yerkyerk
01-26-2010, 11:55 PM
After the huge success of my previous thread (http://www.grimdawn.com/forums/showthread.php?t=188) (a case of tl;dr I reckon), I decided to write up another one, this time for a heavy weapons class.
I wanted to promote the use of a ‘Rage’ bar, so I decided to write some skills up for a character that used such a bar, in the hope people might get excited about this.
What this means is that the people who choose the berserk mastery will get a rage meter (best color for this would be yellow probably - and located near the health/energy bars). This rage meter can be filled by attacking enemies and will drain slowly if the Rage skill isn’t used. If the Berserk mastery bar is filled, not only will he get strength, dexterity and maximum health, he’ll also gain maximum Rage.
The purpose of this bar is to allow for diverse tactics and keep up the pace, as the player utilizes his Rage into his more powerful attacks. Rage can be charged either by being hit or attacking enemies with the ‘Rage’ skill. This will also reward the player for getting up close and personal with his enemies, although the Rage bar can also be filled from a safer distance. Anyway, here's the mastery.
Berserk
The Berserker is your average heavy weapons dude with a twist. He’s proficient at tanking and at dealing damage and has a special way of dealing with his enemies.
Some people claim that it’s healthy to vent your anger, so you can let it loose. This is definitely not the case for the Berserker. He builds up his anger and has trained himself to transform his anger into energy, also known as Rage. Through his Rage, he gets access to his special abilities.
Rage (active)
Fills the rage bar and allows a chance for a special attack
(this skill consists of Rage + 3 passive upgrade skills and can in their workings be compared to TQ’s Dual Wield Mastery – except that Rage allows people to use it with any weapon (and the upgrades have different effects depending on the weapon used). The further the rage bar is filled (percentage-wise), the brighter the glow emitting from his eyes.
Anger Management (passive)
Increase the maximum Rage (investment is cumulative)
Whirlwind (active)
Let’s face it, everyone loves D2's Whirlwind better than any skill that tried to copy it – so this one works just as the infamous D2 Whirlwind. For those who don’t know; the character will start spinning in circles (much like a cyclone) while swinging his weapon. Everything in his path will be damaged. DPS will be used (also for ranged weapons). Uses Rage.
Powerstrike (active)
Releases all Rage the player has built up in a single powerful hit. The power will be determined by the amount of built-up Rage.
Ground Slam (active)
Smashes the ground, creating craters and stunning all nearby enemies. Damage is calculated with DPS. Uses Rage.
Battle Roar (active)
Gives a short percentage duration bonus to Rage accumulation. Uses mana. May also lower enemies defenses. I volunteer to do the voice-acting for this one :)
Defiance (passive)
Defiance gives the Berserker Rage if he’s hit.
Standing Ground (aura)
Standing Ground allows the Berserker to take more damage as his %resistance to all, %health and chance to block is increased. Uses Rage per second.
Unyielding (activated)
Damage is subtracted straight from the Rage bar, instead of the health bar. Yellow glows of Rage will spark of the Berserker on hit.
Grim Retribution (aura)
This gives both flath physical damage as well as a %total damage increase to the Berserker and nearby allies. Uses Rage per second.
Impetuous (active)
This attack allows the Berserker to strike with his weapons in rapid succession. Also gives a bonus to Offensive Abilities. Critical strikes receive an extra damage bonus. Uses Rage.
Rush (active)
The Berserker rushes forward with high speed, knocking down and damaging everything in his path. Uses Rage.
Battle Standard (active)
The same skill as in Titan Quest. Uses mana (instead of Rage). The battle standard can be thrown down and gives damage resistance, total damage, +1 skill, etc..
Blink (active)
Blinking is a skill only mastered by the few Berserkers who have full control of their Rage.
Allows the player to blink through enemies. Unless there’s a visual obstacle, the player moves with the speed of light to any target he aims for. Also increases attack speed.
Uses Rage.
Ingurgitate (active)
This is the panic button for the Berserker; he transfers all his energy and rage to his defense, giving him complete immunity against everything until his mana and Rage have worn out. Cannot be turned off. This skill is a mana and rage hog and consumes a fixed percentage of mana and Rage, rather than an absolute number.
Massive Criticals (passive)
Increases the damage done by a critical hit by a large percentage. Visually, it’ll often cause the victim to die in the most horrendous way. Requires Rage to go off.
Battle aptitude (passive)
Gives a bonus to offensive and defensive abilities, also increases stun resistances.
