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  1. Idea instead of name in credits.
  2. Dlc
  3. Xbox 360 gamepad compatible
  4. Ideas to implement in the game
  5. Effect Editor
  6. Performance
  7. My view on a "Perfect" RPG.
  8. Secondary Weapons on the Back
  9. Highlight special items on merchants
  10. Leveling-up through the game
  11. Backstory
  12. End game, Co op, raids?
  13. Retro technology (and guns) in Rpg history.
  14. New town mechanic
  15. How about adding a balance-versus mode and achievements to the game? A Few Ideas
  16. Level cap imposed
  17. Thoughts of a gamer on the what would make this game shine.
  18. Wuggly Ump's Idea-O-Matic Thread
  19. Endgame difficulty
  20. You've got to be !@#$ing me!!
  21. Some ideas.....
  22. On Accessibility
  23. Advanced crafting...
  24. Grim Dawn Wiki
  25. Things I don't want brought back from TQ
  26. Monsters changing to environment...
  27. Inventory and storage
  28. Displaying of item stats on mouse-over
  29. game difficulity and item upgrades
  30. Will the game support custom colours? (custom icc profiles)
  31. Things I did not like about TQ
  32. Crafting/Upgrades/Alchemy
  33. Player to NPC Generated Content
  34. Challenging multiplayers
  35. Mobile (smartphone) access to the forum?
  36. Thoughts on randomized elements / unpredictability in games
  37. Conversion of character class when start epic/legendary
  38. Difference in every play-trough
  39. Looting/crafting alternative
  40. Hermit Crab Monster
  41. In depth pets (World of Warcraft style)
  42. Skill: Boomrang
  43. Save Points (Rebirth Wells)
  44. Contests: Community designs
  45. Character Textures!!
  46. Weapon Auras
  47. Mouse Keys
  48. Character/Inventory UI
  49. Please bring inventory management into the 21st century!
  50. Chatroom
  51. Magic/Skill mixing system idea
  52. Weird Request
  53. Traps and Treasure
  54. Engine tuning: adding texture antialiasing
  55. Other races?
  56. [Bosses] How should they look like, behave, come to scene, their specific lore loot?
  57. Interactive skills
  58. Dual-Wield Spears
  59. Content of Epicosity
  60. Replayable quests and Innovation
  61. Progressive quests/content based on playthrough difficulty/unlocks
  62. Multi-player loot distribution
  63. Attribute names
  64. [Char customization] Basic proportions!
  65. [Animations] NO paper-dolls please!
  66. Skill Idea: Garner
  67. Displaying all equipped items
  68. Alphabetical inventory
  69. pls add cinematics
  70. Lagging
  71. @medierra: Synergy Skills and Quest System
  72. set items
  73. Challenges and Dungeons
  74. [Idea]pets & mounts
  75. [idea] Level Shop
  76. Noob- and veteran mode
  77. please add tq references to gd
  78. [idea]Special rewards in game
  79. Masteries Bonus
  80. Item Improving or crafting
  81. Feature Request: Controlller support & same screen local co-op
  82. Magic Power
  83. Where to buy in NL?
  84. Random Quests
  85. Interface optimization
  86. I had an idea.
  87. [idea] Monitor choice
  88. Cosmetic Items
  89. Feature request : Transmogrification
  90. I already love but hope there'll be a lot more of..
  91. Hardcore mode Trophies/Bonuses
  92. Remove epic difficulty
  93. Injuries/diseases in Grim Dawn
  94. [Idea] Ghost town
  95. Guilds?
  96. Number of audio channels
  97. HUD modification discussion
  98. Older Game Titles: Dos and Don'ts?
  99. Different Animations for different types of weapons
  100. The Warp
  101. Relics and Charms changing the gear visually
  102. Hero Monsters
  103. Percentages VS Flat Numbers
  104. Caps and breaking them
  105. Completely new look on staffs
  106. Automatic Effects Designer
  107. No Forced Grouping
  108. Cooldown indicator ideas
  109. (HUD) Energy bar
  110. HUD Remake
  111. Status Effect idea
  112. Configurable HUD?
  113. Offline chest and gear comparison feature
  114. A new only system
  115. Concise quest text option.
  116. Just shoot me now...
  117. Pros and cons of enemy level scaling.
  118. Monsters have feelings too?
  119. League of Legends reference?
  120. WASD and/or Control Support
  121. Using community modders to help make Grim Dawn.
  122. Some (constructive?) Feedback
  123. best wishes to you!
