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View Full Version : Player and enemy impact effects from damage


kiario
11-22-2010, 05:19 PM
Hi,

As I remember from Titan Quest there was NO impact effects on the player and monsters when struck by a a weapon. In Diablo2 and from what can be seen in Diablo3 there is a force impact effect when striking enemies. Like they are staggering back for a split second.

I missed this feature A LOT in Titan Quest.

Will it be in Grim Dawn?

Thanks.
BR Anders

Rainier Wolfcastle
11-22-2010, 08:21 PM
Are you also talking about things like when a really powerful spell is cast the impact shakes the screen a little? Because i am down for that. But for regular attacks i don't think every hit should shake up the target. It should only be something that some special attacks do. otherwise it will slow down the fast paced action that this genre is supposed to have.

Kardiophylax
11-23-2010, 12:17 AM
Having some weaponry or abilities with pushback can be helpful, especially as a ranged class. We certainly don't want to see enemies or the player being stunlocked and unable to move due to melee blows that are either very fast or coming from multiple directions.

Basically, I'm for it as long as it doesn't lead to cheap gameplay gimmicks, easily exploitable situations where either the enemy or the player can't react, and it doesn't make me seasick due to too much shaking on the screen.

ASYLUM101
11-23-2010, 12:55 AM
Having some weaponry or abilities with pushback can be helpful, especially as a ranged class. We certainly don't want to see enemies or the player being stunlocked and unable to move due to melee blows that are either very fast or coming from multiple directions.

This reminds me of silverfall where you couldn't attack if you were blocking (unless you had counter attack) - that was quite the suck.

subshape
11-23-2010, 01:28 AM
Hi,

As I remember from Titan Quest there was NO impact effects on the player and monsters when struck by a a weapon. In Diablo2 and from what can be seen in Diablo3 there is a force impact effect when striking enemies. Like they are staggering back for a split second.

I missed this feature A LOT in Titan Quest.

Will it be in Grim Dawn?

Thanks.
BR Anders

No worries. We have something like you are mentioning in place and testing out nicely.
B

Mind Dragon
11-23-2010, 02:15 AM
As satisfying as it would be, I have to agree that it would have to be integrated into other other gameplay considerations.

Also, at maximum zoom, overly intricate details may not be worth the effort.

A system that can merge multiple animations or effects along with physics could look very good but the gameplay elements, speed and balance might have to be tailored to allow that to unfold properly.

An aRPG, has many options open to it for gameplay, unlike a typical first person or third person game, so it might not need to be as primary a consideration -- especially for basic attacks.

Also, swords dont stop swinging because someone is hit.

kiario
11-23-2010, 06:17 PM
No worries. We have something like you are mentioning in place and testing out nicely.
B

NICE :) One step closer for me to support this project with money.

And to clarify, I agree with the rest of you that a system that is stunlocking you is maybe not the best idea. But a visual feedback and a feeling of force when you strike an enemy is what I mean. It does not need to last more than a fraction of a second as long as you see the impact force of your attack.

Thanks,

BR Anders