View Full Version : Best Diablo Clone
Renevent
01-14-2010, 08:04 PM
Curious to see what people think the best "Diablo Clone" to date is.
I wish there was more than 10 poll option availible...tons of other games like Loki, Silverfall, Space Hack, ect...but I guess this will have to do :D
zidders
01-14-2010, 08:13 PM
Gonna have to say TQ and it's expansion, but Torchlight is a lot of damn fun too.
Dragonero
01-14-2010, 08:17 PM
TQ and it's expansion, without any doubt ... but I also enjoyed playing Nox!
Renevent
01-14-2010, 08:29 PM
For me it would look something like:
1) Titan Quest
2) Sacred (the first one)
3) Divine Divinity
4) Dungeon Siege (both are about equal imo)
5) Torchlight
ASYLUM101
01-14-2010, 08:51 PM
Definitely Titan Quest. Infact, I enjoyed TQ way more than I did D2. The gameplay was definitely better(imo) than that of D2. D2 was great and all, and I loved the cinematics, the overall epic, gloomy evilness of the story, but the gameplay just wasn't nearly as great as TQ's. Now, the story yes, was better than TQs, although they were very generic stories. Ohh follow the big bad guy across the planet and thwart him! :)
Now, for my other choices in top D2 clones, I'd have to second DS2 because I had a wonderful multiplayer experience with that game. My brother and I played that game for months, until we beat it. I would have REPLAYED the whole thing, if it weren't for the fact that I lost all my saves. Third, I'd say Hellgate London. Again, I loved this game due to the dark, evil nature of it and the kick ass intro video. The multiplayer was ok, but I didnt' take part. I don't play kindly with strangers, and there was no LAN, so it never really got played by me. I did the SP mode, and it was quite enjoyable, although the FPS aspect really didn't play too big a role.(shooting in the general area of the enemy assured a hit). Sacred would have to come next, tied with Torchlight. I liked the gameplay of TL, but I found the story and tons of things extremely dull or annoying. Sacred2 was great, but I just didn't find myself enthralled with the skill system(nor the bugs...).
yerkyerk
01-14-2010, 09:14 PM
If by best - you mean closest approximation and most feeling like Diablo, it's Torchlight.
However, in terms of gameplay and fun I vote for Titan Quest - although TQ seems to be an evolvement whereas TL fits the role as a carbon copy.
Nox seemed to fall in a different category, not much loot there iirc.
Hellgate London was, well.... crap.
Dungeon Siege seems to be more of a party-based hack'n slash.
Sacred felt different (though I only played Sacred 2 a bit).
Never played Fate, but apparantly Fate and TL are pretty much the same.
Dunno Divine Divinity. Perhaps something I should try, been hearing good stories about it.
Renevent
01-14-2010, 09:19 PM
I just meant overall best game in the "Diablo clone" genre.
Anyways, Divine Divinity is a really nice game. It's basically 1 part Diablo, 1 part real RPG.
What I mean by that is the game play itself lends very much to the diablo style of play...fast paced action, loot, leveling, skills, ect...but it also has a really interesting world full of fleshed out NPC's, lots of dialog, multiple ways to complete quests, and things you expect to see in more traditional RPG's. It's also a lot more open in design and less linear than Diablo.
You can grab it really cheap from here:
http://www.gog.com/en/gamecard/divine_divinity
Oh, and apparently the gog.com version was recently updated by Laurian Studios to fix some older bugs, compatibility with newer versions of windows, and include higher resolutions (it's an older game).
If you were ever going to try the game out I'd think this is a pretty good time to do so :D
ASYLUM101
01-14-2010, 09:21 PM
DAMN!
/me grabs that.
Never played it, but I will now!
medierra
01-14-2010, 10:15 PM
Most biased poll ever - I love it. Man, it would be embarrassing though if TQ didn't come out on top on this forum.
yerkyerk
01-15-2010, 12:42 AM
Yea, we're a bunch of TQ whores http://super-genius.org/images/smilies/whore.gif
Man, this board has the same bunch of ugly bad-cut out smilies as tq.net...
TheRani
01-15-2010, 05:38 AM
My top four from this list would be:
1. TQ:IT (big shocker there)
2. Sacred
3. Divine Divinity
4. Torchlight
I didn't care for the others.
Renevent
01-15-2010, 11:39 AM
DAMN!
/me grabs that.
Never played it, but I will now!
If you really get it let me know if you like it...
Chameleon
01-15-2010, 04:08 PM
I'd have to say...
1)TQ
2)Sacred 1
3)Torchlight
4)D2
Malpheas
01-15-2010, 07:43 PM
1. TQ
2. Sacred 1 (2 was BS)
3. Dungeon Siege I & II
4. Champions of Norrath and Return to Norrath. (PS2 games, but very well done)
Even though I'll probably play Sacred 1 again, soon. LOL.
Oh and as for the list, NOX was absolute GARBAGE.
Renevent
01-15-2010, 07:52 PM
I never cared for Nox that much either, but lots of people I have spoken to heaps tons of praise on it.
Nice mention of console ARPG's too...I liked Baldur's Gate (forget the full name) on the Xbox as well.
Borderlands is another one I forgot...but polls only have 10 spots anyways. Plus it doesn't seem to matter what else is on the list as TQ is mopping the floor with the competition :p
ASYLUM101
01-15-2010, 07:57 PM
Oh man, champions of norrath was AWESOME. I WISH they had a PC port of that!
Malpheas
01-15-2010, 08:00 PM
Nice mention of console ARPG's too...I liked Baldur's Gate (forget the full name) on the Xbox as well.:p
Dark Alliance was for PS2, and there was another.. they were all pretty much based on the same engine.
The other one that I understood was good was that D&D XBOX arpg that was great.
MadWasp
01-16-2010, 01:00 AM
TQ:IT is the best from this list.
GD will better because of blood and more stuffs in it. :)
yerkyerk
01-16-2010, 01:08 AM
Ah, the local gore fetishist has arrived :)
Renevent
01-16-2010, 01:12 AM
I gotta agree...gore will make GD a much better game. TQ's lack of blood/gore I think was responsible for partially turning off some ARPG players. Out of all the people I spoken with that's been a major complaint I have heard time and again.
