View Full Version : Greed: Black Border- played it?
medierra
01-15-2010, 04:10 PM
Just bought this on Steam to try it out. Only played for about 20mins, so I can't say how it progresses but the art and effects seem pretty good. The controls feel a little "loose" and the early enemies weren't too exciting but it was fun enough that I wouldn't mind playing more. Can anyone that has played this more extensively recommend whether it is worth putting more time into? Also, anyone know if more interesting equipment drops later in the game? So far I've only found health, energy, and what I think is their form of currency. I assume items must drop though as there is an inventory and you appear to be able to switch weapons and armor.
Also - its currently on sale for $15.99, so if you're thinking of buying it, now might be the time. Of course, don't listen to me, tomorrow it may be on EXTRME!1!! sale for $4.99. That seems to be the way of things on Steam.
Renevent
01-15-2010, 04:19 PM
Only played the demo but honestly the game didn't seem all that great. As far as "interesting loot" of course it's only the demo but in the demo it does jump around. Basically you start at level one, then jump to level 7 and then to 14 I think. No matter the level you really just find the same exact junk over and over and over again. Also, inventory management becomes an absolutely pain as it's tiny and most of the stuff you find is huge (like mini guns and armor). You either have to ignore drops or stop to break down items constantly.
I saw preview of the game and liked the concept...which to me screamed Shadowgrounds + Diablo. But apart from some nice visuals/lighting the execution just isn't that great...at least based on the demo. I also agree regarding the controls...they just didn't feel "right" and I found myself often clicking away because the character wasn't doing what I wanted it to do.
If you are in the market for a new game...check out King's Bounty. Really well made game :)
I grabbed both King's Bounty: The Legend and Armored Princess for $11 a couple days ago...though that sale is over. Even at the higher price it is now the game is definitely worth it.
medierra
01-15-2010, 04:40 PM
If you are in the market for a new game...check out King's Bounty. Really well made game :)
I grabbed both King's Bounty: The Legend and Armored Princess for $11 a couple days ago...though that sale is over. Even at the higher price it is now the game is definitely worth it.
Really? I actually bought it a long time ago because the original King's Bounty was one of my most beloved games on Sega Genesis. I was utterly disappointed that it was nothing like the original and abandoned it after 15mins of not wanting to believe that my dreams had be crushed. Perhaps though I should accept that it is a totally different game and give it another shot.
Chameleon
01-15-2010, 04:42 PM
WHAT?! You have time to play other games?! Get back to work!!!!:p:p:p
Renevent
01-15-2010, 05:08 PM
Really? I actually bought it a long time ago because the original King's Bounty was one of my most beloved games on Sega Genesis. I was utterly disappointed that it was nothing like the original and abandoned it after 15mins of not wanting to believe that my dreams had be crushed. Perhaps though I should accept that it is a totally different game and give it another shot.
That's funny lol...I bought it for the same exact reason. The original KB (on sega not pc) is one of my favorites as well...in fact I think I still have it somewhere in my closet haha. Man I loved my Sega...Shinning Force, Phantasy Star, Shadowgrounds...some great stuff :D
I can't believe you didn't like it though...yeah a lot changed...but I thought much of the formula was intact and the additions were actually very welcomed. Loved the new RPG character development system, loved the skill trees, new spells, spirits of rage, and I thought the greater emphasis on story and dialog was nice too.
Anyways, I was impressed by Katauri's work...I thought they kept the spirit of the original intact while at the same time updating and adding to the game. Plus, in my opinion it just felt like a lot of love went into the game. Very nice visuals, details, UI, and stuff like that. You can tell the game really was a labor of love.
And yeah, just WTF are you doing playing games? Get back to work!
medierra
01-15-2010, 05:30 PM
And yeah, just WTF are you doing playing games? Get back to work!
Research my friend... research...
