View Full Version : Ideas and Feedback
- Movement and action of the Characters
- Site suggestions
- Charge-up skills
- Armoury
- "Infinite Loot!" from TQ.net forums by YerkYerk
- Class themes for GD?
- weapon question
- Increased ability to modify items
- Immersion
- Few suggestions I like to see in these types of games
- Crafting jobs / crafted items
- Greetings and a little idea
- Max players in multi game
- Item Seed
- An Introduction to a Fun game.
- Trash Drops are Unnecessary, My Suggestion.
- Town Portals, the Mini-Stop, Health Orbs, and More.
- Inventory & Interface
- Mouse Buttons
- Will boss encounter be as epic as the ones in TQ?
- should we enable signatures?
- Forum Ranks
- Localization
- Random or handmade world?
- Character Skins
- Skeleton Genocide
- Advanced Graphics on Player Skills
- More stats for pets, please!
- Quests
- drop rates
- Legendary Weapons
- Loot Dropping In MP
- More lively world, fights, quests...
- Immediate pick-ups
- I hope the investment model works.
- Battle suggestions...
- Skills, Abilities, and Busy Work. No Wasted Development.
- Skill Trees and True Customization Versus Bloat
- Pet Visual Progression
- Early-on game 'hooks' and a sense of purpose.
- Skills and basic controls
- Idea: Multiplayer-Skills
- The crowd and standing out from it.
- Auto-Stats, Gear, and Customization.
- knockback animations
- steam punk materials
- Would it be possible to work puzzles into the game
- 3d glasses for GD!
- Battle Mechanics (What do you want to see?)
- Achievements!
- Day/Night Cycle
- Item Color: What would it be?
- Lvling up at Online
- About the Game Flow of TQ; how it might be improved in GD
- Proficiency System ideas
- Gold drops
- Individual Loot
- Physics = Destructibles?
- Preferences and sliders/toggles
- Gear and Looks vs. stats
- relic shards and monster charms
- Mastery idea; Ritual
- Situational Skills, Create Your Own.
- Site for info on the game
- Volunteer for 3d modeling
- Secure servers & monthly fees
- Minions using equipment
- Alternative storylines
- Blood and Its Color
- User interface and unit frames
- Loot visible on the floor at all times?
- how much would u need too make game???
- Do you like Health/ Mana Potions?
- Item selection and description
- Auras, Their Visibility and Possible Visuals
- Changeable Game Main Menu
- Collision detection
- Ideas and Feedback so far
- In-game ads, is it possible?
- Waxing and waning powers
- Shrine: Ideas for the change
- Mastery idea; Channel
- Dialogues
- Mastery Idea; Mad Scientist
- The blacksmith
- Boss Fights
- Multiplayer madness!
- Skill Idea: Telekinesis (or something...)
- Ensoul the monsters
- Mini-map
- Drops in Co-op
- Game Length
- Single to Multiplayer Without Restart
- Character Screen - Please carry over one function from Titan Quest!
- Do You Prefer Quantity or Quality With Your ARPG?
- Skill idea: Breaking Point
- Gameplay
- attack/armour table
- Prominent Sound Effects, How Important Are They?
- Site related (old) idea: rep
- Ladder
- Reloading
- Crosslines gone astray
- Larger Mouse Cursor
- Enemy, Pet and Guest icons
- Game Lobby for Secure Server
- [Multiplayer] Survival/Defence Gamemode
- Uber uniques !
- Deeper combat
- Tab swapping multiple RMB skills.
- Inventory management
- WASD Movement
- Enchanting Uniques
- Character creation. How?
- Character (not class based) Stances
- Upvalue investments beyond the first skill point
- Traps and Environmental Ideas for your viewing pleasure
- Crowd Control?
- Detailed bows please! BOWSTRING NEEDED! Rangers here
- Robes and dresses
- Stage quests and remove these obnoxious quest icons
- Inventory (UI) Sneek peek
- Tombs?