The physics system was great, though. I think GD will be even better...smash a monster and see his bloody corpse fly back and crumple to the floor :D
MadWasp
01-16-2010, 01:18 AM
For example another dawn series: dawn of war gave unique gore features, and finishing moves (it was tho rts) but visual options boost the feelin' of fun and play.
ASYLUM101
01-16-2010, 03:17 AM
I gotta agree...gore will make GD a much better game. TQ's lack of blood/gore I think was responsible for partially turning off some ARPG players. Out of all the people I spoken with that's been a major complaint I have heard time and again.
The physics system was great, though. I think GD will be even better...smash a monster and see his bloody corpse fly back and crumple to the floor :D
I wanna see the bloody bits fly around with the same(or a similar version of) ragdoll system. :) My favorite bit of TQ was shield bashing satyrs off mountains. :D
And DoW is a great example of a successful game. They've mixed in RPG and RTS elements into an already popular game and it appeals to a ton of people now. Now, that Warhammer RPG.... gonna be pretty epic. Gore, ork squashing, RPG and fatalities... it's a dream come true.
Renevent
01-16-2010, 12:20 PM
Oh yes...totally psyched about Space Marine :D
medierra
01-16-2010, 02:03 PM
Oh yes...totally psyched about Space Marine :D
Space Marine is actually very similar to what we were pitching with Black Legion. Black Legion though had a fantasy setting and was more oriented around loot collection and world exploration. The combat, grittiness, and unique death animations were similar though.
Renevent
01-16-2010, 02:25 PM
That sucks...
Obviously you guys can't compete with the setting...40K has had so much time to develop over the years. And Relic really has a good track record so far with the that IP. I have no doubt the game will be great.
What sucks though, is that even though the game will most likely kick ass, it will probably be a pretty linear affair. It will also most likely not have a loot or skill system anywhere near the caliber Titan Quest (or Black Legion would have) had.
I'm hoping I am wrong, but I'm betting the game will be a lot like Dawn of War II, with a slightly more fleshed out item and level system, and of course more action orientated controls. I wouldn't even be surprised if the game was level/mission based which for these types of games is a no-no.
Still, it will kick ass :P
Father Squid
01-17-2010, 05:30 AM
For hours played.... for me it would have to be something like
1 - TQ & IT
2 - Diablo & Diablo II (and expansions)
3 - Hellgate London
Then probably any number of the others would come close... but for one of those games on the list that I really enjoyed - probably mostly for the setting and creatures, was Throne of Darkness - loved the whole Eastern mythology thing, and the animation when you decapitated the Kenku and his head rolled backwards as his body flopped forwards to the ground...
Shattered.likeness
01-17-2010, 09:37 PM
I'd actually have to say that both TQ:IT and the first Sacred were better games than anything out in the Diablo Series for me. I'd almost venture to say that Blizzard should be closed down just for bringing on the atrocity that is WoW. But hey, that's just my opinion.
Renevent
01-17-2010, 10:35 PM
Well I'm glad you don't get to make those kinds of decisions lol..
TheRani
01-18-2010, 07:07 AM
I'd actually have to say that both TQ:IT and the first Sacred were better games than anything out in the Diablo Series for me. I'd almost venture to say that Blizzard should be closed down just for bringing on the atrocity that is WoW. But hey, that's just my opinion.
If it wasn't for the success of the Diablo series, TQ and Sacred would probably have never been made in the first place. It was Diablo that inspired designers to think, "I like this concept, but it would be even more awesome if we added angels with BFGs.. and sunglasses."
Shattered.likeness
01-18-2010, 09:10 AM
I stand by what I said, they should have been closed down due to WoW. I agree with you though that they had a profound impact on the Action RPG genre, I simply meant that it whould have happened right after WoW, not before. Although, I have to admit that D3 does have quite a bit of eye candy. But, I'll be too busy playing GD to really care if it does well or not.
Renevent
01-18-2010, 01:24 PM
"I stand by what I said, they should have been closed down due to WoW."
I was hoping you said that with a bit jest and sarcasm...but if you actually stand by that comment :rolleyes:
It's one thing to not like something...especially something like a game...it's another thing to be filled with such blind seething rage that you would wish to put hundreds of people out of work for creating a game you dislike.
Insane...
Be advised that this is a public poll: other users can see the choice(s) you selected.
Lol, this merciless line leaves only one option. :D
Jk, easy point for TQIT. I've even played it waaaaay longer than D/D2, and I will keep playing/modding it until D3/Grim Dawn.
Malpheas
01-18-2010, 07:02 PM
If it wasn't for the success of the Diablo series, TQ and Sacred would probably have never been made in the first place. It was Diablo that inspired designers to think, "I like this concept, but it would be even more awesome if we added angels with BFGs.. and sunglasses."
Ah the seraphim. Too bad Ascaron couldn't support their game for beans.
Cheers,
Malph
Renevent
01-18-2010, 07:05 PM
Well, it's not like they didn't try. They gave away two pretty nice content patches for free...something you don't see many companies doing.
Sacred 2 was a bit of a let down but I'm sad to see Ascaron go like that.
Malpheas
01-18-2010, 07:15 PM
True that. I played the dark forest and ice forest content patches to death in Sacred 1. They were fantastic. As well as the bosses content patch in Sacred 2.
I was disappointed when they couldn't give better fixes for bugs and some of the gameplay mechanics.
See, this is why I still play Median XL. Best. Diablo II LOD. Mod. Ever.
Shattered.likeness
01-18-2010, 07:28 PM
:D This is the first time that I've been quoted in someones signature. :D
I feel honored!
Malpheas
01-18-2010, 09:02 PM
Yeah, well, spudZOOK'r is hilarious.
Shattered.likeness
01-18-2010, 11:39 PM
By the way, is your avatar from "The Dark Crystal"? Seems to fit the 80's puppetry perfectly, and I can't think of another movie out at that time that had that same type of puppet.
Malpheas
01-19-2010, 02:43 AM
Yeah, man, it's from the closet part: "Did she shay eet?"
Wait, no. It's from Labrynth. Also a Jim Henson production.
greenwizard88
01-19-2010, 05:56 PM
TL, or Sacred 1...
