PDA

View Full Version : Ideas and Feedback


Pages : [1] 2 3

  1. Movement and action of the Characters
  2. Site suggestions
  3. Charge-up skills
  4. Armoury
  5. "Infinite Loot!" from TQ.net forums by YerkYerk
  6. Class themes for GD?
  7. weapon question
  8. Increased ability to modify items
  9. Immersion
  10. Few suggestions I like to see in these types of games
  11. Crafting jobs / crafted items
  12. Greetings and a little idea
  13. Max players in multi game
  14. Item Seed
  15. An Introduction to a Fun game.
  16. Trash Drops are Unnecessary, My Suggestion.
  17. Town Portals, the Mini-Stop, Health Orbs, and More.
  18. Inventory & Interface
  19. Mouse Buttons
  20. Will boss encounter be as epic as the ones in TQ?
  21. should we enable signatures?
  22. Forum Ranks
  23. Localization
  24. Random or handmade world?
  25. Character Skins
  26. Skeleton Genocide
  27. Advanced Graphics on Player Skills
  28. More stats for pets, please!
  29. Quests
  30. drop rates
  31. Legendary Weapons
  32. Loot Dropping In MP
  33. More lively world, fights, quests...
  34. Immediate pick-ups
  35. I hope the investment model works.
  36. Battle suggestions...
  37. Skills, Abilities, and Busy Work. No Wasted Development.
  38. Skill Trees and True Customization Versus Bloat
  39. Pet Visual Progression
  40. Early-on game 'hooks' and a sense of purpose.
  41. Skills and basic controls
  42. Idea: Multiplayer-Skills
  43. The crowd and standing out from it.
  44. Auto-Stats, Gear, and Customization.
  45. knockback animations
  46. steam punk materials
  47. Would it be possible to work puzzles into the game
  48. 3d glasses for GD!
  49. Battle Mechanics (What do you want to see?)
  50. Achievements!
  51. Day/Night Cycle
  52. Item Color: What would it be?
  53. Lvling up at Online
  54. About the Game Flow of TQ; how it might be improved in GD
  55. Proficiency System ideas
  56. Gold drops
  57. Individual Loot
  58. Physics = Destructibles?
  59. Preferences and sliders/toggles
  60. Gear and Looks vs. stats
  61. relic shards and monster charms
  62. Mastery idea; Ritual
  63. Situational Skills, Create Your Own.
  64. Site for info on the game
  65. Volunteer for 3d modeling
  66. Secure servers & monthly fees
  67. Minions using equipment
  68. Alternative storylines
  69. Blood and Its Color
  70. User interface and unit frames
  71. Loot visible on the floor at all times?
  72. how much would u need too make game???
  73. Do you like Health/ Mana Potions?
  74. Item selection and description
  75. Auras, Their Visibility and Possible Visuals
  76. Changeable Game Main Menu
  77. Collision detection
  78. Ideas and Feedback so far
  79. In-game ads, is it possible?
  80. Waxing and waning powers
  81. Shrine: Ideas for the change
  82. Mastery idea; Channel
  83. Dialogues
  84. Mastery Idea; Mad Scientist
  85. The blacksmith
  86. Boss Fights
  87. Multiplayer madness!
  88. Skill Idea: Telekinesis (or something...)
  89. Ensoul the monsters
  90. Mini-map
  91. Drops in Co-op
  92. Game Length
  93. Single to Multiplayer Without Restart
  94. Character Screen - Please carry over one function from Titan Quest!
  95. Do You Prefer Quantity or Quality With Your ARPG?
  96. Skill idea: Breaking Point
  97. Gameplay
  98. attack/armour table
  99. Prominent Sound Effects, How Important Are They?
  100. Site related (old) idea: rep
  101. Ladder
  102. Reloading
  103. Crosslines gone astray
  104. Larger Mouse Cursor
  105. Enemy, Pet and Guest icons
  106. Game Lobby for Secure Server
  107. [Multiplayer] Survival/Defence Gamemode
  108. Uber uniques !
  109. Deeper combat
  110. Tab swapping multiple RMB skills.
  111. Inventory management
  112. WASD Movement
  113. Enchanting Uniques
  114. Character creation. How?
  115. Character (not class based) Stances
  116. Upvalue investments beyond the first skill point
  117. Traps and Environmental Ideas for your viewing pleasure
  118. Crowd Control?
  119. Detailed bows please! BOWSTRING NEEDED! Rangers here
  120. Robes and dresses
  121. Stage quests and remove these obnoxious quest icons
  122. Inventory (UI) Sneek peek
  123. Tombs?
  124. -%recharge
  125. Collect blueprints, salvage components, craft items
