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View Full Version : Item Color: What would it be?


alexei
01-24-2010, 07:03 AM
Seem like nobody discuss this yet but i don't know if it already discussed in tq.net forum.

For start, i don't really like TQ item color. It is not really vibrant.

TQ item color (if i'm not mistaken)
white (normal)
yellow (magical)
green (rare)
blue (unique)
purple (quest)

not sure, if that is all. For me, the color is fine but it is not vibrant/vivid. especially green and blue. it's withered color.

for me, whatever color is fine as long as the rare and unique color look special.
normal - white, grey
magical - bright green
rare - vibrant blue
unique - vibrant purple, or bright or darker red

seem like wow yeah :rolleyes: . i never see any red in arpg but it's look like pretty color. black or gold is also ok i think.

well, medierra, any hint for the item color? you see, i'm all for loot :p but everything is important too.

Phuncz
01-24-2010, 08:41 AM
Red is usually used to indicate you can't wear it or it is a trap of some kind. Gold letters like used in Diablo 1 is pretty cool, so not just yellow but with the "shinyness" and everything.

Borderlands had a very frustrating system with common uniques, rare and legendary uniques. All where different shades of orange. And the "pearl" items, which are the uber items, are just white like normal ones, except for a line with red text added. So you'd probably miss the most epic items ever because they didn't think that through apparently.

Kluga
01-24-2010, 10:38 AM
I'm not really fussed about how vibrant they are. As long as you can easily distinguish between each item type. TQ's system made it easy to tell how good your items were. Borderlands, as described above was quite terrible in this respect

yerkyerk
01-24-2010, 10:41 AM
The only thing I found really annoying with the TQ color scheme were green items.

Because they could be either MI's, 'normal' magic items with a more powerful bonus, or both.
I think the normal magic items would've been better off with an orange or gold color (different enough from their similar, slightly less powerful yellow counterpart), whereas green could've been solely reserved for MI's (which is another color for another sort of item). Other than that, I was ok with the system.

Kluga
01-24-2010, 11:49 AM
The only thing I found really annoying with the TQ color scheme were green items.

Because they could be either MI's, 'normal' magic items with a more powerful bonus, or both.
I think the normal magic items would've been better off with an orange or gold color (different enough from their similar, slightly less powerful yellow counterpart), whereas green could've been solely reserved for MI's (which is another color for another sort of item). Other than that, I was ok with the system.

Yea good point. That does get a bit frustrating sometimes. But in terms of colours chosen I was fine with it.

eisprinzessin
01-24-2010, 12:14 PM
I'd like to see more use in every tier of quality. (http://www.grimdawn.com/forums/showthread.php?p=204#post204) (start from #2)

Kluga
01-24-2010, 12:54 PM
Mmm, what you say is fair enough and I'm sure they'll consider this to some extent. Of course, balance must be maintained. For example, does eliminating white mean monster wear more effective armor (if they do actually wear such armor). While grey and whites were rendered useless after you leave Helos in TQ, they still served a purpose as "trash". Nonetheless, I'm sure this will be improved upon in GD

OblivioN
01-24-2010, 12:55 PM
Honestly, they should just go with WoW's color scheme so that people aren't confused.

MadWasp
01-24-2010, 01:16 PM
Usual colors works fine



white damaged, cracked, normal
yellow magical
blue rare
green set
gold unique
purple epic unique
red legendary unique

Iceciro
01-24-2010, 02:47 PM
Honestly, they should just go with WoW's color scheme so that people aren't confused.

Please no, please keep WoW out of all my other games. I don't play WoW for a reason.

Phuncz
01-24-2010, 05:26 PM
WoW = MMORPG
GD = ARPG

It doesn't make any sense...

heron
01-24-2010, 08:33 PM
I thought the color setup in TQ was fine.

TECHNOmancer
01-25-2010, 12:14 PM
I thought that the color scheme was fine, other than the point that yerkyerk made. It would be better to have an extra color in the scheme to differentiate between MIs and higher quality magical items.

TECHNOmancer

OblivioN
01-25-2010, 04:06 PM
Please no, please keep WoW out of all my other games. I don't play WoW for a reason.

You don't play WoW because of the item color scheme?