Or HG:L :p
XaliBeR
01-20-2010, 12:04 AM
If by best - you mean closest approximation and most feeling like Diablo, it's Torchlight.
However, in terms of gameplay and fun I vote for Titan Quest
I would have to agree on this. Torchlight gave me more 'Diablo feeling' than TQ. Mostly due to the music and gloominess.
However, TQ was way better than TL in every other aspect (gameplay, fun, re-playability, and sheer awesomeness).
I've played TQ over 200 hours, and I'm playing through TL now, and allthough its a good game, it seems a bit.. cheap perhaps. (Allthough I assume that's what the TL devs intended). Can't imagine that I invest even a quarter of that time in TL.
Never tried any of the other games, so *shrug*, thumbs up for TQ! :)
FlawleZ
01-20-2010, 06:57 AM
Honestly, no other game compares to Titan Quest except Diablo itself. And to be brutally honest, as great as Diablo is/was, I still see it in the hanging in the shadow of TQ. TQ is simply so much more current and relevant as well as many innovative intricacies that are often times overlooked.
deimos
01-20-2010, 07:12 AM
Diablo has it's own feeling, touch and taste for sure but for a lot of people it's been like walking on graves to say any other aRPG is better. :D Having spent an insane amount of hours on both games, for me TQ has come clear on top in most aspects.
By the way these smilies are terrible on this background, they're not this grainy and hideous on the TQNet boards are they? :confused:
medierra
01-20-2010, 07:20 AM
By the way these smilies are terrible on this background, they're not this grainy and hideous on the TQNet boards are they? :confused:
lol toxeus...
Yeah these emoticons suck... this is what came with vbulletin unfortunately. Keep thinking we should replace them but we've just been too busy lately.
deimos
01-20-2010, 07:22 AM
lol toxeus...
Yeah these emoticons suck... this is what came with vbulletin unfortunately. Keep thinking we should replace them but we've just been too busy lately.
Your time is better spent on youknowwhat for sure, smilies suck in general anyway. :rolleyes: I don't know why i keep using them everywhere.
salsero71ita
01-20-2010, 09:52 AM
voted now, much better than any other game I've played (Fate, Torchlight) ;)
Scryer
01-20-2010, 02:13 PM
1. Titan Quest + Expansion
2. Torchlight
I haven't played any of the others.
Well, there's something in common with most of the games there, but I am a big fan of the Action RPG genre. I think ARPG games have a lot of potential and are truly still in their infancy. Though a lot of game developer's have tried to mimic the Diablo's success, I believe true success comes with innovation.
When it comes to ARPG's there hasn't been to much innovation, the core game-play mechanics have stayed the same for a long time now. I say we look at what we have, and attempt to redefine what is fun about an ARPG.
I think Diablo games had their problems, and it's best not to repeat those failings. I will probably do a write-up about it.
I don't know about the other games, but H:L has nothing in common with Diablo really. It's not even isometric, though it is a hack-n-slash game.
Renevent
01-20-2010, 02:21 PM
Hellgate has almost everything in common with Diablo...almost all the core mechanics are based on Diablo in some way. The only real difference is the perspective. Heck, it was even developed by many of the same people responsible for Diablo. It was in every way meant to be a spiritual successor to the game...
Hellgate has almost everything in common with Diablo...almost all the core mechanics are based on Diablo in some way. The only real difference is the perspective. Heck, it was even developed by many of the same people responsible for Diablo. It was in every way meant to be a spiritual successor to the game...
Well, mechanis aren't really what make's the game a clone, imho.
anyway, H:L failed hard. Too bad really, the setting (story, fantasy) was great.
bak to the topic, TQ own's all these games, np np
Renevent
01-20-2010, 03:16 PM
I dunno, I think mechanics are pretty much what defines games and puts them in their respective genre's (for the most part).
But yeah, back to topic, it doesn't really matter.
We both agree TQ is the best thing since sliced bread, and that's all that counts :P
On a side note looks like these forums are starting to get a lot more busy...I really hope this site/game really get's cooking and grows a nice community.
Warning, ego statement:
the forums are lively since I joined. Agreed? -.^
Malpheas
01-20-2010, 06:55 PM
No, no. Pretty much since Scryer started up.
Renevent
01-20-2010, 06:55 PM
I don't know if it has anything to do with you at all, but I will say it seems like the forums doubled or tripled in activity today alone...and the number of people joined really took off as well.
yerkyerk
01-20-2010, 06:59 PM
I'm guessing it had to do with Venn's newsletter; there's a lot of old TQ veterans who still read those; and naturally, they're interested in such a project.
deimos
01-20-2010, 06:59 PM
I noticed the same thing. Around ~30 new members today? I joined earlier and got #76, now there's over 100. That's good. :)
Actually i think Venn's newsletter is exactly what dragged me here...
Renevent
01-20-2010, 07:04 PM
Well, whoever is responsible good deal...just glad more people are being brought in regardless :D
Hmm... I didn't get any newsletters in months (changed email)
I heard about these forums (actually, the official site for GD) on the tq.net/forums.
Malpheas
01-20-2010, 07:09 PM
Any way of finding out where you are in the "joined up"?
Renevent
01-20-2010, 07:12 PM
Any way of finding out where you are in the "joined up"?
You can search all members and just sort on join date ascending.
Malpheas
01-20-2010, 09:08 PM
Also: that would make me 27th in line. Bollocks; lol, for such a fleeting admiration.
Mines51
01-20-2010, 09:26 PM
Tough choice for me, I like TQ, but i also liked the party elements of Dungeon Siege since i played with a whole party of friends.
AXidenT
01-21-2010, 08:07 AM
TQ. No, I'm not just saying that because of the site I'm on. :p
Llama8
01-21-2010, 06:41 PM
I preferred Sacred (big surprise), with TQ & HGL following (for different reasons). SP doesn't really do much for me so Torchlight was nice but didn't last long.
One of the downsides of TQ for me was the almost complete lack of exploration, it didn't feel like I was in Ancient Greece/Egypt/Asia because it almost felt like I was on rails, though the art was very good & did make me feel like I was in Ancient Greece/Egypt/Asia.