The big thing missing in the new KB for me is the whole dynamic of trying to sail around, land your boat, and then dodge enemies to gank treasures in places that you shouldn't even be powerful enough to be messing around in. I was all about finding the maps to other continents ASAP and then going straight to druids and nomads. One time I got lucky finding the maps and my first army was wizards and dragons. I'm all about trying to exploit the game. Games that let me feel like I'm getting away with something without it totally destroying the balance are my favorites. I don't know how much of it was deliberate but I think that is one of the most satisfying elements of D2. When I first started playing I always felt like I was exploiting the game but yet, it never really had that much of an effect on the gameplay. I tried to build that same dynamic into TQ. I feel like the new KB is missing a lot of that nonsense. When I found that I could dance around enemies or jump on a boat and gank treasures, I was totally disenchanted.
Renevent
01-15-2010, 05:37 PM
Yeah, use to do that too...first thing was buy a boat then just gank treasure until you found maps to all 4 islands...then go back to the first island and start decimating everything in sight :P
That dynamic is definitely absent for the most part in KB:L...you can still gank stuff but you are pretty isolated to the beginning areas. It does open up somewhat later on though.
I'm about 4 hours into Armored Princes, and the expansion actually follows the original formula a bit more. You once again get a boat immediately, can gank a lot of treasure without confrontation, and you actually find maps to other islands. It's not like the original though, where you can make your way all the way to saharia (or whatever it was called) without a fight and return a warlord. The game definitely still retains linearity due to the story and such.
They also brought back head hunting and contracts in KB:AP...but not quite as cool as it was in the original.
medierra
01-15-2010, 05:47 PM
How does armored princess work - is it like TQ:IT where once I buy it I can begin the game with those features or would I have to play through the first game before I can experience it?
Renevent
01-15-2010, 05:49 PM
I believe it's a stand alone expansion, and the game starts out *after* the events of the first game.
Also, check out:
http://www.kings-bounty.com/eng/worldmap.php
Exploring the islands of the world of Teana is far more free than the exploration of Endoria. Simply find the island's nautical charts and you can travel to that isle on any available boat. This provides for great freedom of movement, making your exploration of the world free and unrestrained.
http://www.kings-bounty.com/eng/img/map_teana.jpg
Now personally I have only been to the first 3 islands so far (bottom left ones)...but each map I was able to gank by just docking the boat and grabbing it. The map to the 4th island, though, is currently being gaurded by a really strong troop I can't kill yet. I don't know if that's by design or because of the random-ness of the game.
medierra
01-15-2010, 06:00 PM
Ah cool, that sounds more like my cup of tea - I may have to check it out. If only I had more then 30mins a week to play games... : (
Renevent
01-15-2010, 06:06 PM
I've had more time lately...was home for 2 weeks without work recovering. Got to play a crap load of Darksiders and just picked up KB:AP couple nights ago...played for like 3 hours straight...just...had...to...get...one...more...le vel. :p
But now I am back to work and the wifey is starting to give me evil looks again when I'm on too long...
I bet you have a pretty sweet deal though, if the misses gives you too much flak you can just say "honey I'm doing research!" :lol:
zidders
01-15-2010, 06:36 PM
I'd been looking for a diablo/TQ style sci-fi game for awhile, when I wandered across the Greed demo....while the concept is great, the gameplay is just lacking so much. I was just as dissapointed with Space Siege. As it is, the game performs horribly on my PC...the UI keeps dissapearing, and usually when it does, the mobs do too. It's really frustrating to be shooting at a mob, hearing the minigun firing, yet not be able to see the mob...and not be hitting it..while at the same time, it's smacking the piss out of you and killing you.
I liked shadowgrounds, but really so far so few games have really done it for me as much as diablo, diablo 2, titan quest, and torchlight. Sacred is ok, too...there just aren't many really good action/rpg games.
medierra
01-15-2010, 06:42 PM
One of the IPs we had wanted to pitch before we started Grim Dawn was a sci-fi ARPG with, what I must say, was a pretty badass gameplay twist. I think that is the project we would most likely work on next if Grim Dawn is successful enough for us to branch out.