Point is, this is an insignificant issue that needs no time put behind it. Go with what's out there and be done with it.

WoW = MMORPG
GD = ARPG

It doesn't make any sense...

Do both games have different levels and qualities of items? If you answered yes, then your post doesn't make any sense.

Shattered.likeness
01-25-2010, 04:11 PM
Please no, please keep WoW out of all my other games. I don't play WoW for a reason.

Finally, someone else who doesn't like WoW. We should start an Anti-WoW group on here or something.

Renevent
01-25-2010, 04:13 PM
WoW bandwagon bashing aside, there's nothing wrong with TQ's color scheme. I don't see why it needs to change and I don't see what the confusion is.

yerkyerk
01-25-2010, 04:29 PM
You don't think the green MI and the green powerful suffix schemes were confusing?

Renevent
01-25-2010, 04:31 PM
Green MI?

Not sure what you mean...monster uniques and regular greens?

alexei
01-25-2010, 04:31 PM
Well, it a whole new game so it doesn't hurt to set up a new color scheme right? GD doesn't necessarily to use the same convention because everything is fine in TQ right? and I obviously think that it gonna be a new color set. it's no big deal actually, just eye candy :p

alexei
01-25-2010, 04:33 PM
You don't think the green MI and the green powerful suffix schemes were confusing?

there's two different green? wow, i didn't know that :rolleyes:

Renevent
01-25-2010, 04:37 PM
Well, it a whole new game so it doesn't hurt to set up a new color scheme right? GD doesn't necessarily to use the same convention because everything is fine in TQ right? and I obviously think that it gonna be a new color set. it's no big deal actually, just eye candy :p

Well, it's one of those things that really don't matter to me. I think it was fine...if they change it whatever. It doesn't effect the game all that much; I just hope they keep it thematically with Grim Dawn.

yerkyerk
01-25-2010, 04:42 PM
Green MI?

Not sure what you mean...monster uniques and regular greens?

Monster infrequents actually, but yes, those things. They didn't discriminate between two different type of weapons, one being much better than the other.

I have to say I don't mind whichever color schemes they're using, as long as it's easy to discriminate between different categories.

Renevent
01-25-2010, 04:44 PM
Monster infrequents actually, but yes, those things. They didn't discriminate between two different type of weapons, one being much better than the other.

I have to say I don't mind whichever color schemes they're using, as long as it's easy to discriminate between different categories.

Oh, I always referred to them as monster uniques (they had unique names :rolleyes: )...but no...I didn't think they were confusing due to one set of items having unique names and the other having more generic names.

Could that had been done better? Sure...definitely.

Malpheas
01-25-2010, 04:49 PM
I never thought they needed to differentiate between legendary and epic items in TQ. Just a unique and set colour.

I'd be cool with that.

Chameleon
01-25-2010, 04:52 PM
I'm looking forward to the Hot Pink Item Colour for the legendary uber leet ultra rare monster infrequent unique set items! ;)

yerkyerk
01-25-2010, 05:08 PM
I never thought they needed to differentiate between legendary and epic items in TQ. Just a unique and set colour.

I'd be cool with that.

True, one color for uniques is fine.

Renevent
01-25-2010, 05:13 PM
I like the differentiation between regular and legendary uniques...kind of like getting to the "next level" of items.

yerkyerk
01-25-2010, 05:17 PM
But this differentation is absent in all but the unique weaponry, plus the implementation seemed rather arbitrary. You can find Epics (and even Legendaries in certain locations) in Normal, Legendaries in Epic and eh.. Legendaries in Legendary. And some Epics were even better than Legendaries (especially jewelry, weapons were mostly useless).
I'd rather saw they used purple for set items and blue for uniques (or vice versa, really don't care about the type of color).

Renevent
01-25-2010, 05:20 PM
One color for uniques and one for set items probably makes more sense...I see no issue with that.

alexei
01-25-2010, 05:27 PM
Well, it's one of those things that really don't matter to me. I think it was fine...if they change it whatever. It doesn't effect the game all that much; I just hope they keep it thematically with Grim Dawn.

Couldn't be more agree. Thematically is what I want, regardless any color scheme. TQ color is very much suit with the mythology theme, aside about my point in post 1.

