Fast Things). This helped compensate for his atrocious defense, and it was also totally sweet.
I am imagining a branch from Frenzy where this Vampirism is one of the options, replacing Frenzy. In the long-established Video Game Vampire tradition, taking this option would make other forms of healing worse, or make them stop working altogether (most likely passive healing, since standing still is boring and the opposite of this class's purpose).
3. Okay so if Vampirism is one branch from Frenzy, what's the other? Well. It's sort of like one of those typical ARPG passive abilities that increases critical hit chance, only it is awesome. I will call it Explosion, and it involves explosions. Basically, when a player kills a mob, there's a chance that the character's hit will make the mob explode in a disgusting/great shower of gore. As if purely visual spectacle with no gameplay bonus wasn't enough, the skill ALSO causes that gore to deal further damage to any mobs it hits.
4. After Explosion, obviously there should be a skill that allows Explosion to chain between enemies, creating a ridiculous spectacle of gibs that spreads across the whole screen.
5. There should be a skill that makes it so you don't have to click on enemies, because I freaking loved that in Diablo. It could also give some bonuses or something I guess. I dunno. I'm kinda running out of steam, to be honest.
Okay! That's all I've got. I'll probably have more ideas later because I am obsessive. To sum up:
-I am imagining a ridiculously fast, melee-focused, dual-wielding class with atrocious defense.
-The class should wear a bowler hat and specialize in weaponized chainsaws.
-Did I not mention the hat? The hat is Very Important.
PS: Yes, I know there's a similar skill to Frenzy in Titan Quest. I'm reinstalling that game AS I TYPE, but I haven't played in a while so I don't remember how well it conforms to my ideal. I'm pretty sure it's less gory, though.
PPS: Yes, I know I have unrealistic (and disgusting) expectations. That is because realistic (and... gusting?) expectations are boring.
Every character is incredibly, depressingly slow. I had the same problem with Torchlight, and even with Titan Quest (although that had more to do with the vast, disappointingly empty areas).
So here I am, having just pre-ordered Grim Dawn. And I am here to tell anyone and everyone how badly I want a new ARPG where I can play a Frenzy Barb.
For those that don't know the term (i.e. me two days ago), that's a build from Diablo II that focuses on the skill Frenzy. I am going to tell you about Frenzy as if you aren't a giant ARPG fan, so bare with me: Frenzy is awesome. It is a dual-wield skill that makes the character using it hit and move faster every time they hit a mob. The only problem with Frenzy is that eventually you max it out and don't get any faster.
That is a shame.
So. I've been pondering my favorite character from Diablo II, and his/my obsessive reliance on the Frenzy skill, and I've decided to make it my personal mission to get this kinda shit into Grim Dawn. I will tell you about my thoughts/ideas regarding Frenzy and the ideal build to go with it. I will do this in the form of a list. Each item on the list will be a skill, unless it isn't.
I HOPE YOU ARE AS HYPED FOR THIS LIST AS I AM.
1. The primary skill in this class/build/whatever is suspiciously similar to Frenzy, but it is way better because you can get even faster. Like, really fast. Think of the fastest thing you can imagine. This would be less fast, but still pretty fast. On a scale of 1 to 10 fast things, this would be like, a 7 or something.
The skill costs very little mana (or whatever resource, I haven't spent enough time reading about Grim Dawn because I'm a jackass and just want to talk about my idea) to use. To compensate I'm gonna say that you lose a buttload of defense, and that there is a frustrating "cooldown" effect that lasts for several seconds, during which you cannot cast spells, use AOE or defensive abilities, or generally do anything except hit things.
2. Life drain. My wonderful, beloved Barbarian from Diablo II had these two short swords that basically turned him into a vampire. Vampires heal when they drink blood right? Anyway, every time he hit a mob he got some health back, and since he was hitting approximately eleventy-zillion times per second, he was healing pretty fast (pretty fast is a 3.5 of The Scale of Fast Things). This helped compensate for his atrocious defense, and it was also totally sweet.
I am imagining a branch from Frenzy where this Vampirism is one of the options, replacing Frenzy. In the long-established Video Game Vampire tradition, taking this option would make other forms of healing worse, or make them stop working altogether (most likely passive healing, since standing still is boring and the opposite of this class's purpose).
3. Okay so if Vampirism is one branch from Frenzy, what's the other? Well. It's sort of like one of those typical ARPG passive abilities that increases critical hit chance, only it is awesome. I will call it Explosion, and it involves explosions. Basically, when a player kills a mob, there's a chance that the character's hit will make the mob explode in a disgusting/great shower of gore. As if purely visual spectacle with no gameplay bonus wasn't enough, the skill ALSO causes that gore to deal further damage to any mobs it hits.
4. After Explosion, obviously there should be a skill that allows Explosion to chain between enemies, creating a ridiculous spectacle of gibs that spreads across the whole screen.
5. There should be a skill that makes it so you don't have to click on enemies, because I freaking loved that in Diablo. It could also give some bonuses or something I guess. I dunno. I'm kinda running out of steam, to be honest.
Okay! That's all I've got. I'll probably have more ideas later because I am obsessive. To sum up:
-I am imagining a ridiculously fast, melee-focused, dual-wielding class with atrocious defense.
-The class should wear a bowler hat and specialize in weaponized chainsaws.
-Did I not mention the hat? The hat is Very Important.
PS: Yes, I know there's a similar skill to Frenzy in Titan Quest. I'm reinstalling that game AS I TYPE, but I haven't played in a while so I don't remember how well it conforms to my ideal. I'm pretty sure it's less gory, though.
PPS: Yes, I know I have unrealistic (and disgusting) expectations. That is because realistic (and... gusting?) expectations are boring.