View Full Version : A few new screenshots to end out June
medierra
06-28-2011, 05:02 PM
http://www.grimdawn.com/media_screenshots.php
As if you need the link...
The first shows the aftermath of a freezing blast from some stormguard armor and a strange green skully type thing in a house... wtf is that?
The other two are back to back shots of my demolition mayhem amidst a group of grobles and their dranghoul chieftain.
PS: F-you spellcheck, I can use "amidst" if I want to!
yerkyerk
06-28-2011, 05:10 PM
Yea, wtf is that green skully? That freezing blast looks really interesting.
The Grobles look cool, sorta like the WH40 evil little bastards, not the overly cute and sophisticated tinkering ones from Blizzard.
I'm especially a fan of the Dranghoul, it looks really awesome in all its screenshots. I hope it's tough as nails. The red plusses seems like a good way to communicate to the player what's happening (I do assume he's being healed and not being surrounded by deadly red cross-shaped fireflies?).
Nice effects, thanks for the batch of screenies!
medierra
06-28-2011, 05:17 PM
Yeah the red pluses are healing effects. In that screen the groble shaman is using chain-heal. When there is more than one shaman, it is extremely hard to kill anything unless you stun / kill the shaman first or unleash a devastating amount of damage at once, which is always an option with demolition. Other classes tend to have to target the shamans.
SHODANFreeman
06-28-2011, 05:33 PM
Let's get married.
Looking good. Can't wait as the excitement builds with each screenshot.
Harlequin
06-28-2011, 05:43 PM
looks like fun and Shamans how finally actually heal well is nice to hear. :)
Demolition-Class looks like it is tons of fun and throwing Grenades is awesome in any game (marksman-class in Hellgate? huge fun).
One question though: Why is the background that blue? Is it fog? looks a bit weird imo, as if you are playing minecraft on lowest vision-range.
Dobster
06-28-2011, 06:02 PM
looking really good. Thanks for the explanation of whats going on in the screens, it makes me want the game even more :D
Inferus
06-28-2011, 06:31 PM
Really cool!
In that last screenshot, what is coming your way from the bottom of the screen? That sword looks enourmous.. :eek:
Really love the explosions btw, can't wait to see all these effects in a video.
Is it some sort of lightning attack in picture no.2? Or is it the shaman's healing that spreads like a chain lightning between the Grobles?
MadWasp
06-28-2011, 06:42 PM
http://www.grimdawn.com/media_screenshots.php
As if you need the link...
The first shows the aftermath of a freezing blast from some stormguard armor and a strange green skully type thing in a house... wtf is that?
The other two are back to back shots of my demolition mayhem amidst a group of grobles and their dranghoul chieftain.
PS: F-you spellcheck, I can use "amidst" if I want to!
Thx visual art and sneak peak.
Everything looks AAAAAA+++++!
Keep up brutal indie work power! :)
Cavar
06-28-2011, 06:45 PM
Yeah the red pluses are healing effects. In that screen the groble shaman is using chain-heal. When there is more than one shaman, it is extremely hard to kill anything unless you stun / kill the shaman first or unleash a devastating amount of damage at once, which is always an option with demolition. Other classes tend to have to target the shamans.
I LOVE this kind of stuff.
Reminds me of the Shamans in Diablo 2 that kept raising the dead while they were offscreen. Fun times! Especially when there were 2-3 shamans. LOL
medierra
06-28-2011, 07:04 PM
One question though: Why is the background that blue? Is it fog? looks a bit weird imo, as if you are playing minecraft on lowest vision-range.
It is perhaps hard to tell from the screenshot but I'm actually on the side of a hill, so the drop in elevation is making it look like the fog is closer / denser than it actually is. Also, the combination of the swamp environment, a rain storm, and nearing nighttime adds to the density and color of the fog.
eisprinzessin
06-28-2011, 09:01 PM
<edit> OP refers to http://www.grimdawn.com/screenshots/2011-06-28_demolition01_sml.jpg (http://www.grimdawn.com/screenshots/2011-06-28_demolition01_lrg.jpg) http://www.grimdawn.com/screenshots/2011-06-28_demolition02_sml.jpg (http://www.grimdawn.com/screenshots/2011-06-28_demolition02_lrg.jpg) http://www.grimdawn.com/screenshots/2011-06-28_demolition03_sml.jpg (http://www.grimdawn.com/screenshots/2011-06-28_demolition03_lrg.jpg) </edit>
The first shows the aftermath of a freezing blast from some stormguard armor and a strange green skully type thing in a house... wtf is that?
Yea, wtf is that green skully?
Did the freezing blast trigger a trap in the house? (http://www.grimdawn.com/screenshots/2011-06-28_demolition01_lrg.jpg)
In that screen the groble shaman is using chain-heal.
looks like fun and Shamans how finally actually heal well is nice to hear. :)
I'm impressed by the range of the chain-heal. (http://www.grimdawn.com/screenshots/2011-06-28_demolition02_lrg.jpg) Can we play the monsters, please? :eek: The look tougher. :D
TECHNOmancer
06-28-2011, 09:11 PM
Can we play the monsters, please? :eek: The look tougher. :D
I have the feeling that a new character, upon leaving town for the first time, has about a ten second window before encounting a pack of zombies and being reduced to giblets.