Malpheas
01-25-2010, 07:09 PM
Yeah I do like how they chose Tyrian Purple for Legendaries. But it really doesn't matter. They could go with whatever. Just pick a scheme that differentiates between Unique / Set / Rare / Magic (non-rare) and common. (And not grades of each).

Cheers,

Malph

paulusx
01-28-2010, 04:19 AM
I thought the color setup in TQ was fine.


I thought the colour scheme fine too until one day i realized that i probably had ignored lots of legendary items as the shade of purple was too close to gray on my system :P (realized once i found my first legendary LOL)

Yggdrasil
02-22-2010, 08:30 PM
I hope there will be a dedicated color for the special items worn by specific monsters, like stonebinder's cuffs or Bai Hu mantle. In TQ they are green, but their nature is not the same as a magic item with a rare bonus.

In fact, I hope there will be such specific items in GD. Farming them is an aspect I like the most in TQ.:)

Darkruin
03-18-2010, 04:53 AM
I agree with changing the color on monster unique items...but i love the TQ color scheme...just please no gray broken items :p

standard
magical
rare
monster unique
epic
legendary

ASYLUM101
03-18-2010, 12:39 PM
Maybe the purple hue should be altered a bit, because it has happened to me a few times where the text appears a bit grayish, I only did a double take because the name seemed odd for a worn item.

Malpheas
03-18-2010, 02:00 PM
What, in practicality, is the difference between colouring uniques blue or purple? I mean, to signify their power level? I think that all non-set uniques should be one colour. Then you can make monster infrequents blue.

Also: This game is not TQ. There is no reason to follow a colour scheme that is reminiscent of TQ.

To Quote myself...

I never thought they needed to differentiate between legendary and epic items in TQ. Just a unique and set colour.

I'd be cool with that.

Cheers,

Malph

ASYLUM101
03-18-2010, 06:12 PM
That's true, there really wasn't a reason for it. I guess to make the purples seem better, when in reality some blues like warrior's gauntlets were godlike for any melee class.

eisprinzessin
03-18-2010, 06:42 PM
Maybe the purple hue should be altered a bit, because it has happened to me a few times where the text appears a bit grayish, I only did a double take because the name seemed odd for a worn item.As you own such an outstanding graphics card (http://www.grimdawn.com/forums/showthread.php?p=6028#post6028), you should get yourself an appropriate display, which displays purple as purple but not grey. :p

ASYLUM101
03-18-2010, 07:16 PM
lol, I have a nice monitor, in fact I have 2. I have a 17" LCD and a 23" HDMI LCD, but it's weird, the pruple ingame is a bit dull.

Renevent
03-18-2010, 07:18 PM
Sounds like you need to adjust your color/display settings. A lot of the times new LCD's out of the box aren't set correctly or the default settings look weird in certain lighting.

Darkruin
03-18-2010, 08:31 PM
It seems like most people enjoy a vibrant color scheme for their loot, it just stands out well and helps add that "wow" effect when a unique item drops. I really don't mind whatever color scheme makes it into GD as long as it is bright and colorful.

ASYLUM101
03-18-2010, 08:59 PM
Sounds like you need to adjust your color/display settings. A lot of the times new LCD's out of the box aren't set correctly or the default settings look weird in certain lighting.

No, it's adjusted fine, I'm not an idiot kthx.

eisprinzessin
03-18-2010, 09:50 PM
Do we have more unwanted advice for you? :D How about glasses or some purple coloured contacts? :p

Edit: It appears that this grey factor is not uncommon (http://www.grimdawn.com/forums/showthread.php?p=2592) ...

Renevent
03-18-2010, 10:22 PM
Damn asylum...lol...nobody called you an idiot. Just making some suggestions...purple never looks like grey on my system so something could have been wrong.

Take a chill pill :cool:

ASYLUM101
03-18-2010, 10:36 PM
I'm quite calm, actually. And eis; that's why I brought it up lol.

Renevent
03-19-2010, 12:08 AM
Yup I'm sure, that was a perfectly reasonable response to a suggestion lol.

ASYLUM101
03-19-2010, 12:13 AM
Of course it was.