Dobster
01-21-2010, 06:46 PM
I'd have to say TQ. Sacred is my fave but it's not a true Diablo clone, it's to open ended and had it's own ways of doing things:)
k4llu5
01-22-2010, 12:58 PM
Makes for a nice welcoming, me thinks...
jake21
01-23-2010, 03:05 PM
This is a tough question. I said Divine Divinity; though in all honesty I spent many more hours playing TQ. The thing is that I think DD was the better game with regards to character development and story line/quest system. However the graphics were a bit of an annoyance because they were just poor enough they interfered with actual play. I would sort of like a DD game with TQ graphics. The one thing that really annoyed me with TQ was the size of the off line storage (sharing items between characters and collecting tokens was a pain because space was so limited; and I really saw no reason for such a limit).
Anyways I liked TQ and will certainly give GD a shot when it is available but I think DD had more depth.
I should have mentioned I didn't much like FATE/Torchlight. As simple as TQ was those games were just plain boring. I played through torchlight in a weekend and called it quits due to boredom. I never played sacred so can't comment there but I know it was very popular in germany. DS/DS2 had potential but while they had pretty graphics and more complete stories than torchlight they were duller than TQ. I.,e I played them through once and called it quits. I though that DS2 engine had a lot of potential but the developer had been 'dumbing' things down since he did TA. His last game ?space hack? was the worse of the bunch following the path of 'dumbing' things down to an extreme. HL was silly. Silverfall was panned but I'll probalby play it one day (I did the demo and thought it had a lot of potential).
Roros
01-23-2010, 03:36 PM
While I had a ton of fun with TQ and played through it multiple times with my friends, I think I have to say Dungeon Siege 2. What tips me over are the special abilities, which are incredibly powerful but you only have one active at a time. It might sound simplified, but it works really well when playing with others and you get some synergies going. One we often used was our healer summoning a gravitational stone to pull all the mobs in the area into a point, and our warrior or archer setting off an aoe on them.
Something I also liked in the expansion in an "all arpg's should have this" kinda way, was that every quest dialogue had a "just get to the point and shut up" option on every page. I'm just not the kinda guy who reads these things, and am more likely to click the "next" button until an "ok" or "accept" one shows up. I think this goes for a lot of players, especially when in a coop game or additional playthroughs.
shawnmck
01-26-2010, 12:23 AM
Well of course TQ is the #1 choice (by a mile).
Sacred 1 was really good, but I really hated the way enemies re-spawned so much.
I could not stand Sacred 2.
Torchlight is also really good, but I haven't gotten very far into it. My only complaint thus far is that there is too much lighting effects going on with all kinds of color that make me lose the sword icon. It just gets a little confusing.
Didn't really care much for FATE. It had its moments, but it seemed like one boring dungeon after the next. I got bored with it quickly.
Hellgate: London was nice for a while, but it got way too repetitive fast. Enemies & Environments were repeated way too often. Great concept though, just flawed in execution.
I got Divine Divinity way after it's release, so it seemed so dated to me.
Didn't care for Dungeon Siege 2 (don't like the party aspect, nor the bad teleport function).
I am also surprised that no-one has mentioned....
Loki (heroes of mythology)
&
Legend: hand of god
both were decent, but had plenty of bad design choices. Some good too, but outweighed by bad.
Still, they arent horrible either, if anyone wants to give em a try. Just don't expect anything as great or epic as Titan Quest.
;)
The Old Farmer
01-26-2010, 04:55 AM
Crap I game TOO much as I have played every thing on the list but NOX. I tend to play these type of games in a LAN setting with a couple of buddies & my wife, and TQ and DS 1 & 2 were quite popular. Lately we have done Sacred 2, and Borderlands. We are always looking for the next game to chew through as a group.
I think TQ was the most popular of our LAN games though.
heron
01-26-2010, 05:47 AM
You know what would be sweet? If we can use the diablo 2 engine to re-create titan quest! sprites!! I would so buy it!
MadWasp
01-26-2010, 07:46 AM
LOKI's 3D character modelling was great!
The barbarian and egyptian warriors were cool.
And barbarian spiked power gauntlet....hmm...tasty.
Well of course TQ is the #1 choice (by a mile).
Sacred 1 was really good, but I really hated the way enemies re-spawned so much.
I could not stand Sacred 2.
Torchlight is also really good, but I haven't gotten very far into it. My only complaint thus far is that there is too much lighting effects going on with all kinds of color that make me lose the sword icon. It just gets a little confusing.
Didn't really care much for FATE. It had its moments, but it seemed like one boring dungeon after the next. I got bored with it quickly.
Hellgate: London was nice for a while, but it got way too repetitive fast. Enemies & Environments were repeated way too often. Great concept though, just flawed in execution.
I got Divine Divinity way after it's release, so it seemed so dated to me.
Didn't care for Dungeon Siege 2 (don't like the party aspect, nor the bad teleport function).
I am also surprised that no-one has mentioned....
Loki (heroes of mythology)
&
Legend: hand of god
both were decent, but had plenty of bad design choices. Some good too, but outweighed by bad.
Still, they arent horrible either, if anyone wants to give em a try. Just don't expect anything as great or epic as Titan Quest.
;)
Renevent
01-26-2010, 05:41 PM
Well of course TQ is the #1 choice (by a mile).
Sacred 1 was really good, but I really hated the way enemies re-spawned so much.
I could not stand Sacred 2.
Torchlight is also really good, but I haven't gotten very far into it. My only complaint thus far is that there is too much lighting effects going on with all kinds of color that make me lose the sword icon. It just gets a little confusing.
Didn't really care much for FATE. It had its moments, but it seemed like one boring dungeon after the next. I got bored with it quickly.
Hellgate: London was nice for a while, but it got way too repetitive fast. Enemies & Environments were repeated way too often. Great concept though, just flawed in execution.
I got Divine Divinity way after it's release, so it seemed so dated to me.
Didn't care for Dungeon Siege 2 (don't like the party aspect, nor the bad teleport function).
I am also surprised that no-one has mentioned....
Loki (heroes of mythology)
&
Legend: hand of god
both were decent, but had plenty of bad design choices. Some good too, but outweighed by bad.
Still, they arent horrible either, if anyone wants to give em a try. Just don't expect anything as great or epic as Titan Quest.
