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View Full Version : a class for a expansion maybe?


clipso
04-12-2011, 11:48 AM
i was thinking since one of the alien race is useing humans as resorces what if a experiment went wrong and the humons did i forget how to spell human>?< but they escaped the lab or wherever they are and find refuge with people underground and soon find out that they can turn their arms into weapon parts like their hand can mutate into a gient claw or axe and they can run really fast and what not,




PS:sorry not a good thinker and very sleepy

Leon
04-12-2011, 12:22 PM
So basically you want the Marauders from Warhammer added? :D

clipso
04-12-2011, 12:36 PM
yes!!! we should steal their toon! that game sucks donkey balls

Leon
04-12-2011, 12:44 PM
yes!!! we should steal their toon! that game sucks donkey balls

D:

I assume you're talking about Warhammer Online, in which case - yes, it could have went better.

But the Warhammer series itself is amazing.

clipso
04-12-2011, 12:53 PM
o yea, i love the warhammer games but warhammer online, i just stoped after a hour of playing

Chronikuz
04-15-2011, 06:00 PM
I expects for a class that can use "two-hands-weapon"... y love to use a big mechanics-armer or a big claymore... :P ... of course this for a expantion.

eisprinzessin
04-15-2011, 07:02 PM
Well, the Marauder from Warhammer Online uses One-handed melee weapons of all kinds. (http://www.warhammeronline.com/armiesofWAR/chaos/Marauder.php)

But who says the GD version has to be an exact copy? He could wield 2-handed weapons ...
[...] My current thinking is that we'd add in 2h weapons and a 2h skill class with first or second expansion.

wsensor
04-16-2011, 05:57 AM
I hope that for modders that they can create their own classes/skill trees without having to go over the originals lol.