  124. Scaling for mages
  125. Accommodating different play styles.
  126. Keybindings are displayed on skills in UI.
  127. responsiveness/animation cycles (?)
  128. Mini map on G19
  129. Interface and Resolutions.
  130. List of total bonuses
  131. Fan-Media section?
  132. Please add gamepad/controller support
  133. A Good Way To Get Publicity
  134. Ideas for a better game
  135. Great Loot System!
  136. Got a good quest finding idea!
  137. Hirelings?
  138. Unique weapons underpowered?
  139. Activating hotbar skills
  140. Golden Hour
  141. reade those idea
  142. Faction Ideas and Other Such Ramblings
  143. Tapatalk support on the forum
  144. Kickback video
  145. different enemys at different times?
  146. Storyline/meaning of the game
  147. My Kickstarter video...
  148. Two Ideas
  149. Grim Dawn Ideas & Suggestions
  150. Forum suggestion
  151. custom weapons to use against boss monsters
  152. Grim Dawn ringtone
  153. Puzzles and Traps Poll
  154. Better dialogue
  155. Grim Dawn Quest for Publicity
  156. Shield charge animation
  157. Boss "perks"
  158. Insane mode
  159. The kick starter project
  160. Promoting Grim Dawn
  161. Scrapbook
  162. What about buffs?
  163. Items: 3 modifiers?
  164. disable camera center on character
  165. Gold Drops
  166. Turning up the voltage (or how we juiced up some wizardry)
  167. Limiting exploits
  168. Factions
  169. Sidequest/Storytelling Thread
  170. Make this Game Scary
  171. Gambling?
  172. Random Events
  173. Endgame gold sink challenge tower
  174. weapon/armor enhancement
  175. Leveling Announcement .....
  176. Multiple Melee Animations
  177. Feature to increase difficulty on the fly
  178. WASD Controls and Third Eye Camera
  179. Erudin - Soundtrack from EQ2 by Nelson Ribeiro
  180. Better Crosshair
  181. How to make looting less tedious.
  182. Strictly Better Item Icon Option
  183. Random Quests
  184. Key bindings for mouse action please
  185. Guild Wars 2 loot system
  186. Dual Wield Gun/Sword Hybrid
  187. Monster Death Animations
  188. Damage Numbers
  189. Temporary Health Shields
  190. A house and shop system.
  191. A question about Survival Mode...
  192. Defense based mission type
  193. Some Suggestions For Grim Dawn
  194. Item Icon Filters
  195. Pet Suggestions
  196. Equipment Progression
  197. If Tribeer (tm) makes it into the game, how about this?
  198. An interesting idea
  199. Celestial Map of Constellations, Stars, and Planets
  200. Some (constructive?) Feedback Part 2
  201. Character models
  202. I'm new to Grim Dawn, here some ideas
  203. Grim Dawn II "~ The Other Side"
  204. Friendly Fire Toggle
  205. Poll: Enough Ambient Gore?
  206. Item handleling from Path of Exile. Please
  207. Another pets idea
  208. Adding a 'race' option?
  209. Item Durability
  210. Head customization ?
  211. Pet suggestions
  212. Combat Action Camera
  213. Progress shared between characters
  214. Player Built / Operated Towns
  215. The Completely Unofficial New Environment Discussion/Suggestion Thread
  216. From darkness to discotheque
  217. Multiplayer "auto-balancing"?
  218. MiniGame as in Hellgate
  219. A few quick ideas.
  220. Minor Graphical Change - "Knowing When You're Done"
  221. PinIt doesn't pull 'grim dawn title'
  222. Modding support
  223. Few small useless suggestions...
  224. Monsters are too human
  225. Music By Fans
  226. Three quick ideas (boss/character/looting)
  227. Levelling & XP
  228. Difficulty level suggestion
  229. Option to loosen the camera?
  230. Some Suggestions
  231. Faction Only Gear, Skills, Etc.
  232. Character aging progression
  233. Have you planned some system similar to "Charge Bars" in TL2?
  234. Achievements
  235. General Graphics
  236. A Review of Titan Quest (Just Completed)
  237. Items
  238. [Click-and-Drag]-Powered Skills
  239. In-Game Books Containing Community Fan Fiction
  240. A little "Easter-y" - pastel
  241. Tap your fanbase - I'm an artist for example
  242. The DPI problem
  243. Hellraiser
  244. Enemy vs. Enemy
  245. Monster bestiary.
  246. isometric view angle
  247. An idea to send gold to 2nd character.
  248. Quests: Quality over Quantity
  249. Questions/suggestions
  250. Missions (instead of quests)