;)
I thought Loki was pretty terrible. It starts out nice, but looses steam real quick with it's flaws. Only played the demo for Legend, but found it lacking. It actually seems pretty by the numbers but for whatever reason simply didn't draw me in.
Another one is Silverfall, which I actually completed. Ok game, I'd say mediocre but not bad.
heron
01-26-2010, 08:04 PM
Loki was a pretty good game but the engine was not optimized for performance.
MadWasp
01-26-2010, 09:14 PM
I liked only 3d modells/modell animations in LOKI, especially in player characters. +mediocrate music so far so good. Aegypt one was cool tough.
Maps, inventory system/loot drops was/were a ton of pain bad...(Every other part except 3d modells....) Negative...
Adidasimus
01-26-2010, 10:12 PM
I never understood why anybody calls an rpg game a Diablo clone?
Is anybody calling an fps game a Half-Life clone or Doom clone? I don't think so!!!
I simply don't get it! Why?:mad:
I think that's an insult for (or "to") the game developers.
There is a lot of fps games (UE3 shit like Legendary, Turok, BlackSite: Area 51, Damnation, Unreal Tournament 3, Dark Void should I move on?) which all look the same. They are truly clone games.
yerkyerk
01-26-2010, 10:28 PM
I never understood why anybody calls an rpg game a Diablo clone?
Nobody does that; they're calling RPG games with very specific aspects Diablo clones.
The realtime, skill-based, loot-driven, hack'n slash games with little emphasis on storyline.
Because it's so specific and Diablo inspired so many games, they're called Diablo clones. It might be a bit insulting, I agree. But at least it's pretty clear what you mean if you say 'Diabloclone', whereas action RPG doesn't quite cut it.
But if you have a better suggestion for that very specific subgenre, I'm all ears..
shawnmck
01-26-2010, 10:29 PM
I never understood why anybody calls an rpg game a Diablo clone?
Is anybody calling an fps game a Half-Life clone or Doom clone? I don't think so!!!
I simply don't get it! Why?:mad:
For quite a long time many FPS games were called "Doom clones". Of course they hardly do anymore, but I personally believe it's because the genre has become such a norm now. Whereas ARPG's are still a niche market that is much smaller. The FPS genre dwarfs the ARPG genre. So comparisons are going to go back to the grand-daddy of them all (Diablo).
But I've played a lot of FPS games, & for a while many of them were compared to Doom.
I also think it has something to do with the way FPS shooters are no longer about one long corridor after another, but include big open ended areas, or maybe a vehicle segment, or something else that has made the distinction between games like Doom.
Or maybe it's simply racism, cause they don't like ARPG's, and so they have to put them down at all costs. :/
You see what you've started ? !
yerkyerk
01-26-2010, 10:30 PM
You mean Wolfenstein..
Anyway, a lot of them probably used the same engine as well..
Malpheas
01-27-2010, 08:01 PM
You mean Wolfenstein..
You mean Wolfenstein 3D (and later on the SPEAR OF DESTINY ooooOOOOOooo).
Diablo was just a graphical nethack / rogue clone with graphics, anyhow (with a story!).
I jest, I just though it funny to point out, yerk.
yerkyerk
01-27-2010, 09:07 PM
Yeah, that was nitpicking :)
Though Diablo is in many ways a Roguelike. Main difference concerning gameplay being that it's real-time.
opaser
01-28-2010, 09:25 PM
indeed TQ...and Torchlight ummm i think they took too many features from Fate(Charm,Offensive and Defensive mastery) and didnt worked them out well its like nice too have but around higher levels complely useless(at least most of those skills)
So think Diablo>Titan Quest>Fate>Torchlight
Renevent
02-02-2010, 05:57 PM
You guys have a traitor in your midst...
Renevent
02-04-2010, 05:27 PM
Sorry for double post...but we got a heads up with TQ vs TL on a non affiliated site (less bias)...should be interesting :p
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27174224&tag=topics;title
Roros
02-04-2010, 07:25 PM
I feel that coop and singleplayer arpg's hardly even compare. I expect completely different things from them.
I want fun classes and combat for coop, but a stronger narrative and characters (writing wise) for singleplayer. While I understand why torchlight has no multiplayer, it still made me kinda go "well, what's the point in even making it then?.." a bit.
yerkyerk
02-04-2010, 08:02 PM
Yes, I had that too with Torchlight. Quite strange, as I hardly ever played multiplayer in TQ (due to the open servers). But with the low price and all, it'd be fun to plow through the game with a friend.
TL does feel incomplete without multiplayer; I find not having multiplayer for TL even stranger, because they're planning to make an MMORPG out of it...
shawnmck
02-04-2010, 09:49 PM
I will NOT be buying the MMO version of Torchlight.
I personally just don't like MMO's.
Malpheas
02-04-2010, 10:01 PM
If it's anything like Mythos, it was OK. Still an ARPG but instanced and was actually pretty decent.
Ironpunta
02-05-2010, 10:58 AM
After TQ+IT i played all the ARPG and this is my personal classification:
1) Titan Quest +IT
2) Silverfall earth awakening
3) Torchlight
4) Loki
5) Space Siege
Starkrun
02-15-2010, 06:43 PM
Best straight diablo style Clones.. only 3 come to mind..
1: Hellgate: London, It was truly ranodm gen from the weapons to the levels.
2: Silverfall, the story the world it felt like diablo but in 3D
3: Mythos, the dungeons the world and items again like Diablo but 3D
Diablo was random gen, TQ was static with random loot and somewhat random monsters. Hellgate gave everyone what they wanted randomization and recognizable areas based off a central hub like D2 did. Diablo to me is
A: Distinct different areas that are randomly generated.
B: Random loot and random encounters in the worldscape.
C: Story driven events and quests that make sense.
D: Gameplay that keeps me interested past 2 play troughs
E: Classes and skills that have synergy to each other, making many different valid combination.
F: multiple increasing difficulty a crossed 3 or more levels, that give unique monsters and loot that is difficulty level dependent. Also special encounters and bosses, minibosses per each diffectuly change.