For shameless promotion of the other thread I give you the class names;
Ritual Mastery (http://www.grimdawn.com/forums/showthread.php?t=188) = Cultist
Berserk Mastery = Berserker
Ritual + Berserk = Fanatic
I wanted to promote the use of a ‘Rage’ bar, so I decided to write some skills up for a character that used such a bar, in the hope people might get excited about this.
What this means is that the people who choose the berserk mastery will get a rage meter (best color for this would be yellow probably - and located near the health/energy bars). This rage meter can be filled by attacking enemies and will drain slowly if the Rage skill isn’t used. If the Berserk mastery bar is filled, not only will he get strength, dexterity and maximum health, he’ll also gain maximum Rage.
The purpose of this bar is to allow for diverse tactics and keep up the pace, as the player utilizes his Rage into his more powerful attacks. Rage can be charged either by being hit or attacking enemies with the ‘Rage’ skill. This will also reward the player for getting up close and personal with his enemies, although the Rage bar can also be filled from a safer distance. Anyway, here's the mastery.
Berserk
The Berserker is your average heavy weapons dude with a twist. He’s proficient at tanking and at dealing damage and has a special way of dealing with his enemies.
Some people claim that it’s healthy to vent your anger, so you can let it loose. This is definitely not the case for the Berserker. He builds up his anger and has trained himself to transform his anger into energy, also known as Rage. Through his Rage, he gets access to his special abilities.
Rage (active)
Fills the rage bar and allows a chance for a special attack
(this skill consists of Rage + 3 passive upgrade skills and can in their workings be compared to TQ’s Dual Wield Mastery – except that Rage allows people to use it with any weapon (and the upgrades have different effects depending on the weapon used). The further the rage bar is filled (percentage-wise), the brighter the glow emitting from his eyes.
Anger Management (passive)
Increase the maximum Rage (investment is cumulative)
Whirlwind (active)
Let’s face it, everyone loves D2's Whirlwind better than any skill that tried to copy it – so this one works just as the infamous D2 Whirlwind. For those who don’t know; the character will start spinning in circles (much like a cyclone) while swinging his weapon. Everything in his path will be damaged. DPS will be used (also for ranged weapons). Uses Rage.
Powerstrike (active)
Releases all Rage the player has built up in a single powerful hit. The power will be determined by the amount of built-up Rage.
Ground Slam (active)
Smashes the ground, creating craters and stunning all nearby enemies. Damage is calculated with DPS. Uses Rage.
Battle Roar (active)
Gives a short percentage duration bonus to Rage accumulation. Uses mana. May also lower enemies defenses. I volunteer to do the voice-acting for this one :)
Defiance (passive)
Defiance gives the Berserker Rage if he’s hit.
Standing Ground (aura)
Standing Ground allows the Berserker to take more damage as his %resistance to all, %health and chance to block is increased. Uses Rage per second.
Unyielding (activated)
Damage is subtracted straight from the Rage bar, instead of the health bar. Yellow glows of Rage will spark of the Berserker on hit.
Grim Retribution (aura)
This gives both flath physical damage as well as a %total damage increase to the Berserker and nearby allies. Uses Rage per second.
Impetuous (active)
This attack allows the Berserker to strike with his weapons in rapid succession. Also gives a bonus to Offensive Abilities. Critical strikes receive an extra damage bonus. Uses Rage.
Rush (active)
The Berserker rushes forward with high speed, knocking down and damaging everything in his path. Uses Rage.
Battle Standard (active)
The same skill as in Titan Quest. Uses mana (instead of Rage). The battle standard can be thrown down and gives damage resistance, total damage, +1 skill, etc..
Blink (active)
Blinking is a skill only mastered by the few Berserkers who have full control of their Rage.
Allows the player to blink through enemies. Unless there’s a visual obstacle, the player moves with the speed of light to any target he aims for. Also increases attack speed.
Uses Rage.
Ingurgitate (active)
This is the panic button for the Berserker; he transfers all his energy and rage to his defense, giving him complete immunity against everything until his mana and Rage have worn out. Cannot be turned off. This skill is a mana and rage hog and consumes a fixed percentage of mana and Rage, rather than an absolute number.
Massive Criticals (passive)
Increases the damage done by a critical hit by a large percentage. Visually, it’ll often cause the victim to die in the most horrendous way. Requires Rage to go off.
Battle aptitude (passive)
Gives a bonus to offensive and defensive abilities, also increases stun resistances.
For shameless promotion of the other thread I give you the class names;
Ritual Mastery (http://www.grimdawn.com/forums/showthread.php?t=188) = Cultist
Berserk Mastery = Berserker
Ritual + Berserk = Fanatic