- -%recharge
- Collect blueprints, salvage components, craft items
- Request: No Turtles Please
- Item mods and variability
- Farming and random quests
- Destructable environment
- Epilogue
- Loot, chests, bone piles, physics.
- Clock, Maps, and Media players...
- Moddability:
- Respeccing
- Pet Healing
- Grim Dawn engine possibility?
- [Essay] Titan Quest: Reflections of an ARPG Critic
- Accessorizing?
- Healer's Need for Quick Health Bar Status
- AI - Behaviour patterns
- Elemental damage - something more than just another number?
- Faster Leveling/Progression
- Direction of attack
- Deal makers and breakers
- Severance: Blade of Darkness
- Grim Dawn, please make it ONE game!
- Exciting co-op battle mechanics
- Resource file contents
- Character-Screen DPS
- Knock down
- keybinding control
- Extended Player Specified Loot Filter
- PvP (dueling)?
- TQ's Best Asset == Re-playabilty
- Can we "Jump?"
- Item mods
- Monster placement & idle behaviour
- Creatures Using the Environment
- Buff tooltips
- Woman character
- Unique, Champion, Random Bosses, etc.
- Resources (money and potions, items, equipment in shops)
- Stuff to Complain About!
- Advanced modding - DLL's
- Dual-class
- Skill Idea: Mimic Mastery
- Grim Dawn on mobile platforms?
- WoW/D2 style part loot options
- Crafting, Health Management and Potion Making
- Grim Sex Appeal!
- Summons, "pets". Something more substantial than just meatshields?
- Waitin' for 1st real gameplay video :)
- In-game microphone settings
- Sword and gun!
- monster spawn on load or respawn with timer?
- Remove quickswapping?
- Weapon Ideas, Dual Wielding, and Weapon Types.
- Shrines?
- Shrine Alternative?
- Humble waitin' 4 Alpha Project
- Coop handies
- Power-Up Orbs, And Other Stuff
- Fix the annoying "TQ Vault"
- Wonderful Weekend Videos
- Relics/socket items that improve with use
- Think about including random quests
- Flying creatures should be able to fly!
- Make dialogs more "rpg" oriented
- Standard mobs carrying nice gear should be more challenging
- TQ Eronian Filds
- Skill Templates:
- These changes would really save my GD-experience!
- GD with built-in VOIP?!
- Human enemies
- Share info about file formats?
- Concept Arts
- Bloodstains
- Thoughts from TQ to make GD even better.
- Experimental mechanic - on mouse over
- Hotkey Button = Cast at Current Cursor Location
- The Endgame
- Remove Stat Requirements From Gear.
- 'Events' or set-piece fights.
- Shields (no, not what you think).
- Storage in Grim Dawn
- Quick Port, At Town For Quick Multi-Player Action.
- Skill Colors?
- Mixed Skills for Combination Effect
- Make sets worth wearing them?
- Monster Ambushes?
- Trading / PvP / Items
- Window resizing.
- Skeleton-poll
- What's your opinion if this was the first rpg to...
- New stat idea
- Difficulty
- Subterranean drops
- Combat Pace in First Release
- A Push Skill/Class
- Mounts
- Guns/explosives
- Friday has come!
- My problem with sockets, gems, etc.
- Dev Blog Update?
- Does the male TQ model run strangely?
- Unrealistic request: Please humour me.
- Difficulty curve
- Cloaks, Overcoats & Hoods
- savegame format & backup?
- Enemies equipped with uniques?
- Armor Dyes
- QA Sessions.
- World Map
- Translation friendly?
- 616 to 1000 SPREAD THE WORD GAME
- Special Bullets - Caster Shells
- Attacking with the mouse
- My questions.
- Custom Hero?
- Effects! Effects! Effects!
- auto-level up please!
- Unexpected/surprising results for mundane actions
- Kill Counter, Pretty Cool?
- Replace static loot with powerful random loot
- Monster Infrequent affixes
- Will we get a new Quest Editor?
- Optional Bosses
- Close windows automatically during combat
- Perks
- Female character implemented?
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