Oh and if were talking Diablo 1 then there is no question
Torchlight, beyond a shadow of a doubt its Torchlight with its singular town aspect and dungeon that gradually changes. It also have a defined end to the dungeon and final boss... the Bonus endless dungeon is just for fun and excitement ^_^
Titans Quest had more in common with Dungeon Siege since the entire game was long, and nothing but a static world scape with story driven quests and events. Which is not a bad thing at all, but it limits the amount of time per year you can play the game before your burnt out on seeing the same thing every time.
alexei
02-18-2010, 10:31 AM
Check out this ongoing discussion about D3 vs TQ :)
http://forums.anandtech.com/showthread.php?p=29332682
And this amusing question :) : TQ gold for $5, should I take it or shouldn't I?
http://www.hardforum.com/showthread.php?p=1035282126
Starkrun
02-18-2010, 12:30 PM
get the Boxed version, it feels better to hold your investment... to feel the plastic and smell the paper... to enjoy the rapturous delight in reading the manual... :rolleyes:
But really snag it off Half.com there good people and always cheep they currently have a Factory Sealed TQ Gold for $7.99 (http://product.half.ebay.com/Titan-Quest-Gold-PC-Games-2007_W0QQtgZinfoQQprZ63163758)
Prosoro
02-18-2010, 05:09 PM
Titan Quest Legacy FTW!
digitalforce
02-18-2010, 07:32 PM
So far, I'd have to vote TQ+IT and that isn't just because of this site :) It really is fantastic. I am in the City of Lost Souls in my first play through of IT and I am LOVING this game.
Was Silverfall and it's expansion really that good? The demo was horrid at best (Buggy, bad controls, unpolished) -- Also, I am interested to hear more about Divine Divinity and anything I might have missed...
Malpheas
02-18-2010, 08:42 PM
Divine Divinity was OK. But the sharp isometric view in the first one drove me away. DD:II I never played and I've heard good and bad things about DD: Ergo Draconis (or whatever).
digitalforce
02-19-2010, 12:19 AM
Guess I better finish Diablo II: LoD before anything else... ;) Anyone else have any other details on Silverfall?
Starkrun
02-21-2010, 01:47 AM
I talked about it earlier in the post... its pretty grphic intensive and it plays almost like a Iso3D diablo. Here is a quick and dirty type up on Wiki (http://en.wikipedia.org/wiki/Silverfall)
Original Trailer (http://www.youtube.com/watch?v=kSsze60jGFY)
Quick gameplay, wow this looks like TQ here lol (http://www.youtube.com/watch?v=pX2WGfMkz9A)
digitalforce
02-21-2010, 02:45 AM
I talked about it earlier in the post... its pretty grphic intensive and it plays almost like a Iso3D diablo. Here is a quick and dirty type up on Wiki (http://en.wikipedia.org/wiki/Silverfall)
Original Trailer (http://www.youtube.com/watch?v=kSsze60jGFY)
Quick gameplay, wow this looks like TQ here lol (http://www.youtube.com/watch?v=pX2WGfMkz9A)
Sweet! It is on sale for cheap (Silverfall + Expansion) for $25 USD. Just wondering if it was even worth it.. There was a patch but nothing else since then. The community is almost non-existent.
Starkrun
02-21-2010, 01:16 PM
there is a Merchant mod, and a mod to change the GUI into Sarced style, beyond that after the 1.17 patch it dissapeared... the exspansion is standalone, and the better product but both are great.
I re-installed last night. Almost 9gigs of data for the original, and she still looks sexy.
If your into modding at all the 1.17 editor is very well put together and for someone failure with making mods it shouldn't be to hard. I mainly play in database files tweaking game mechanics to my liking.
digitalforce
02-21-2010, 03:39 PM
Maybe I'll just purchase the stand alone expansion off of Steam. I have been spoiled with really polished games as of late (TQ + IT, Uncharted 2) so diving back into unpolished really hurts ;)
PureKnickers
03-02-2010, 07:22 AM
Some interesting points about the ups and downs about a lot of the games in here.
I voted for the DS series. When DS1 first came out I really enjoyed the features they added to the ARPG formula: party based, use it to build it skill system, purdy grafix and a sweet variety of items and spells. It had its' issues, notably poor pacing and a lack of refinement in the use it to build it stat system. DS2 then did a great job of fixing DS1's issues, but at the same time dropped or impeded on the best stuff from DS1. It also suffered from an unresolved identity crisis of whether it wanted to be a party based ARPG or a single character ARPG. Measued at the time of release, DS1 was the best ARPG IMHO. (EDIT: The staff animation in DS1 and the dual wield animation in DS2 also give this series some major oomph...seriously. (The GPG animation team also did a wicked job on Demigod))
That being said, TQ is definately right behind. I picked it up after most of the kinks were worked out. The amount of refinement to the base ARPG formula packed in with the variety of quality items, skills and environments blew me away.
TL is okay. My biggest gripe is that character progression isn't interesting.
Sacred was fun, but suffered from some repetition issues and inventory management nightmares.
Geotarrr
03-02-2010, 11:43 AM
TQ:IT is the best game, in my point-of-view, preserving all the good ideas from Diablo 2, enhancing them and adding alot more on-top of them. Although Torchlight, Dungeon Siege Series, Sacred, Divine Divinity, Nox are also very good games. Especially Torchlight reminds me more of Diablo 1.
ED: TQ:IT is not only the best Diablo-like games for me, it is also one of my favorite games at all. And I have no doubt that Grim Dawn will become one of my favorite games too.
MadWasp
03-02-2010, 10:20 PM
TQ:IT is the best arpg nowadays. None of other rivals reach its high quality. The variety and replayabiltiy aspects are unbelievable. King among ARPGs.
Attacking skellies are so beautiful...:) the H&S feelin' so cool.
My all time favorite game is: TQ:IT....and just Grim Dawn(and expansions) will beat it when it comes...
I really humbe you dear devs! You are demigods in my eyes...:D
MadWasp
03-02-2010, 10:50 PM
Torchlight is just a dead simple FATE 3. Travis Baldree (sorry if i wrote his name wrong way)worked on both project and Both of them are the very same. Torchlight gives more possibility but not too much.
-Player Character advancement is very weak
-Inventory is lazy (one cell for all kind of equipment )
-Too much item identify system is boring
-skills look and function the same (stomp like).
Torchlight is Fate in 2009. (Up to date Fate. low budget, nothing really new...)
