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View Full Version : reasons why we prefer ARPGs


commando450
11-06-2010, 11:32 PM
whats yours?

Renevent
11-07-2010, 12:08 AM
I am a rabbit and love chasing carrots.

Sile
11-07-2010, 12:22 AM
I like Turtles.

Scryer
11-07-2010, 01:07 AM
Fast action.

Killing stuff that's trying to kill me.

LOOT!

RPG type elements.

hetmen
11-07-2010, 01:08 AM
Because I'm a S.T.A.L.K.E.R. (Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber).

heron
11-07-2010, 01:08 AM
the phat loot and leveling up.

thedarkwolf333
11-07-2010, 01:28 AM
I've always preferred ARPG's, at least compared to other RPG's, for several reasons.

-You can go at it alone. I like to do my own dirty work, and forced grouping makes me angry.

-More control. What I mean by this, is that you control the actual swipe of your weapon. I get bored very quickly with the World of Warcraft combat style.

-More loot. MMO's and other RPG's that contain a focus on PVP often hinder the amount of loot that can be found, in order to maintain a sense of balance. This isn't as necessary in games like Diablo 2.

-No raiding. Multi-hour long raids rolling for a piece of gear you may not get is extremely tedious to me.

myrmidon
11-07-2010, 02:36 AM
reason why.

is mostly because of finding loot, cool looking loot though if it dont look cool it aint fun to find the loot, and leveling up the story to i guess most the reason i wanted to play titan quest is that its in ancient greece. at the time i dont think i was a big fan of arpg's considering the only one i ever played before was diablo 2

Caillou
11-07-2010, 03:30 AM
No reasons I like both styles, I play more ARPG because RPG are better alone and I prefer playing with friends (any game in fact : tetris multi with teamspeak/mumble is so more funny than crysis... playing a video game is like drinking a beer in a bar, but I'm sure that I will have fun even if nobody is talking... And i drink beer while I'm playing too)

I like them because I can stop playing for a long period and replay whitout getting lost.

Lmaoboat
11-07-2010, 04:32 AM
Because DPS should stand for Dead Per Second.

gdansk
11-07-2010, 06:16 AM
Repeat: Kill -> Loot -> Level -> Spam Attack

This formula appeals to me greatly. I'd say I spend >50% of my gaming time playing games with this formula.

hooby
11-07-2010, 09:27 AM
Well, ARPG's have their focus cleary put on the RPG gameplay core mechanic: upgrading your character through level ups, skill points and better equipment.
There is focus on combat too of course, since all your skills and equipment are focused on combat, and combat is the means of getting XP for your character upgrades.
So for the game not become boring and repetitive fast, combat has to be satisfying and diverse.


Story-driven RPG's put their focus on the story they tell. These are good games too, but since everything evolves around the story, and leveling up and items only complement that, once you are through the story, the game has little left to offer.
But if there wasn't any leveling up, it would be called an adventure game, and not a RPG.

MMORPGs have two seperate gameplay parts. The leveling up part, which I call the RPG-Part, and the "end-game" - which in my opinion actually tends to be an action game, or a fantasy-shooter, but is not a real RPG any more. Once leveling up stops, the game stops to be a RPG (just my personal opinion).

The problem there is, that MMORPGs put their focus on that end-game part. The actual RPG part is just the prelude to get there. It's kind of the rite of passage that you have to go through, to be allowed to the end-game. It feels like just a sort of tutorial to make you learn how to play your class, and a timesink to delay your entering into the end-game.

So if you think the path is the goal, and that leveling up and developing a character is the best part of any RPG, than ARPGs are the purest fix you can get.

Well there is another sort of ARPGs (mostly console games/ports I believe) that focus more on button mashing during combat than on character upgrading... Those too belong to the "play through once, discard" category.

So bottom line is:
I love planning skill builds, trying different combinations, and adapting/individualizing any kind of class to my personal preferences - while watching getting my character stronger and better at combat (which is varied enogh not to get boring and repetitive).

That's why I'm hooked on ARPGs :)

DragonWolf
11-07-2010, 10:55 AM
Why I prefer ARPGs....

I like playing solo, I like the fact that I can run through a group of monsters and have them chase me building up a nice little horde, upon which I may then turn around and commence annihilation. I like the varying character types to choose from and the different play styles required for them.

