Gumshoe
06-14-2011, 06:05 AM
Just putting down some thoughts...
Synopsis: The Elder has been around for longer than anyone can remember, has a deep understanding and knowledge of the land and the ways of the monsters, is a recluse and shy, but has an unnerving aura of power.
This character sits back from battle, controlling the minds of monsters and summoning ghost of his old warrior comrades to fight for him thorugh sheer willpower and wisdom.
Skill areas:
Wise old man/girl: Play with the minds of enemies. I.e. fear/confusion/mind control (remote controlled monsters). Can make the shadows 'come alive' where the monsters are attacked by shadowy creatures their own minds have created.
Summoning: Through a sharp mind and deep knowledge of the world, spirits of the fallen soldiers are summoned forth to fight. They are fairly weak, but will wear and use the Elder's equipment while fighting so can become very powerful. Essentially this is the pet skill for the character, but instead it is ghostly spirits pulled through to almost human form (magic damage). They can use the Elder's melee weapon while the Elder shots from afar.
What lies beneath: Weapons are enhanced with the Elders skills in using natural materials and poisons etc from the land.
He/she can 'encourage' the land to create quicksand/bogs/rockwalls for protection/entrapment.
Clearly not very fleshed out yet, but thoughts?
Synopsis: The Elder has been around for longer than anyone can remember, has a deep understanding and knowledge of the land and the ways of the monsters, is a recluse and shy, but has an unnerving aura of power.
This character sits back from battle, controlling the minds of monsters and summoning ghost of his old warrior comrades to fight for him thorugh sheer willpower and wisdom.
Skill areas:
Wise old man/girl: Play with the minds of enemies. I.e. fear/confusion/mind control (remote controlled monsters). Can make the shadows 'come alive' where the monsters are attacked by shadowy creatures their own minds have created.
Summoning: Through a sharp mind and deep knowledge of the world, spirits of the fallen soldiers are summoned forth to fight. They are fairly weak, but will wear and use the Elder's equipment while fighting so can become very powerful. Essentially this is the pet skill for the character, but instead it is ghostly spirits pulled through to almost human form (magic damage). They can use the Elder's melee weapon while the Elder shots from afar.
What lies beneath: Weapons are enhanced with the Elders skills in using natural materials and poisons etc from the land.
He/she can 'encourage' the land to create quicksand/bogs/rockwalls for protection/entrapment.
Clearly not very fleshed out yet, but thoughts?