Renevent
01-15-2010, 06:43 PM
"there just aren't many really good action/rpg games. "
Yeah it's a great genre that's unfortunately filled with a lot of crap. Sadly for me...it's my favorite genre...so I end up having to play the same games over and over.
I've played some real stinkers too...ever play Space Hack or Well of Souls? I bought both for like $5 on sale and thought for that price I couldn't lose...oh how wrong I was :eek:
I would have been better off buying a couple soft taco supremes or something :D
medierra
01-15-2010, 07:23 PM
Yeah there comes a point where something just isn't worth the cost in life, let alone money.
MadWasp
01-16-2010, 01:40 AM
Greed: Black Border was a piece of shit...unfortunatelly...
-Very few type of equipment....(lack of loot)
-Turrets with autocannon(WITHOUT LIFEBAR!!!! -you have to slalom among them, and if you get into range of fire you die near immediatelly) These enemies deadly ones...Greed is not a fine arpg, player can't kill everybody.
Around level2-3 there are a ton of these turrets... extremely annyoing
after that deleted the game.r.i.p.
medierra
01-16-2010, 11:21 AM
Yeah it seemed like they were trying to integrate some sort of platformer style dodge or die dynamic. I'm not sure I like platformer mixed with my ARPG.
heron
01-17-2010, 02:31 AM
kb for the pc is awesome.
In AP you can now fly with the pegasus.
music, art and gameplay are simply amazing.
Renevent
01-17-2010, 11:40 AM
Yeah completely agree...now about 14 hours into KB:AP and am really sucked in.
Sandirk
01-20-2010, 09:54 AM
Tryed Greed ..
found the concept was a good but the excution was poor-rubbish.
-skill tree very bland and the classes not very well fleshed out , guess they were going for the whole torchlight 3 main class archtypes but made them feal bland and washed out.
- the enviroment looked nice but was lacking in immersion, had the odd robot pop out of a wall or an undead crewmember but felt empty .. sure deserted ship and all but not a good entry to a game.
- controls were clunky and the dodge mechanic was odd in this type of game.
- Loot was scarce and often was just a upgrade in quality not anything different. did like having the socketed upgrades similar to the relics but some items had more than one slot.
- reload from last checkpoint on death was also a bad decision. just made you replay thorugh more empty rubbish to be insta-killed by flame things or laser circles.
tryed to give it more of a go but after 4 hrs i couldt bring myself to play it anymore.
Maybe i have just been spoilt with games like D2 and TQ or went into it expecting that type of game and they were going for a different game style.
if i get in trouble with the wife she may make me play it as a form of punishment.:confused:
Side note - got KB:AP as well am enjoying that.
Roros
01-20-2010, 12:38 PM
I've been very curious about Greed myself, but am finding that the only reason I'm interested is that it's a scifi a-rpg. I'm not seeing anything from the features list and videos that interests me, unfortunately.
I'd love to be wrong though! I'm downloading the demo right now (didn't know there was one until I read this thread) and will check it out.
heron
01-20-2010, 11:27 PM
getting the demo now but after watching the youtube videos, it reminds me of space siege.
*update*
better than space siege.
nice smooth game play so far.
radio_babylon
01-25-2010, 08:36 PM
i played greed through the first area (the ship) and part of the second (the planet), and found the game disappointing. theres no real item variety, and i play games like this primarily for the loot mechanics. unless some other weapon types open up later in the game? but if they do, theyre sure taking their sweet time about introducing them... i got tired of the basic pew-pew a long time ago, and cant seem to force myself to go back to the game...
shawnmck
01-27-2010, 04:53 AM
Space Siege left such a bad impression on me that I am afraid to try this game out.
Roros
01-27-2010, 05:12 AM
Space Siege is one of those games I feel is a really good example of how it's easier to sit down and enjoy if you don't expect or pay much for it, but is absolute rubbish if you shell out $60 and expect an RPG epic.