Renevent
03-19-2010, 12:17 AM
Yeah...no.

ASYLUM101
03-19-2010, 12:48 AM
No, Renevant, I won't make love to you. :)

Renevent
03-19-2010, 01:15 AM
What I write to you in private messages is between us...wtf.

ASYLUM101
03-19-2010, 02:34 AM
Bwahahaha, I sorry.

Mindrivet
07-06-2010, 02:36 AM
I am in favor of...

Common
Uncommon/Basic Magical
Basic Unique (Bad monster weapon)
Rare
Powerful Unique
Set Item

alexei
07-06-2010, 03:02 AM
I think it might be too flashy to have green as magical.

Void(null)
07-06-2010, 03:55 AM
Common
Uncommon/Basic Magical
Basic Unique
Rare
Powerful Unique
Set Item

With my system, every piece of equipment will be judged by its stats alone, and shall not be discriminated against because of color, creed or religion!

alexei
07-06-2010, 04:06 AM
Lol Void, item color is one of the magic, don't you agree, even if it's not your preference? :)

Mindrivet
07-06-2010, 04:24 AM
I think it might be too flashy to have green as magical.

MAGICAL

Like in dungeon runners is worse.

But if you want for color.

Shock Trooper
07-06-2010, 06:53 AM
I agree that the colours should be in theme with the game. Set a tone and stick to it. It may be advisable to consider color blind people too by allowing a color blind option in the games options. Accessibility.

yerkyerk
07-06-2010, 09:52 AM
Common
Uncommon/Basic Magical
Basic Unique
Rare
Powerful Unique
Set Item

With my system, every piece of equipment will be judged by its stats alone, and shall not be discriminated against because of color, creed or religion!

Wut? But you made em all white!

Harlequin
07-06-2010, 12:02 PM
Wut? But you made em all white!

That'S the point. They all look equal.

anyway my suggestion:

normal Item
magical Item
special Item (like Homados etc)
rare Item (like epics)
legendary Item
set Item (we need teal items. no way around it!!)

Mindrivet
07-06-2010, 03:57 PM
That'S the point. They all look equal.

anyway my suggestion:

normal Item
magical Item
special Item (like Homados etc)
rare Item (like epics)
legendary Item
set Item (we need teal items. no way around it!!)

I really don't think a bright red should be used although I do like the sienna idea.

Perhaps a nice Legendary or Legendary

ASYLUM101
07-06-2010, 04:18 PM
Normal items is white, interestingly powerful magic items are yellow, enchanted/blueprint crafted gear are brown, super awesome but not legendary items are green, rare items are blue, super rare items are purple, set items can be teal, whatever, god-like gear can be red, and endgame loot will have rainbow text.

alexei
07-06-2010, 04:33 PM
endgame loot will have rainbow text.

Lol is this written in all seriousness? No way we gonna have rainbow?

ASYLUM101
07-06-2010, 04:51 PM
Trust me, when you see that rainbow loot, you'll be soooo giddy.

alexei
07-06-2010, 05:10 PM
Of course! it's the endgame loot. I suggest pearl red then. I need something captivating. :D

paulg568
07-06-2010, 07:58 PM
Titan quest also had the ability to filter out items, so if you were using the filter that didn't show whites or greys, then you would know that is it a purple. I would hit the filter button and see a slightly greyish purple and be confused for a second to why its showing grey and then realize it was purple because I am holding filter.

So basically the color was a bit dull but the filter saves you from overlooking a purple thinking its grey.

alexei
07-06-2010, 11:53 PM
Many have discussed about this color problem but actually it look obvious enough for me. Only the two green is quite confusing but they have different name scheme.

Kardiophylax
07-07-2010, 02:05 AM
I always use the alt key filter and never noticed an issue picking out one color from the other. As long as the color scheme is explained, whatever it is, then I'm fine with it.

myrmidon
07-07-2010, 03:55 AM
I liked tq's color's

but if it had to be different

normal

magic

rare

epic

legendary

set

Harlequin
07-07-2010, 11:25 AM
I didnt like the magical yellow items in TQ.^^
I got no problems with the other colours actually but I would really like the yellow to be changed.