  126. Request: No Turtles Please
  127. Item mods and variability
  128. Farming and random quests
  129. Destructable environment
  130. Epilogue
  131. Loot, chests, bone piles, physics.
  132. Clock, Maps, and Media players...
  133. Moddability:
  134. Respeccing
  135. Pet Healing
  136. Grim Dawn engine possibility?
  137. [Essay] Titan Quest: Reflections of an ARPG Critic
  138. Accessorizing?
  139. Healer's Need for Quick Health Bar Status
  140. AI - Behaviour patterns
  141. Elemental damage - something more than just another number?
  142. Faster Leveling/Progression
  143. Direction of attack
  144. Deal makers and breakers
  145. Severance: Blade of Darkness
  146. Grim Dawn, please make it ONE game!
  147. Exciting co-op battle mechanics
  148. Resource file contents
  149. Character-Screen DPS
  150. Knock down
  151. keybinding control
  152. Extended Player Specified Loot Filter
  153. PvP (dueling)?
  154. TQ's Best Asset == Re-playabilty
  155. Can we "Jump?"
  156. Item mods
  157. Monster placement & idle behaviour
  158. Creatures Using the Environment
  159. Buff tooltips
  160. Woman character
  161. Unique, Champion, Random Bosses, etc.
  162. Resources (money and potions, items, equipment in shops)
  163. Stuff to Complain About!
  164. Advanced modding - DLL's
  165. Dual-class
  166. Skill Idea: Mimic Mastery
  167. Grim Dawn on mobile platforms?
  168. WoW/D2 style part loot options
  169. Crafting, Health Management and Potion Making
  170. Grim Sex Appeal!
  171. Summons, "pets". Something more substantial than just meatshields?
  172. Waitin' for 1st real gameplay video :)
  173. In-game microphone settings
  174. Sword and gun!
  175. monster spawn on load or respawn with timer?
  176. Remove quickswapping?
  177. Weapon Ideas, Dual Wielding, and Weapon Types.
  178. Shrines?
  179. Shrine Alternative?
  180. Humble waitin' 4 Alpha Project
  181. Coop handies
  182. Power-Up Orbs, And Other Stuff
  183. Fix the annoying "TQ Vault"
  184. Wonderful Weekend Videos
  185. Relics/socket items that improve with use
  186. Think about including random quests
  187. Flying creatures should be able to fly!
  188. Make dialogs more "rpg" oriented
  189. Standard mobs carrying nice gear should be more challenging
  190. TQ Eronian Filds
  191. Skill Templates:
  192. These changes would really save my GD-experience!
  193. GD with built-in VOIP?!
  194. Human enemies
  195. Share info about file formats?
  196. Concept Arts
  197. Bloodstains
  198. Thoughts from TQ to make GD even better.
  199. Experimental mechanic - on mouse over
  200. Hotkey Button = Cast at Current Cursor Location
  201. The Endgame
  202. Remove Stat Requirements From Gear.
  203. 'Events' or set-piece fights.
  204. Shields (no, not what you think).
  205. Storage in Grim Dawn
  206. Quick Port, At Town For Quick Multi-Player Action.
  207. Skill Colors?
  208. Mixed Skills for Combination Effect
  209. Make sets worth wearing them?
  210. Monster Ambushes?
  211. Trading / PvP / Items
  212. Window resizing.
  213. Skeleton-poll
  214. What's your opinion if this was the first rpg to...
  215. New stat idea
  216. Difficulty
  217. Subterranean drops
  218. Combat Pace in First Release
  219. A Push Skill/Class
  220. Mounts
  221. Guns/explosives
  222. Friday has come!
  223. My problem with sockets, gems, etc.
  224. Dev Blog Update?
  225. Does the male TQ model run strangely?
  226. Unrealistic request: Please humour me.
  227. Difficulty curve
  228. Cloaks, Overcoats & Hoods
  229. savegame format & backup?
  230. Enemies equipped with uniques?
  231. Armor Dyes
  232. QA Sessions.
  233. World Map
  234. Translation friendly?
  235. 616 to 1000 SPREAD THE WORD GAME
  236. Special Bullets - Caster Shells
  237. Attacking with the mouse
  238. My questions.
  239. Custom Hero?
  240. Effects! Effects! Effects!
  241. auto-level up please!
  242. Unexpected/surprising results for mundane actions
  243. Kill Counter, Pretty Cool?
  244. Replace static loot with powerful random loot
  245. Monster Infrequent affixes
  246. Will we get a new Quest Editor?
  247. Optional Bosses
  248. Close windows automatically during combat
  249. Perks
  250. Female character implemented?