TECHNOmancer
yerkyerk
06-28-2011, 09:29 PM
I have the feeling that a new character, upon leaving town for the first time, has about a ten second window before encounting a pack of zombies and being reduced to giblets.
I always thought it was cool that, instead of limiting the player where he goes by placing obstacles everywhere, allow him to go everywhere; but get raped by doing so. Than, once he buffs up a few levels, he can exact vengeance on his nemesis by shoving something up the monster's something. This is one of the things that made Gothic so great. Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
ZorusX
06-28-2011, 09:48 PM
Nice screenshots! Combat is looking great, and the in-game scenery is looking fantastic as well! Keep the awesome coming.
Also the Dranghoul looks MEAN.
alexei
06-29-2011, 02:28 AM
Very nice screenies! Thanks!
Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
Agreed. I somehow like that too.
Scryer
06-29-2011, 03:09 AM
The screenshots look great! Just as I had hoped – more awesomely colorful spells! ^_^
Thanks for keeping the eye-candy on high and I hope you can have a similar level of awesomeness for each and every spell!
Spell effects is likely something I’ll be attempting to make a lot of suggestions on in the Alpha… hope that’s alright! (Of course along with game-play experience!)
OneEyeRed
06-29-2011, 03:16 AM
really, really, want to play this....
I always thought it was cool that, instead of limiting the player where he goes by placing obstacles everywhere, allow him to go everywhere; but get raped by doing so. Than, once he buffs up a few levels, he can exact vengeance on his nemesis by shoving something up the monster's something. This is one of the things that made Gothic so great. Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
This.
That is all.
ps. Screenies look awesome as usual!
i.n.s.a.n.e
06-29-2011, 06:12 AM
Yeah the red pluses are healing effects. In that screen the groble shaman is using chain-heal. When there is more than one shaman, it is extremely hard to kill anything unless you stun / kill the shaman first or unleash a devastating amount of damage at once, which is always an option with demolition. Other classes tend to have to target the shamans.
That is really apprediated! Thanks! I so love the tactical gameplay and this kind of tough scenarios!! =)
Medierra, please, tell me there is any kind of healing spell with the same healing indicator! I am always playing healers/supporters in multiplayer games and that would make my day, hehe. =)
I always thought it was cool that, instead of limiting the player where he goes by placing obstacles everywhere, allow him to go everywhere; but get raped by doing so. Than, once he buffs up a few levels, he can exact vengeance on his nemesis by shoving something up the monster's something. This is one of the things that made Gothic so great. Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
This is really awesome idea, I support that! It would be lovely to see this kind of trespassing punishment. =)
Lol, I love the way the big one is flying. (http://www.grimdawn.com/screenshots/2011-06-28_demolition03_lrg.jpg)
Anyway, I love where the game is aiming, and I am eagerly waiting for beta (this year hopefully). =)
myrmidon
06-29-2011, 02:32 PM
Nice job!
Hope we can get some "fire works" to end off July.
Jetcutter
06-29-2011, 02:56 PM
That does it!! Goin Legendary :rolleyes:
TECHNOmancer
06-29-2011, 03:49 PM
I always thought it was cool that, instead of limiting the player where he goes by placing obstacles everywhere, allow him to go everywhere; but get raped by doing so. Than, once he buffs up a few levels, he can exact vengeance on his nemesis by shoving something up the monster's something. This is one of the things that made Gothic so great. Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
Agreed.
TECHNOmancer
jamesL
06-29-2011, 04:01 PM
we want you, our fans, to be involved in the development of the game and to watch as things progress..., Grim Dawn is still pre-pre-pre-alpha and I might have even missed a pre.
I'd be happy to be involved.
I'll gladly pay another $30 to be in the pre-pre-pre-alpha, even if it is missing a pre
matthewfarmery
06-29-2011, 04:29 PM
nice screenshots as usual, i'm drooling over them, and that itch won't stop, its only going to stop when I play this mother of a game!
but man, this is shaping to be one heck of a game!!
Keep up the most excellent work that you are doing, seriously can't wait for the alpha, as this rate, its going to be more polished then many alphas or indeed betas, which many big houses seem to push out of the door these days, nice to see this game getting a lot of love and attention
I salute the devs and kneel before them in awe !!!
The more pics I see, the more impatient I am about this game...Which is the main idea I guess! Great work! :D
Mind Dragon
07-01-2011, 04:52 AM
The environments are looking great.
Everything is looking so throughly consistent. The scenes are impressive.
I was wondering on how the effect clouds are handled.
Are they to be obscuring,
or are they dynamic so the effect is dynamic/instananeous so you can see the objects in the cloud as it changes
or should they be more transparent?
tnoyce
07-02-2011, 02:20 PM
Looking good guys.
Personally, I prefer the less 'artsy' font in the first menu shot, but either works in my opinion.
Keep 'em coming.
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