I played through it and enjoyed it in the same way I could sit down and enjoy shadowgrounds and alien shooter. Luckily I didn't grab it at release, but picked it up for $10 a little after.
heron
01-27-2010, 06:53 AM
if you guys like space action try the unreal tournament total conversion mod alien swarm.
http://www.youtube.com/watch?v=LquHeJcmIxs&feature=related
http://www.blackcatgames.com/asv1/
multiplayer!
Roros
01-27-2010, 11:02 AM
I used to play that a lot back in the day, and me and my friends call top-down games with WASD controls games "like alien swarm" since.
Not as fun with randoms though for much of the same reasons as L4D. People in random games are often just not interested in being methodical about it, and charging in setting off all the spawn triggers is probably the most efficient way of getting yourself killed in AS.
They remade it in the source engine, but I haven't tried that one.
yerkyerk
01-27-2010, 12:00 PM
Space Siege is one of those games I feel is a really good example of how it's easier to sit down and enjoy if you don't expect or pay much for it, but is absolute rubbish if you shell out $60 and expect an RPG epic.
I played through it and enjoyed it in the same way I could sit down and enjoy shadowgrounds and alien shooter. Luckily I didn't grab it at release, but picked it up for $10 a little after.
Yup. 2.50 here :)
It's enjoying for what it is, but I can see why people would get enraged if they paid the full price for that one. At least the toon had nice taunts :)
It could've been so much better with WASD controls, an advanced loot drop system and replayable areas...
shawnmck
01-27-2010, 03:44 PM
I paid $13 for it. And no offense to anyone, but I didn't find anything redeeming about Space Siege at all. While I am not bitter about it, I am greatly disappointed with it.
Chronikuz
01-27-2010, 09:11 PM
I played it, am finish in normal.... to short game, no many mobs, no may items. I think that the company used the style of "Zombie Shooter 2" the game can was a very funny game with ordes of mobs to kill.
Take note to not repeat these mistakes.
The Old Farmer
01-29-2010, 04:59 AM
One of the IPs we had wanted to pitch before we started Grim Dawn was a sci-fi ARPG with, what I must say, was a pretty badass gameplay twist. I think that is the project we would most likely work on next if Grim Dawn is successful enough for us to branch out.
I will be waiting with baited breath, I am a big Sci-Fi fan and there has been so few good ARPG's of this type. Space siege was a disappointment, shadow grounds and the survivor add on were better. Space hack was OK but I never finished it. That is pretty much all that I have unless Borderlands is counted but I think of it as a FPS/RPG.
chris01
01-30-2010, 06:52 PM
Ah cool, that sounds more like my cup of tea - I may have to check it out. If only I had more then 30mins a week to play games... : (
WHATT!?!?!? only 30 mins if i played only 30 mins I would jump off a window or something
ASYLUM101
04-18-2010, 05:53 AM
So, I'm gonna bump this.
Did anyone actually buy this game and enjoy it? I tried the demo and it really didn't seem all that bad, just kinda seemed that it would get a bit tiring after a while.
zidders
04-28-2010, 07:06 PM
I played this game for awhile...this game and Space Siege held a lot of promise, as far as being sci-fi dungeon crawlers, but ultimately both kind let me down. The games were really linear, niether had any kind of decent co-op or multiplayer, both had buggy controls and graphics, as well as gameplay in general, but probably the worst part of it was that the whole loot system just fell flat. It wasn't anything like the loot systems in Diablo 2, Sacred series or TQ. In GBB, there are only a few weapons to choose from, and not many reasons to upgrade from what you started with.
It just seems like so many game developers see the action/rpg as a cheap way to jump into the games market. I just tried another game today, 'A farewell to dragons'....and that was a dissapointment as well. I'm really looking forward to Grim Dawn, D3 and the action/rpg Lord of the Rings game from Snowblind that Warner Brothers is putting out.
Kardiophylax
04-29-2010, 02:31 AM
It just seems like so many game developers see the action/rpg as a cheap way to jump into the games market.
DING DING DING, we have a winner!