Somebody said
Diablo I is similiar to Torchlight. It's wrong. Diablo I deeply detailed, and new in all aspects, and gave new base (real fundament of PC arpg) in 1995. Father of a new style of gaming.
Torchlight is an ARPG rush, a modern well skinned FATE. Don't try to compare them they ar not in the same weight.
zidders
03-03-2010, 12:33 AM
Torchlight was what it was....a very well made if not grand in scope indie game. It was a company formed by a team of folks who had been working on a game that was a bit grander in scope (Mythos) and which had a much deeper and richer enviornment, with much more in depth gameplay, which unfortunately got taken away from them. It was their way of picking themselves up by their bootstraps and getting a game out as a way of trying to make up for the loss of all the hard work they had put into their other game.
It was excellent for what it was. Sure, it built on some of what they'd already done before, but it wasn't meant to be anything more than what it was...an indie game. The devs over at Runic put a lot of their love for the genre into it, and have shown a lot of support for the game (as far as bugfixes and stuff) and a TON of appreciation towards those who bought the game and gave it praise. For $20, I can think of a lot worse games i've gotten that I never played beyond completion. I still pick up Torchlight now and then. The modding community, while small, is impressive as far as what they've managed to come up with, and has helped extend it's playability.
Also, there's some rumors that there is more to come in the future, as far as the single player game, and i'm looking forward to the MMO.
Sure, it didn't do anything NEW, but compared to a lot of action/rpg's out there, it certainly doesn't hurt that it's added one of the better games in the genre to have come along.
Steerpike
03-05-2010, 10:45 PM
I voted Torchlight. It is the clone par excellence of Diablo. In terms of enjoyment, it's a toss up between TQ: IM (I hated it before the expansion - though I don't know why) and (I'll dare to say it) the Sacred series.
An7hraX
03-11-2010, 03:54 AM
Curious to see what people think the best "Diablo Clone" to date is.
I wish there was more than 10 poll option availible...tons of other games like Loki, Silverfall, Space Hack, ect...but I guess this will have to do :D
Well you could have added those but you listed games like HG:London and NOX, Nox was a hell of a lot of fun but I'm pretty sure it came out before D2 and it really isn't an ARPG.
Putting HG:L there was just a joke, and the people who voted for it are stand up comedians.
Now that I think about it this poll is really bad, you forgot titles like Neverwinter Nights and Guild wars, I was never a fan of GW but it certainly is a better poll option than HGL.
Renevent
03-11-2010, 12:45 PM
Well you could have added those but you listed games like HG:London and NOX, Nox was a hell of a lot of fun but I'm pretty sure it came out before D2 and it really isn't an ARPG.
Putting HG:L there was just a joke, and the people who voted for it are stand up comedians.
Now that I think about it this poll is really bad, you forgot titles like Neverwinter Nights and Guild wars, I was never a fan of GW but it certainly is a better poll option than HGL.
HG:L was definitely a D2 clone...it was supposed to be an almost "spiritual successor" to D2. The fact you hated it is absolutely 100% meaningless, as many people actually liked it despite it's flaws.
Regarding Nox, it has a lot of similarities, and LOTS of people enjoyed it and considered it in the same genre as Diablo (the original, which also came later).
Now to your suggestions...just dumb. Neverwinter Nights is a party based more traditional type RPG. It's definitely similar but the core mechanics of the game lean towards more D&D and traditional rather then what most people would consider a "Diablo Clone".
And Guild Wars? For someone who seems to want to be very strict about what a Diablo clone is I gotta ask...are you kidding?
ASYLUM101
03-11-2010, 12:50 PM
Heh, I don't see how HGL isn't a D2 clone ... GW is far from being a clone, and NWN is like renevent said, different RPG type altogether. Not much clicking involved, just one click and then a waiting period haha.
An7hraX
03-11-2010, 07:49 PM
HG:L was definitely a D2 clone...it was supposed to be an almost "spiritual successor" to D2. The fact you hated it is absolutely 100% meaningless, as many people actually liked it despite it's flaws.
Regarding Nox, it has a lot of similarities, and LOTS of people enjoyed it and considered it in the same genre as Diablo (the original, which also came later).
Now to your suggestions...just dumb. Neverwinter Nights is a party based more traditional type RPG. It's definitely similar but the core mechanics of the game lean towards more D&D and traditional rather then what most people would consider a "Diablo Clone".
And Guild Wars? For someone who seems to want to be very strict about what a Diablo clone is I gotta ask...are you kidding?
First of all you never defined guidelines as to what is a diablo clone. So the people who reply here are left with their own interpretation, I can see you interpret a Diablo clone to:
Have hordes of monsters to kill
Re-running the same game with harder difficulties upon completion
Be an ARPG
That seems to be it, to me a dclone would have:
Simple to learn, hard to master gameplay
Enjoyability at least half as good as Diablo, meaning it has to be recognised as a good game
Must have diablo style multiplayer
Must not have monthly fees
Well you seem to be listing games within the genre, not diablo clones.
HGL is by no means a diablo clone, it was only marketed as "From the makers of Diablo", and it was whether you like it or not a huge bomb, considering a year after the release the crappy multiplayer (if I recall the PVP was on a subscription basis), got shut down, so anyone who would look at the poll and be gullible enough to buy that game will be hugely disappointed.
First of all Nox can never be a clone since as I suspected it came out before D2. Therefore it can't possibly be called a clone.
I agree that NWN does have a d'n'd feel to it, however it's not too far from the genre, same goes for GW.
Renevent
03-11-2010, 08:07 PM
Your definitions are your own, and frankly I think 3 out 4 of them make absolutely no sense.
OneEyeRed
03-25-2010, 11:30 PM
In my opinion, nothing has come close to competing with the Diablo series like TQ did. So many games have tried to copy or emulate the Diablo action/rpg avenue with crappy results. And yes, I still play TQ regularly.
While Torchlight is a great buy for twenty bucks, its nothing more than another Fate romp in a different atmosphere. When I can I still play TQ:Im, it makes no sense for me to play TL.
