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  1. Movement and action of the Characters
  2. Site suggestions
  3. Charge-up skills
  4. Armoury
  5. "Infinite Loot!" from TQ.net forums by YerkYerk
  6. weapon question
  7. Increased ability to modify items
  8. Immersion
  9. Few suggestions I like to see in these types of games
  10. Crafting jobs / crafted items
  11. Greetings and a little idea
  12. Max players in multi game
  13. Item Seed
  14. An Introduction to a Fun game.
  15. Trash Drops are Unnecessary, My Suggestion.
  16. Town Portals, the Mini-Stop, Health Orbs, and More.
  17. Inventory & Interface
  18. Mouse Buttons
  19. Will boss encounter be as epic as the ones in TQ?
  20. should we enable signatures?
  21. Forum Ranks
  22. Localization
  23. Random or handmade world?
  24. Character Skins
  25. Skeleton Genocide
  26. Advanced Graphics on Player Skills
  27. More stats for pets, please!
  28. Quests
  29. drop rates
  30. Legendary Weapons
  31. Loot Dropping In MP
  32. More lively world, fights, quests...
  33. Immediate pick-ups
  34. I hope the investment model works.
  35. Battle suggestions...
  36. Skills, Abilities, and Busy Work. No Wasted Development.
  37. Skill Trees and True Customization Versus Bloat
  38. Pet Visual Progression
  39. Early-on game 'hooks' and a sense of purpose.
  40. Skills and basic controls
  41. Idea: Multiplayer-Skills
  42. The crowd and standing out from it.
  43. Auto-Stats, Gear, and Customization.
  44. knockback animations
  45. steam punk materials
  46. Would it be possible to work puzzles into the game
  47. 3d glasses for GD!
  48. Battle Mechanics (What do you want to see?)
  49. Achievements!
  50. Day/Night Cycle
  51. Item Color: What would it be?
  52. Lvling up at Online
  53. About the Game Flow of TQ; how it might be improved in GD
  54. Proficiency System ideas
  55. Gold drops
  56. Individual Loot
  57. Physics = Destructibles?
  58. Preferences and sliders/toggles
  59. Gear and Looks vs. stats
  60. relic shards and monster charms
  61. Site for info on the game
  62. Volunteer for 3d modeling
  63. Secure servers & monthly fees
  64. Minions using equipment
  65. Alternative storylines
  66. Blood and Its Color
  67. User interface and unit frames
  68. Loot visible on the floor at all times?
  69. how much would u need too make game???