This is 100% true (see not only this title, but the Hazen game that just released today) and has led to 99% of the PC Gaming community calling every new ARPG coming out a "crappy Diablo clone". For the most part, they are exactly right, unfortunately. This has also led the legitimate titles, such as Titan Quest and to some extent Sacred 2 and Torchlight to be ostracized without even being given a chance. Torchlight managed to score by deep discounting themselves on Steam and other digital distributors. I don't think they'd have needed to do as much of that if they included multiplayer, but their strategy is much different since they are going the cash-shop mmo road now.
Don't get me wrong. I don't care if 99% of gamers dislike arpgs or criticize games like Grim Dawn. I do care that Crate makes a profit so they can continue to provide the few of us who still love the genre with a quality game to play. I have a feeling they love the genre too, so that works in our favor.
As much as I'm sure Diablo 3 will be fun to play, I have a feeling it will by hyped to the max (since people worship Blizzard) and it will attract a HUGE amount of... how can I put this delicately... people I'd rather not play with, to its fanbase. I hope the WoW epeen, gearscore, elitist mentality doesn't play into Diablo3. I can see the messages now...
"Looking for 2 more for *fast* Act 3 Demon runs PST. Casters only. Must have level 100 gear or better. Send achievement in your message. Gear will be checked, so come geared or prepare to be kicked."
The waters have changed since Diablo 2's release by a much less popular and profitable Blizzard....
Furycat
05-04-2010, 03:10 PM
And yeah, just WTF are you doing playing games? Get back to work!
Research my friend... research...
Crate management: Okay everyone, we need some new ideas. Everyone get out the latest releases and start playing!
(I kid, I kid!) :p
I tried Greed and it was..okay. A bit clunky and honestly not much depth. If you are really looking for a fun ARPG to kill some time, Torchlight is probably the way to go - if only for the music (phwoar). Reminded me in some ways of the d3 videos; awesome varied monster entrances, nicely done loot (although uniques/sets were perhaps dropped a bit too often), a wonderful sense of scale and a fairly satisfying endgame.
Seriously Crate People - if you can bribe, coerce or kidnap Mat Uelman (or someone like him) to make GD's soundtrack, do it!
ASYLUM101
05-04-2010, 03:34 PM
Pfft, screw Torchlight. I played that game for a few hours, got to level 20 and found it incredibly boring. Tried the other classes, couldn't even get that far. WAY too boring, the skills are extremely lame, and it's just nowhere near as fun as D2 or TQ.
Furycat
05-04-2010, 04:44 PM
Pfft, screw Torchlight. I played that game for a few hours, got to level 20 and found it incredibly boring. Tried the other classes, couldn't even get that far. WAY too boring, the skills are extremely lame, and it's just nowhere near as fun as D2 or TQ.
Eh, each to their own I guess. I actually found the skills to be fun and awesomely powerful. The game isn't as good as TQ or D2, but for a very low budget indie game I loved it (much more than the mainstream ARPGs recently; Sacred 2 and the various Siege games).
ASYLUM101
05-04-2010, 04:49 PM
Siege games? You're not talking about Dungeon Siege 2, which is really not a recent game at all, are you?
Space Siege, sure talk bad about it, but it was actually a pretty fun game, aside from the lame multiplayer and lack of gear.
yerkyerk
05-04-2010, 10:11 PM
I've tried the Greed demo a bit and found it mildly entertaining. Not the best title to hit the aRPG market though. From what I've seen it seems like they got the grindfest part of aRPG's right though. Not sure if that's something to be proud of...
Kardiophylax
05-05-2010, 12:18 AM
Torchlight was pretty fun for awhile, but I think one of it's biggest problems was the skill trees. Being able to jump from tree to tree, with no prerequisites for any skills besides levels, really killed replayability for me. It is just too easy to fit just about everything you could need in one single build. Now I did make a shotgun destroyer just for fun, and actually beat the game in very hard/hardcore with him, but I had to really be creative with skills to do it.
