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View Full Version : I hope the investment model works.


neostar666
01-22-2010, 04:14 AM
I applaud the novel efforts of generating development revenue via fan support and I hope it works. I have pre-ordered based on my satisfaction with the last game.

I really enjoyed the detail and terrific animation from the last game.

Opposite of what others on this forum have said, I love the skeletons in TQ namely because of the way the shattered into pieces and flew off from the the killing blow.

This has always been my pet peeve with other fantasy action games. The skeletons and other light creatures tend to just drop in place after getting a whack from an axe or sword. That really kills the immersion for me.

I wish devs did more research into ragdoll physics and made the gore more realistic not for the sake of the violence but for the immersion. When a zombie or other monster gets hacked by an axe it should look like they got hacked by an axe not smacked with a wet noodle.

The biggest weakness from Titan's Quest was its rated T violence. It really did make the game' action bland and reduced the immersion. I don't think it was worth going that route for the larger younger demographic.

I recommend have most monsters wear armor that has bits fly off after every blow. Its so rarely done and its a great way to add to the immersion.

I am sure the feature can be optimized so its not too big a performance hit.

Whatever you folks do DO NOT try to copy torchlight's watered down approach. The graphics are so watered down to accomodate the lowest end systems out there that it's depressing. I didn't buy that game so I could play it on a 5 year old laptop. The only reason I bought it was because of the diablo composer's music.

Everytime I play Torchlight I feel like I am playing a late 90's game. Not to mention a WOW feeling everytime I play it.

Action rpgs shouldn't be rated T and made to work on 5 year old machines. Please don't do this with your game.

Another case in point Sacred 2. Outstanding level of detail mired by repetition, I mean it was so aggravating fighting the same type of mobs for hours on end. Monster variety is key if you want a product that stands out.

Also please try your best to use more than one body type when doing the animations. It really annoys me when after killing lots of monsters a new monster appears that looks different but in the end uses the same animation routines and death animations. I hate that. I mean a ghost should not just flop to the ground like a humanoid. It should evaporate, or drift off or whatever. Variety animations and behavior is key when it comes to monsters.

Keep the voicework during combat minimal. Less is more when it comes to voicework. I can't tell you how annoying it was to hear the same quips from the same mobs over and over again in Sacred 2. I finally had to turn off the voice sounds. Please be judicious with that feature and add as much variety as you can.

Good luck on the project and I hope to play it to death.

medierra
01-22-2010, 04:30 AM
We probably won't have skeletons since I'm not sure they fit into the fiction, however, I agree that they were one of the more satisfying things to kill due to the bones shattering and ragdolling. The good news is that many enemies in the game will break apart upon death and all will have satisfying death FX. This is something we're putting extra emphasis on.

Don't worry, there is plenty of graphical goodness but performance should actually be better than TQ.

Totally agree on the annoying repetitive combat sounds. I've found this so bad in some games that I don't even want to kill certain enemies.

Scryer
01-22-2010, 04:33 AM
The more sounds the better, and the more ways to interact with the game the better.

Question -

What type of physics engine will this game use? Will we be able to break walls?

alexei
01-26-2010, 05:23 AM
I wish devs did more research into ragdoll physics and made the gore more realistic not for the sake of the violence but for the immersion.

I do says for the sake of violence lol! DS2 skill smash so much awesome! BAM KABOOOM KABUISHHH!! We all love violence. Admit it :)

Scryer
01-26-2010, 01:05 PM
I think that skeletons could fit, the premise being that they are time-warped humans / defeated foes from the war between the 2 forces.

"warping the very fabric of reality and, in its wake, giving life to new horrors."

How they might fit in is this - after the death of a foe or human the war's warping of reality creates beings with no life. Due to the cataclysmic energies that created them, they are instilled with pure anger, they will attack everything in their path, even their former friends or family. Nothing will stand in the way of their primal fury.

Time-warped skeletons are like people / enemies who've died then due to the warping of reality became undead, but because of the energies that created them, they are no longer their former selves. They attack all things that move and have a burning hatred for all things living.

yerkyerk
01-26-2010, 02:59 PM
Or skeletons as pets! Let them fight on your side for a change :D
"During the Alien Wars, humanity was all but eradicated. The dead still lie buried deep in the earth, their bones craving for vengeance."

Malpheas
01-26-2010, 03:06 PM
That would also be a Mummy: dragon shenanigans episode type thingy.

k4llu5
01-26-2010, 03:34 PM
Question -

What type of physics engine will this game use? Will we be able to break walls?

I hope not physx as I hate being reliant on Nvidia.