  70. Do you like Health/ Mana Potions?
  71. Item selection and description
  72. Auras, Their Visibility and Possible Visuals
  73. Changeable Game Main Menu
  74. Collision detection
  75. Ideas and Feedback so far
  76. In-game ads, is it possible?
  77. Shrine: Ideas for the change
  78. Mastery idea; Channel
  79. Dialogues
  80. Mastery Idea; Mad Scientist
  81. The blacksmith
  82. Boss Fights
  83. Multiplayer madness!
  84. Skill Idea: Telekinesis (or something...)
  85. Ensoul the monsters
  86. Mini-map
  87. Drops in Co-op
  88. Game Length
  89. Single to Multiplayer Without Restart
  90. Character Screen - Please carry over one function from Titan Quest!
  91. Do You Prefer Quantity or Quality With Your ARPG?
  92. Skill idea: Breaking Point
  93. Gameplay
  94. attack/armour table
  95. Prominent Sound Effects, How Important Are They?
  96. Site related (old) idea: rep
  97. Ladder
  98. Reloading
  99. Crosslines gone astray
  100. Larger Mouse Cursor
  101. Enemy, Pet and Guest icons
  102. Game Lobby for Secure Server
  103. [Multiplayer] Survival/Defence Gamemode
  104. Uber uniques !
  105. Deeper combat
  106. Tab swapping multiple RMB skills.
  107. Inventory management
  108. WASD Movement
  109. Enchanting Uniques
  110. Character creation. How?
  111. Character (not class based) Stances
  112. Traps and Environmental Ideas for your viewing pleasure
  113. Crowd Control?
  114. Detailed bows please! BOWSTRING NEEDED! Rangers here
  115. Robes and dresses
  116. Stage quests and remove these obnoxious quest icons
  117. Inventory (UI) Sneek peek
  118. Tombs?
  119. -%recharge
  120. Collect blueprints, salvage components, craft items
  121. Request: No Turtles Please
  122. Item mods and variability
  123. Farming and random quests
  124. Destructable environment
  125. Epilogue
  126. Loot, chests, bone piles, physics.
  127. Clock, Maps, and Media players...
  128. Moddability:
  129. Pet Healing
  130. Grim Dawn engine possibility?
  131. [Essay] Titan Quest: Reflections of an ARPG Critic
  132. Accessorizing?
  133. Healer's Need for Quick Health Bar Status
  134. AI - Behaviour patterns
  135. Elemental damage - something more than just another number?
  136. Faster Leveling/Progression
  137. Unlinearity in Recharge / Resistance mechanics.
  138. Direction of attack
  139. Deal makers and breakers
  140. Severance: Blade of Darkness
  141. Grim Dawn, please make it ONE game!
  142. Exciting co-op battle mechanics
  143. Resource file contents
  144. Character-Screen DPS
  145. Knock down
  146. keybinding control
  147. Extended Player Specified Loot Filter
  148. PvP (dueling)?
  149. TQ's Best Asset == Re-playabilty
  150. Can we "Jump?"
  151. Item mods
  152. Monster placement & idle behaviour
  153. Creatures Using the Environment
  154. Buff tooltips
  155. Woman character
  156. Unique, Champion, Random Bosses, etc.
  157. Resources (money and potions, items, equipment in shops)
  158. Stuff to Complain About!
  159. Advanced modding - DLL's
  160. Dual-class
  161. Skill Idea: Mimic Mastery
  162. Grim Dawn on mobile platforms?
  163. WoW/D2 style part loot options
  164. Crafting, Health Management and Potion Making
  165. Grim Sex Appeal!
  166. Summons, "pets". Something more substantial than just meatshields?
  167. Waitin' for 1st real gameplay video :)
  168. In-game microphone settings
  169. Sword and gun!
  170. monster spawn on load or respawn with timer?
  171. Remove quickswapping?
  172. Weapon Ideas, Dual Wielding, and Weapon Types.
  173. Shrines?
  174. Shrine Alternative?
  175. Humble waitin' 4 Alpha Project
  176. Coop handies
  177. Power-Up Orbs, And Other Stuff
  178. Fix the annoying "TQ Vault"
  179. Wonderful Weekend Videos
  180. Relics/socket items that improve with use
  181. Think about including random quests
  182. Flying creatures should be able to fly!
  183. Make dialogs more "rpg" oriented
  184. Standard mobs carrying nice gear should be more challenging
  185. TQ Eronian Filds
  186. These changes would really save my GD-experience!
  187. GD with built-in VOIP?!
  188. Human enemies
  189. Share info about file formats?
  190. Concept Arts
  191. Bloodstains
  192. Thoughts from TQ to make GD even better.
  193. Experimental mechanic - on mouse over
  194. Hotkey Button = Cast at Current Cursor Location
  195. The Endgame
  196. Remove Stat Requirements From Gear.
  197. 'Events' or set-piece fights.
  198. Shields (no, not what you think).
  199. Storage in Grim Dawn
  200. Quick Port, At Town For Quick Multi-Player Action.
  201. Make sets worth wearing them?
  202. Monster Ambushes?
  203. Trading / PvP / Items
  204. Window resizing.
  205. Skeleton-poll
  206. What's your opinion if this was the first rpg to...
  207. New stat idea
  208. Subterranean drops
  209. Combat Pace in First Release
  210. A Push Skill/Class
  211. Mounts
  212. Guns/explosives
  213. Friday has come!
  214. My problem with sockets, gems, etc.
  215. Dev Blog Update?
  216. Does the male TQ model run strangely?
  217. Unrealistic request: Please humour me.
  218. Difficulty curve
  219. Cloaks, Overcoats & Hoods
  220. savegame format & backup?
  221. Enemies equipped with uniques?
  222. Armor Dyes
  223. QA Sessions.
  224. World Map
  225. Translation friendly?
  226. 616 to 1000 SPREAD THE WORD GAME
  227. Special Bullets - Caster Shells
  228. Attacking with the mouse
  229. My questions.
  230. Custom Hero?
  231. Effects! Effects! Effects!
  232. auto-level up please!
  233. Unexpected/surprising results for mundane actions
  234. Kill Counter, Pretty Cool?
  235. Replace static loot with powerful random loot
  236. Monster Infrequent affixes
  237. Will we get a new Quest Editor?
  238. Optional Bosses
  239. Close windows automatically during combat
  240. Perks
  241. Female character implemented?
  242. zombie defense
  243. Complete List Of Stats
  244. Body part damage
  245. Modding Support
  246. Moddable HUD
  247. June 30th Blog update
  248. Pre-Alpha Video launch time?
  249. More wooden area's
  250. Various Pet and Settings Save Features