It didn't help that most of the skills were the same for all the classes too. Too many weapon skill/critical strike/loremastery, etc. AKA boring skills. I also never got into the Vanquisher's style. I wanted a melee vanquisher and the default skills just aren't setup to do it well.
Torchlight was still well worth it, even at $20, for me. If they had continued to support it with DLC/expansions instead of switching to an MMO, it probably would have held my interest longer. Oh well, TQ was better anyway and I suspect GD to be even better then that.
Renevent
07-09-2010, 12:53 PM
I've been noticing Asylum playing this game a lot on STEAM...whacha think man? Is the full game better than what the demo makes it out to be?
ASYLUM101
07-09-2010, 02:40 PM
It's awesome!
I don't remember the demo, but I love the game. There's a few issues that bother me, like friendly fire (which can be hilarious) and on the 1.0 version there's a bug where team-spells like heals and damage buffs don't work for your allies, but the game is really fun. It's like alien shooter really, with skills haha. (alien shooter, not alien breed.) I really like it, I'm glad I picked up it. Totally worth the 5 bucks I spent on it.
Renevent
07-09-2010, 02:44 PM
Nice to hear...after playing Avencast (same devs) I was thinking about revisiting this game. I had the same aversion to Avencast's demo as well, but once I played the full game I'm glad I did.
BTW, how is the item system in the full game? Is it more diverse than the demo? That was one of my biggest gripes...that and the "sticky" movement.
Oh and yeah, Alien Shooter is the shiznit :D
Playing AS2: Reloaded now so much fun!
myrmidon
07-09-2010, 02:47 PM
It would be worth the 50$ if it was!And dont listen to asylum friendly fire is not fun he likes to shoot plasma balls at you... The game is realy fun though!
ASYLUM101
07-09-2010, 02:54 PM
I dunno what you mean about sticky movement, imo the movement is fine, the shooting is fine. I've seen people whining about a shift-click bug but i have no idea what they're talking about cause it works perfectly for me.
Item system... well, it's nowhere near as diverse as most ARPGs like TQ or D2, but there ARE other items, and you can get new gear that looks and acts differently. (plasma girl goes from a plasma rifle, slow shooting gun with decent range and puny effects, to a plasma cannon, a pretty large variation with a faster firing rate and a different effect.) There's variations in armors too, you go from the typical space-suit for plasma-girl to a shiny plasma-suit with painted parts and tubes. But for each weapon/armor type, there are several weaker/stronger variations of each until you reach the boss of the chapter, who drops great stuff.
Something to factor into the loot system - there are these little upgrades which you can use to give yourself bonuses and in essence, "add" affixes to your gear. Every piece of equipment has at least 1 upgrade slot, which you can put things like health upgrades(+10-50 HP afaik, but I dunno how far I am) or Energy/Shield upgrades, as well as bonuses to run speed, jump speed (the roll/dive mechanism), damage, and skill bonuses, as well as some others i probably haven't seen. But for each class, there's a different amount of upgrade slots for your armor. Plasma girl gets 2-3 (so far) in her torso armor, but she doesn't get a helmet, and her armor is weak (500 armor value as opposed to the marine who gets like 700 for torso and another 300 for helm), but the upgrades and her skills really make up for that.
It's pretty neat and I hope I'm not giving away too much info, but the game was so underrated I was blown away when I started playing it.
Renevent
07-09-2010, 02:57 PM
Well in the demo sometimes it felt as if the movements didn't register...you would try and roll and it wouldn't. It didn't feel smooth, and in their other game (Avencast) I didn't notice this issue. Maybe it's simply the demo, or possibly user error.
But thanks for the run down, I think I'll give it another shot :p
ASYLUM101
07-09-2010, 03:00 PM
Movement works fine in that regard. The only time rolls don't work is when they're recharging. (you can't spam a roll, at least not until you get some -recharge for it)
I wanna try avencast, been wanting to try it for a while, but the lack of MP keeps me away.