By mostly I just like them because they're fun and I can spend hours mindlessly killing every stupid monster that comes running towards me and not get bored. :D


Story-driven RPG's put their focus on the story they tell.


Sadly I don't think thats much the case anymore. Most of the RPG's I've played were all about the 'wow factor' rather than the actualy story. It makes me so sad :cry:

I haven't played a decent RPG with an enthralling storyline for ages, with perhaps the exception of Lost Odyssey on the XBox.

mcbeth
11-07-2010, 12:30 PM
I like aRPG“s cause they are not as time consuming as RPG's or MMORPG's.
Dont get me wrong, you can spend hundreds and hundreds of hours in an aRPG, but you can turn it on, have some instant action and turn it off again.

Everything else has been mentioned before

Phenixer
11-07-2010, 01:16 PM
Because DPS should stand for Dead Per Second.

Haha good one.

That's my vision of it too. I like killing massive amount of monsters. That's why as a MMORPG I always liked those where you kill more mobs (like AoC) or any MMO with fast paced action and no turn based element.

And also I am a collector, I LIKE COLLECTING STUFF.

myrmidon
11-07-2010, 01:22 PM
Because DPS should stand for Dead Per Second.

i wonder how many deaths you have in titan quest :p

Confuted
11-07-2010, 03:01 PM
I think the biggest reason is that arpg's tend to be the most creative; even though they tend to share a fair amount of similarities amongst themselves.

Being able to customize a character is surely the second reason why arpg's appeal to me so much. While I do love my fps, I just never actually feel unique. Continually I enjoy how easily arpg's gameplay can change from smooth and easy to chaotic by just reducing the amount of pauses between events (could do it on a fps but rash decisions just increases loud-out screen use).

I have played Elder Scrolls IV and even though the gameplay is like playing a fps dungeon crawler, it just didn't quite work for me. Chronicles of Spellborn (http://www.youtube.com/watch?v=7GQny5tgOOY#t=1m9s) was really cool providing a middle ground of creative spells and fast combat (not really seen in video) but I became really tired of how boring and uninformative the quest text was.

oasisbhrnw
11-07-2010, 05:54 PM
I've always preferred ARPG's, at least compared to other RPG's, for several reasons.

-You can go at it alone. I like to do my own dirty work, and forced grouping makes me angry.

-More control. What I mean by this, is that you control the actual swipe of your weapon. I get bored very quickly with the World of Warcraft combat style.

-More loot. MMO's and other RPG's that contain a focus on PVP often hinder the amount of loot that can be found, in order to maintain a sense of balance. This isn't as necessary in games like Diablo 2.

-No raiding. Multi-hour long raids rolling for a piece of gear you may not get is extremely tedious to me.

I agree with all this stuff. You can play an arpg for 15 - 20 min and get stuff done. I also prefer isometric views in my arpgs.

Rainier Wolfcastle
11-08-2010, 01:28 PM
Don't forget the fact that most of these styles games you can play one handed (though can be difficult at times) and that leave the other hand open for my BEER!!

DaftMule
11-08-2010, 02:33 PM
For me too it's the pick it up/put it down nature of such games. For those of us with small windows of time, much of the content, especially end game content, in MMO's is out of our reach because we can't dedicate the 2 or 3 hour blocks of undisturbed time to go raiding.

ch3m
11-08-2010, 06:12 PM
I like the fast paced non-turnbased visceral combat that allows you to feel it. I think Hellgate London captured this the best to date. I love lewt - 'nuf said. I like developing characters' skills. And I like story. Thus ARPG is my favorite genre by far.

Lmaoboat
11-08-2010, 07:51 PM
I like the fast paced non-turnbased visceral combat that allows you to feel it. I think Hellgate London captured this the best to date. I love lewt - 'nuf said. I like developing characters' skills. And I like story. Thus ARPG is my favorite genre by far.

I think Hellgate: London almost captured it, but things like shields and underpowered loot really slowed down the action.

weirdwolf
11-09-2010, 07:57 AM
I like it simply since I can play for anything between 15 minutes and 10 hours. I will still love every moment of it and can go to any area that I need to.