View Full Version : What formats will Grim Dawn be available as ?
TQ_Lover
01-22-2010, 10:51 AM
Is this going to be a digital only game or will there be a retail version as well ? :p
If there is going to be a retail version, has any DRM been discussed yet ? (Unlike many people, I prefer a disc-based check. ie: SecuROM)
Also, is this game going to feature an introduction movie, cut-scenes, and spoken dialog through out the game ? As much as I liked Torchilght, it's a budget game in my opinion.
Llama8
01-22-2010, 11:11 AM
IIRC they've said that there might be a physical version released. It'll probably depend on how things go & what happens with publishers (if there is one & what the agreement is).
Torchwood may have been a budget game, but at least it was for a budget price (so that's ok in my book). :)
Kluga
01-22-2010, 11:30 AM
Torchwood may have been a budget game, but at least it was for a budget price (so that's ok in my book). :)
I think you mean Torchlight :p But yes I think I recall them saying digital distribution is a likely way to go, with a retail/boxed version being possible but I think unlikely at this stage
Llama8
01-22-2010, 11:41 AM
I think you mean Torchlight :p
Yup, I was watching a Dr Who re-run last night (or was it the night before?)...
Kluga
01-22-2010, 11:44 AM
Yup, I was watching a Dr Who re-run last night (or was it the night before?)...
Heh, all good. For a second I was wondering what this Torchwood game was :confused:
medierra
01-22-2010, 05:41 PM
It is very possible that there will be a retail boxed release at some point. We may have some sort of animimatic (sort of like a cinematic but told through 2d art) but I very much doubt there will be a 3d cinematic unless pre-order sales increase 100-fold. Even just a short 60 second cinematic would cost upwards of $200,000.
The reality is that this IS a budget game to some extent, hence the $20 price-tag for the standard edition. In most respects, we don't think it will seem budget and, in terms of features, we think people will be getting a lot for their money. We have the advantage of using the Iron Lore engine and tools, which allow us to make a much more fully featured and higher quality product than would other be possible on such a low budget.
The fan contributions though are a way for us to add in more of these extras like additional boss battles, more V/O, more music, more items, etc. Although the pre-orders are going strong so far, I just don't think they're going to reach a level that would justify a $200,000 cinematic. Hey, that's like 40 boss monsters!
Desnok
01-22-2010, 05:47 PM
Don't worry about cinematics, money is much better spent on other things more important to the actual gameplay.
Coridan
01-22-2010, 05:48 PM
... Although the pre-orders are going strong so far, I just don't think they're going to reach a level that would justify a $200,000 cinematic. Hey, that's like 40 boss monsters!
I never knew that boss monsters costed $5k each. That means that your average TQ player could net 5 Million dollars worth of boss kills!
Sometimes I worry that I have too much time on my hands...
medierra
01-22-2010, 06:00 PM
I never knew that boss monsters costed $5k each.
That's probably on the cheap too. When you add up the cost of designer implementation time, special fx, special coding, on top of the art... I'd guess most companies spend even more. For a game like God of War with such elaborate boss battles it is probably astronomical.
Llama8
01-22-2010, 06:18 PM
Even just a short 60 second cinematic would cost upwards of $200,000.
**** me! I didn't think they'd be cheap, but I didn't realise they'd be that much. Out of curiosity how much (ballpark) do other things cost? Items, monsters, voice overs, etc...
Phuncz
01-22-2010, 06:28 PM
Maybe we, the fans, could help out in other ways then just cash ? Like farming, but more creative :P Seriously, there is a lot of talent out there waiting to be found, why not give someone a 10.000$ cash price for the best intro movie ? Just blurbing an idea, I myself couldn't do it, but I know my way around photoshop for instance and I'd be glad to help.
Sebbu
01-22-2010, 10:33 PM
Maybe we, the fans, could help out in other ways then just cash ? Like farming, but more creative :P Seriously, there is a lot of talent out there waiting to be found, why not give someone a 10.000$ cash price for the best intro movie ? Just blurbing an idea, I myself couldn't do it, but I know my way around photoshop for instance and I'd be glad to help.
wow excellent idea !! i'm really not a cinematic maker but music it's possible ... i saw someone else doing this job too in the forum maybe a menu theme or a special boss theme ... i don't know but fan contribution is a very good idea !
BUT, we have to be good ! anything we'll do HAS to be as good as all of the TQ content !
CaptainDingo
01-23-2010, 12:42 AM
**** me! I didn't think they'd be cheap, but I didn't realise they'd be that much. Out of curiosity how much (ballpark) do other things cost? Items, monsters, voice overs, etc...
Well, basically the costs are focused around time, each individual aspect doesn't have a specific cost. The more time something takes, the longer everyone has to come to work and get paid for that time spent. If they manage to haul ass and create a boss in half the time, that boss won't have cost them the same 5K figure.
I'm part of a 2-person development team who's going to be published on Steam, and I luckily have the good fortune to be able to work as long as I want on my game and it doesn't cost a dime.
It's just a matter of how the developer is structured, with a lax environment like mine, everyone (all 2 of us) works for "free" and just splits the earnings based on whatever the sales happen to be, and no matter what, we profit.
If you're more of an official development office and you've got a building and proper employees working for a weekly check, that's when the costs start to come in and add up.
shawnmck
01-24-2010, 12:31 AM
I recently heard about this game & was thrilled to find out that it was being made by ex-members of Iron Lore who worked on Titan Quest. I Absolutely love that game (still play it), and was very saddened to hear the news when Iron Lore was closing down it's doors. I was really looking forward to Titan Quest 2.
Amyway...
I personally prefer a disc copy of a game also, and would gladly pay more for it. I also don't care about 3d story pieces either, its the game that I care about.
I feel confident that this game will be as equally as good as TQ. My only gripe about TQ was that it didn't feature any blood & gore whatsoever, which I felt made the combat suffer. But it's good to know that it will be added to this game. I also don't care about a rotating camera, but whatever. I trust the Developers to make an awesome game.
I can't wait for Grim Dawn to be released.
This is all great news & music to my ears.
:D
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