Mindrivet
07-08-2010, 12:41 AM
I didnt like the magical yellow items in TQ.^^
I got no problems with the other colours actually but I would really like the yellow to be changed.


Yes no yellow please give us Magical instead. Preferrably use the color for Uniques, I think magical (basic) should just be Magical or Magical

xav13
07-28-2011, 09:41 AM
Honestly, they should just go with WoW's color scheme so that people aren't confused.

100% agree with you ...

ekopalm
07-28-2011, 04:31 PM
So after hours of research and a town meeting, I've concluded that I read the stats so closely and design my character based off of what will help me win the game most effectively. That being said, I think the colors don't matter.

icedmetal57
07-29-2011, 12:02 AM
That'S the point. They all look equal.

anyway my suggestion:

normal Item
magical Item
special Item (like Homados etc)
rare Item (like epics)
legendary Item
set Item (we need teal items. no way around it!!)

Looks good to me, well maybe change the legendary Item to something more Legendary or Legendary as someone already suggested as they're not so bright. Also maybe a darker color for set items like Set Item or Set Item. Plus potions can be red still, even if they are auto-pickup.

So after hours of research and a town meeting, I've concluded that I read the stats so closely and design my character based off of what will help me win the game most effectively. That being said, I think the colors don't matter.

Nonsense! You know you're prejudice to the items based on their colors just like the rest of us.

gdansk
07-29-2011, 12:12 AM
Make it a gradient that flows naturally (ie high to low). Then you can tell just by comparing what is better.

icedmetal57
07-29-2011, 12:29 AM
Make it a gradient that flows naturally (ie high to low). Then you can tell just by comparing what is better.

But they may not stand out individually.

Omega_K2
07-29-2011, 01:15 AM
What I didn't like about the system in TQ:
Legendary Unique's pink/purple colour. For some reason I find that harder to see then other colours, may be just my current pc screen :| ( I figure I may need to readjust colour settings)
Oh and sets/arcane formulas should have different colour.

Also I would tend to the classic D2 colour system, I kinda liked that one the most.
The worst way to do is like borderlands where we had 90 different shades of orange for rare items :|

Anyway, while having a different colour for epic and legendary items is nice, it is not necessary imho.

As for colours in general, I would prefer easy-to-spot bright colours, not dark colours (I feel like they may be harder to spot in a "dark" game). Hard to spot colours for crap items is fine though XD


Oh yeah, besides I would love to see a filter system with some sort of box where you can select which type of items you want to see, like this:
[X] Gold
[X] Useable Items
[ ] Broken/Trash Items
[ ] Normal Items
[ ] Magical Items
[X] Rare Items
[X] Set Items
etc... (you get the idea :P)

i.n.s.a.n.e
07-29-2011, 07:02 AM
Broken
Normal
Magical
Monster Infrequent
Unique - Epic
Rare - Legendary
Set

lateralex
08-07-2011, 05:21 PM
Ok, so please let me know if this should be a different thread - but it seemed related.

One challenge we had with Titan Quest was quickly evaluating which items were better than what you were wearing. Often the green items would be stronger than blue or purple, so each time something juicy dropped we would stop the game and evaluate. Is there some ideas on how the game could help you at a glance determine what the DPS, etc would be like without stopping the action?

This really slowed us down as a team, as if I picked up a good spear - I would offer it to whoever was using spears. If he didn't want it (it wasn't better than what he had) he would give it back so I could sell it for the cash. Perhaps items would have a halo if they were stronger than what you are wearing?

yerkyerk
08-07-2011, 05:39 PM
Is there some ideas on how the game could help you at a glance determine what the DPS, etc would be like without stopping the action?
I hope there won't be, as the item aspect of the game would be rather shallow if you can determine the strength of an item by just looking at simple stats. I hope for more depth regarding modifiers, that they cannot be judged solely on a single stat, but are highly dependant on your hero, your skill/attribute build and your personal preference.

Besides, if your buddy is wielding spears, you still won't be able to see wether it's better than what he is wearing.

In TQ, just pick up the MI's and blues/purples, don't bother with the rest. Exchange the stuff if you're on the next trip to town and let your buddy sell the item, as gold didn't mean anything in TQ (besides, if he picks up as much as you do, it'll even out, if you or he picks up more, you should share anyway).

lateralex
08-07-2011, 05:51 PM
I hope there won't be, as the item aspect of the game would be rather shallow if you can determine the strength of an item by just looking at simple stats.