Kilwala
04-01-2010, 07:26 AM
Certainly TQ. And I'm not just saying that to be nice. Great loot, and the deepest class/skill system ever. That's what really makes it stand apart.
gusbus
04-11-2010, 10:58 PM
I'd say Titan Quest + Immortal Throne because of all the good variety. Dungeon Siege as a close second, I played that game through I think twice, but I've been away from Dungeon Siege for a while.
sevrun
05-20-2010, 02:15 AM
Have to say I'm surprised anyone remembered Throne of Darkness. Had a lotta potential, was a real shame it didn't really hold up. Tough choice between the Sacred series, TQ, and Divine Divinity for a number of reasons though.
All in all, thanks for the jaunt down memory lane. Now I gotta go see if I can find some of those old relics and see if they work :p
Furycat
05-20-2010, 03:32 PM
TQ was my obvious choice - not simply because of the site we are on, but because it was the only game that:
- was deep enough to entertain me without getting too far up its own bum (ala Sacred 2)
- big enough and long enough to last me a while without feeling too padded (ala Sacred 1)
- allowed me to boss farm and with an addon share/bank items like the obsessive packrat I am (unlike Hellfail Longodawful)
- had nice boss encounters (but I want more! and more phases! and different attacks! and bigger act bosses!)
- was well varied in terms of fights, enviroments and pace
- had a nice and clean graphical style.
Torchlight was a firm second place due to its amazing soundtrack, fun design and AWESOME innovation (random boss portals? yes please! amazing endgame too!). It was overly simple mechanically (dont stand in fire) but seemed to get the feel and fun of ARPGs just right.
Sacred and Siege can both go D in their respective F's.
Haven't played DD, but will get around to it.
Jorlen
05-20-2010, 04:57 PM
I chose TQ + IT because it's easily my most played Diablo clone ever.
Din's Curse is dangerously close to dethroning it for me though, even though the graphics are obviously not even close to being in the same league. The gameplay more than makes up for it IMO.
Drogirant
05-23-2010, 01:59 PM
Why did you include TQ in the list when we know all of us are here because we love it and more so the devs who made it
MadWasp
05-23-2010, 05:42 PM
Why did you include TQ in the list when we know all of us are here because we love it and more so the devs who made it
Sometimes we have to show our love.
Renevent
05-23-2010, 07:01 PM
Well just because we all enjoyed TQ doesn't mean all of us consider it the best Diablo clone.
Batman
05-25-2010, 05:51 AM
The question was "Best Diablo Clone", not "Best Diablo II Clone", so I voted for Nox. The only vote it's got, which I find surpising.
I played the crud out of it when it was released. I enjoyed the storyline, the videos, the gameplay, the skill system, the loot and the great use of pets and traps and I replayed it for well over year. Definately one of the best games of the time in it's genre.
It's just a shame that I can't get it to run modern systems, otherwide I would STILL be playing it.
alexei
05-25-2010, 09:55 AM
I played Nox last year. Don't know modern systems you talk but I played it on either Pentium 4 with XP or Core 2 Duo with Win 7. Can't remember which pc I used to played it.
About best Diablo 1 clone, I say Dungeon Siege 1.
Renevent
05-25-2010, 12:17 PM
The question was "Best Diablo Clone", not "Best Diablo II Clone", so I voted for Nox. The only vote it's got, which I find surpising.
I played the crud out of it when it was released. I enjoyed the storyline, the videos, the gameplay, the skill system, the loot and the great use of pets and traps and I replayed it for well over year. Definately one of the best games of the time in it's genre.
It's just a shame that I can't get it to run modern systems, otherwide I would STILL be playing it.
"Diablo clone" is just a common name for games in this genre...don't take it so literally :D
I put Nox in the list though because over the years I have seen it get lots of praise, but for me personally I never thought it was that great. Almost seemed more like an action adventure game than what I expected. Was ok though, not terrible or anything.
Silversaint
05-27-2010, 03:14 PM
I'll go for TQ and Touchlight! :D
Malpheas
05-27-2010, 04:36 PM
touchwhat?
I still dig Champions of Norrath, for PS2. IMO, the best Diablo style clone out there (aside TQ ofc).
Because, man oh man, was the gameplay fantastic.
ASYLUM101
05-27-2010, 04:39 PM
touchwhat?
I still dig Champions of Norrath, for PS2. IMO, the best Diablo style clone out there (aside TQ ofc).
Because, man oh man, was the gameplay fantastic.
I wish I could still play that... but my PS2 is broked and my PS3 is a stupid POS that won't play PS2 games... :furious:
Roland
05-27-2010, 11:13 PM
Would have to say TQ as well!
Fast paced, random loot driven hack & slash at it's best :)
But I have to mention (since it's on the list) that I'm really enjoying my return/re-visit of Hellgate:London modded with the Revival SP Mod
http://www.hellgateaus.net/forum/viewtopic.php?f=77&t=991
Still hate all the crazy/goofy dialog/quest lines they threw in there, but I ignore it the best I can and stick to the gameplay and the loot and character development.
So far it's working ;)
My new Blademaster just hit lvl 16!
Sasquatch
05-27-2010, 11:55 PM
Eh... TQ all ze way, and let's hope grim dawn soon ;P
but eh... I got to play torchlight, one of the most hyped games ever... overhyped even, so many flaws that keep adding up... and when you notice, you have a giant steaming pile of annoyance in your living room D:
harlequ1n
05-28-2010, 03:43 PM
I'll be in the minority here... but:
1. Divine Divinity
2. TQ+IT
3. Torchlight
4. Sacred
5. Nox
Vifarc
05-31-2010, 08:28 AM
1. For now I play more to Hellgate than TQ, thank to Hg Revival:
http://www.hellgateaus.net/forum/viewtopic.php?f=4&t=1568
(you may need to register to see the fanpatch files)
2. Second is TQ+IT (hail the fanpatch modders!)
3. Silverfall + Earth Awakening (SF was very bad, but its extension did a really good game!). That's sad the Monte-Cristo devs company just no longer exist.
4. Dungeon Siege 2 (even that's not very better than the 1st DS)
Ergonpandilus
06-01-2010, 11:39 AM
TQ all the way, but Nox is a really nice game too. Torchlight/Fate was fun for a moment, but too casual and simple, more like playing Tetris really.
I've also played Sacred 2, which I enjoyed for a sometime because the nice graphics and character build system.
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.