View Full Version : How can sets be handled?
Kiley
11-11-2010, 11:39 PM
How can sets be handled or does nothing need to change?
What I mean is I've played Titan Quest off and on for years, and I keep my TQvault saved between computers wipes and upgrades. I also played Diablo II a lot, but not near as much as TQ.
In all that time, even carrying over my TQvault inventory and sharing it between characters, I have never collected a full set of armor. I have almost completed the hunter set in TQ, but I didn't even come close to any set in D2.
Is everything fine, and the games just need to encourage the Mplay and trading community more, or should sets drop more often?
Not super important to me, it just kinda nags at me, that in way too many hours of playing, farming and creating new characters, I"ve never seen a full set of class armor.
Phenixer
11-11-2010, 11:45 PM
And when you get that full set you realise it's bad and you stay with your Non-Set pieces...
Sets shouldn't be as hard to get than in TQ bc in a group of 4-5 players it will be long to get.
And they need to be worth the time!
Rainier Wolfcastle
11-12-2010, 10:05 AM
I agree with both posters. Set items should still be hard to get but in TQ and Diablo 2 it was way too hard to actually get all the pieces to a set.
Lmaoboat
11-12-2010, 07:22 PM
I didn't get more than two parts of a set in one TQ playthrough even with a 3x drop rate.
9voltkilowatt
11-12-2010, 11:06 PM
Personally I don't understand what the point of spending resources to design and implement items like this. It becomes even more mind boggling when you consider that it's easier to just collect your own "set" of unique items.
One way that I think this could be handled would be to increase the odds (by a small percent) of a player getting another piece of a particular set for each piece they are actively using. Not sure if it's the best of ideas but it would serve to get some of those rare items into the hands of the players with out having to just increase drop rates across the board.
DragonWolf
11-12-2010, 11:36 PM
I can't recall correctly but I believe the levels of those set items by the time you did find them were generaly so far below you they weren't really worth the effort of getting anyway.
Again this may have been talked about elsewhere but it would probibly help if the set item you did find was in a level bracket somewhere around your own with buffs and bonuses leveled accordingly.
I'll have to check around and find out.
yerkyerk
11-13-2010, 12:02 AM
Another way to deal with it would be by making MI items set items :)
Yggdrasil
11-13-2010, 12:49 AM
Another way to deal with it would be by making MI items set items :)
That could be great.
9voltkilowatt
11-13-2010, 01:15 AM
Another way to deal with it would be by making MI items set items :)
Hhmm ...Bracers of type X + Shield of type Y + Sword/Club/Hammer of type Z = a set. That could actually work, unfortunately it would increase the overall work needed to implement weapons as every item would need to several new parameters added.
Kiley
11-14-2010, 02:39 AM
Another way to deal with it would be by making MI items set items :)
Do you mean hunting the entire world for a bunch of odd peices from 5 different monster races to complete a set.
Or do you mean that the medusa's(for example) that drop the bracer, should also drop an entire set of "dex" armor, since that seems to be their niche drop stat?
The latter works for me. Say for example the bracer is the rarest of rare of their drops. Rather than spending a week farming them for naught, I could find some other set items while looking for their holy grail of drops.
edit: scratch that if you read devs:) In retrospect, unless you have medusa's in my example spread throughout the world, I would grow very bored farming 1 or 2 places over and over for that one set of dex armor. Better it be spread out, even if it doesn't make much sense.
Lmaoboat
11-14-2010, 02:43 AM
Or perhaps you can get a small bonus for collect all the armor pieces of the Gazebo or something.
Code187
11-14-2010, 03:04 AM
why not just make set's worth using or drop them out of game.
and i hate that i have to use cheats or download saved games just to get an entire set for a class.
plz make it more easy to get or leave it out of game ( i am repeating my self :-)
well you get my point.
PS. UFC 122 was great :-)
Kiley
11-14-2010, 03:23 AM
Out of curisosity, I went to the diii forums to see if someone had posted a similar idea on how not to waste set items for mid levels, that no one ever finds.
It was on the front page news. It appears Blizzard is thinking it is very likely, but not written in stone, that set items will only be max level items "end game" items.
That sounds very Blizzard, and keeping with their philosophy of the game doesn't start until you are max level. Although I am certain Blizzard will make every single good item, an item that isn't tradeable or transferable to other players or your own characters. That is likely why they can't figure out how to make sets more worth while. They expect a single main character and no other play throughs or twinking, which is what i found fun in TQ:)
mamba
11-14-2010, 03:35 AM
Or do you mean that the medusa's(for example) that drop the bracer, should also drop an entire set of "dex" armor, since that seems to be their niche drop stat?
Most monsters which drop MI items in TQ do so for 3 or 4 body parts. If you only found one of them, that is because they live up to their name (infrequent) ;)
They are not set items however.
I would keep it that way, just make all MI / unique drops more frequent than they were in TQ.
Lmaoboat
11-14-2010, 03:50 AM
Out of curisosity, I went to the diii forums to see if someone had posted a similar idea on how not to waste set items for mid levels, that no one ever finds.
It was on the front page news. It appears Blizzard is thinking it is very likely, but not written in stone, that set items will only be max level items "end game" items.
That sounds very Blizzard, and keeping with their philosophy of the game doesn't start until you are max level. Although I am certain Blizzard will make every single good item, an item that isn't tradeable or transferable to other players or your own characters. That is likely why they can't figure out how to make sets more worth while. They expect a single main character and no other play throughs or twinking, which is what i found fun in TQ:)
That had me worried I read the post and found this:
We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
DaftMule
11-15-2010, 08:06 AM
Just in the final throes of TQ having picked it up again and in this run through I have picked up the greaves and bracers for 2 sets...the Obsidian Armour and 2 the Lazarus armour. I tend to clear out every zone too so it's not as if I have rushed through.
Would love to get the obsidian set for my duel wield warrior. Looks cool apart from anything :-)
The redundancy of sets due to the time it takes to collect them could be mitigated to a certain extent by making them scale with level as with heirloom items in WoW. At least it would then be worth hanging on to.
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