Good luck! I hope you enjoy it, I'd like the company to make more ARPG games haha.
myrmidon
07-09-2010, 03:02 PM
The rolling has recharge if thats what you meen. EDIT: Danget asylum gotta be posting when i am
Renevent
07-09-2010, 03:05 PM
No it was something else...and there were other perceived irregularities with the movement. But again, going to give it another shot regardless.
The developer is clockstone btw, I already visited their forum and it seems they are developing something new. When or what, who knows :p
I would love to see maybe the same kind of action driven ARPG but with more class choices and some board and sword action. I think it could translate pretty well.
They are very small like Crate, probably even smaller in terms of their fan base. But they seem to have surprised quite a few people with their games, at least the ones who gave them a chance.
Mind Dragon
07-10-2010, 05:58 AM
I tried the demo.
I dont know if bullet hell is one of the things to take away from shmups. The dodge or die/damage, platforming sections I didnt like to much, especially since it is a bit hard to control the character once something starts hitting you. If you had wsad movement controls it would be a lot more fair to the player. Since the mouse is used for both movement and attack, it seems questionable. With energy split, it didnt turn out to be too much a problem.
For how it looked, the tentacles in the cave was a nice change. Overall the cave area looked nice.
I didnt like the wsad dodge. It is screen-relative rather than the direction the character is facing. The camera position and the level layout often made the available dodge directions not exactly where you wanted go go.
It was a bit odd that eventhough they are zombies, the zombies could walk into a gatling gun for quite some time. The grenade seemed like mild support at best and often I wondered if it was even worth firing it. It didnt seem to even have knockback or up or side.
The gun stops as soon as an enemy is dead, so if there is one behind it you have to start it up again on the next one. I dont like it when games dont allow you to walk near an enemy or a group without trying to shoot at one, stopping to do so, but I think something could have been done, especially for in-line enemies not far from the mouse position. It is nice when you dont have to flop the shift key up and down all of the time.
The enemies while having some variation werent really developed into varied gameplay. On harder difficulties, managing the passive skills might be important because it's hard to avoid all the projectiles.
They didnt let you play the long-range character. It might be better.
ASYLUM101
07-10-2010, 06:53 AM
The WSAD dodging is optional, and personally I like it. The space dodge is good for emergencies when you just need to move, but the wsad has saved my character a bunch of times as well. As for the gun stopping.. ehh I spam my skills alot, so I don't really have that issue.
The bulletproof zombies, lol yeah. It's pretty funny, it's even worse on hard mode where you have a gatling gun that deals 200 dmg per bullet (with 3 simultaneous firing chambers) and it takes about 10 seconds per zombie.
Also, afaik, the game seems to suffer from top-tier syndrome, where the top tier skills overpower the lower ones. Which makes sense in a way, but it shouldn't be to the point where the bottom skills are almost completely useless, which isn't entirely true for this game cause some ofthe skills are still really good.
As for projectiles... it's really not that hard at all, the hard part is staying alive while your marine-ally is shooting wildly and one-shots you. (yes, friendly fire is aggrivating in this aspect)
myrmidon
07-10-2010, 06:32 PM
i beat the game yesterday...And there is two things i have to say i don't like the game was short and team fire. Thats it every thing else was perfect one of my favorite arpg's probably my 2nd favorit now. the ending was great i really hope they make a 2nd one!!!!! But all we can do is wait.
marine buddies never accidentally shoot you:P at least we don't have plasma balls that kill in one hit
I would recomend it to all arpg fans
yerkyerk
07-10-2010, 07:38 PM
Meh, I played the demo, wasn't too impressed. If I would be interested enough I would've bought it for 5,- on Steam holiday sale. I won't buy it now anymore regardless. To each his own.
Sinizar
07-13-2010, 07:42 PM
I bought the game, I played for a day and found that the developers didn't follow the Action-RPG formula.
The biggest miss as Runic Games puts it, Pinata Action. Without the loot the game doesn't give you much reason to press on.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.