I guess one challenge I felt is that you can't see what the change to DPS would be unless you equipped the item. Perhaps there is something between what I suggested and how TQ worked? It just seemed to slow things down a lot...

eisprinzessin
08-07-2011, 06:04 PM
One challenge we had with Titan Quest was quickly evaluating which items were better than what you were wearing. Often the green items would be stronger than blue or purple
Well that is the magic of TQ's loot - some uniques are just rubbish. Some double-affixed greens even exceed good uniques. Anyway for comparing items check out Character Screen - Please carry over one function from Titan

ZorusX
08-07-2011, 06:57 PM
I really liked diablo II's coloring system because it was clear what you were getting when the item dropped (unidentified). You'd know if you got a blue, you'd get the item with and affix or a suffix or both. If you got a yellow, it was rare and would have a random number of bonus attributes. Greens were basically uniques but it was clear they belonged to a set.

The reason why colour was so important in D2 was because you needed to know these things before you hit identify. Since the identifying items has been nixed, colour is a lot less important, though still helpful.

Personally I think TQ's colours are fine. Though because I'm a little bit colour blind I sometimes have trouble telling the purple and blue apart in TQ, so I'd prefer orange or gold for the uniques or epics or whatever.

lateralex
08-07-2011, 07:31 PM
Well that is the magic of TQ's loot - some uniques are just rubbish. Some double-affixed greens even exceed good uniques. Anyway for comparing items check out Character Screen - Please carry over one function from Titan

Thanks for that link, that is exactly what I'm looking for. Although we all know those calculations would never be exactly right - they were really helpful. :D

hooby
08-07-2011, 07:32 PM
I really liked diablo II's coloring system because it was clear what you were getting when the item dropped (unidentified). You'd know if you got a blue, you'd get the item with and affix or a suffix or both. If you got a yellow, it was rare and would have a random number of bonus attributes.

Actually magical items had 1 to 3 modifiers, and rare items had 4 to 6. As far as I remember.

All chosen from the same pool of about 300 or 400 prefixes and suffixes.

yerkyerk
08-07-2011, 07:54 PM
Actually magical items had 1 to 3 modifiers, and rare items had 4 to 6. As far as I remember.

All chosen from the same pool of about 300 or 400 prefixes and suffixes.

Magic items had 1-2 modifiers (one prefix, one suffix), rare items could have up to 6 or something (again, 3 prefixes, 3 suffixes). Unfortunately, TQ had to do with a meager 2 modifiers at best. Non-MI greens in TQ were just magical items with more powerful affixes (usually, as some green affixes sucked balls).

ZorusX
08-07-2011, 08:41 PM
Magic items were 1-2 affix or suffix or both.
Rare was 3-6 affixes or suffixes. Some of which contained multiple attributes. I know every affix/suffix was assigned the ability to spawn on a rare or not, but I can't remember if rares were limited to 3 affix/3 suffix, as opposed to just picking 3-6 at random from both the affix/suffix pools. I'd have to check the .txts again. Though I don't remember if the bit of info on what exactly get generated on a rare item is in a txt, nor can i remember which file it was located in if it were.

SethSteiner
08-08-2011, 07:28 PM
Colors don't bother me so much except of one thing. The portrayal of the most valuable items, no matter if they called, legendary, epic, unique or gigantomanic in gold is the best in my mind. It's not really an color and that is what is making the item so special. You instantly see the value. Purple or orange are also nice but gold is the color everyone around the world connects directly with wealth and high value.

Malpheas
08-08-2011, 07:31 PM
Depends if you see purple as having value. Used to be associated with royalty as much as gold did; especially in Greece.

SethSteiner
08-08-2011, 07:38 PM
I didn't meant to say purple wasn't also associated with it but gold is the most common. Of course I could also say green because of Jade or blue because Indigo was once very precious, certainly this list could be continued.^^

Malpheas
08-08-2011, 07:42 PM
Which is probably why that colour range is in TQ :P

But you're right, gold is less anachronistic and more understood.