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  1. Selling items on the battle field!
  2. Gore. Blood, guts, and massacred enemies
  3. Smartcasting
  4. High lvl/ late game content
  5. [Attention] Zombies=Humans!
  6. Arenas
  7. Intro, the very first start of the game, videos/outro
  8. Dialogs and player character speaking
  9. [Questline] Gatling gun village defense
  10. just an idea
  11. Combat complexity
  12. Caster Staff/Wand Charging
  13. Flash Comics/Animation for GD
  14. Small Creatures, Tall Grass
  15. Possible money sink
  16. Cannibalising TQ Mods
  17. Dungeon Siege 1 Features -- Please consider!
  18. Resistances - How to implement them?
  19. Idea instead of name in credits.
  20. Dlc
  21. Xbox 360 gamepad compatible
  22. Ideas to implement in the game
  23. Effect Editor
  24. Performance
  25. My view on a "Perfect" RPG.
  26. Secondary Weapons on the Back
  27. Highlight special items on merchants
  28. Leveling-up through the game
  29. Backstory
  30. End game, Co op, raids?
  31. Retro technology (and guns) in Rpg history.
  32. New town mechanic
  33. How about adding a balance-versus mode and achievements to the game? A Few Ideas
  34. Level cap imposed
  35. Thoughts of a gamer on the what would make this game shine.
  36. Wuggly Ump's Idea-O-Matic Thread
  37. Endgame difficulty
  38. You've got to be !@#$ing me!!
  39. Some ideas.....
  40. On Accessibility
  41. Advanced crafting...
  42. Grim Dawn Wiki
  43. Things I don't want brought back from TQ
  44. Traps in Grim Dawn
  45. Monsters changing to environment...
  46. Inventory and storage
  47. Displaying of item stats on mouse-over
  48. game difficulity and item upgrades
  49. Will the game support custom colours? (custom icc profiles)
  50. Things I did not like about TQ
  51. Crafting/Upgrades/Alchemy
  52. Player to NPC Generated Content
  53. Challenging multiplayers
  54. Mobile (smartphone) access to the forum?
  55. Thoughts on randomized elements / unpredictability in games
  56. Conversion of character class when start epic/legendary
  57. Difference in every play-trough
  58. Looting/crafting alternative
  59. Hermit Crab Monster
  60. In depth pets (World of Warcraft style)
  61. Skill: Boomrang
  62. Save Points (Rebirth Wells)
  63. Community designs
  64. Character Textures!!
  65. Weapon Auras
  66. Mouse Keys
  67. Character/Inventory UI
  68. Please bring inventory management into the 21st century!
  69. Chatroom
  70. Magic/Skill mixing system idea
  71. Weird Request
  72. Traps and Treasure
  73. Class names!
  74. Engine tuning: adding texture antialiasing
  75. Other races?
  76. alchemist/technologist/artisan ideas
  77. [Bosses] How should they look like, behave, come to scene, their specific lore loot?
  78. Interactive skills
  79. Dual-Wield Spears
  80. Content of Epicosity
  81. Replayable quests and Innovation
  82. Progressive quests/content based on playthrough difficulty/unlocks
  83. Multi-player loot distribution
  84. Attribute names
  85. [Char customization] Basic proportions!
  86. [Animations] NO paper-dolls please!
  87. Skill Idea: Garner
  88. Displaying all equipped items
  89. Alphabetical inventory
  90. pls add cinematics
  91. Lagging
  92. @medierra: Synergy Skills and Quest System
  93. set items
  94. Challenges and Dungeons
  95. [Idea]pets & mounts
  96. [idea] Level Shop
  97. Noob- and veteran mode
  98. please add tq references to gd
  99. [idea]Special rewards in game
  100. Masteries Bonus
  101. Item Improving or crafting
  102. Feature Request: Controlller support & same screen local co-op
  103. Magic Power
  104. Where to buy in NL?
  105. Random Quests
  106. Interface optimization
  107. I had an idea.
  108. [idea] Monitor choice
  109. Cosmetic Items
  110. Feature request : Transmogrification
  111. I already love but hope there'll be a lot more of..
  112. Hardcore mode Trophies/Bonuses
  113. Remove epic difficulty
  114. Injuries/diseases in Grim Dawn
  115. Skill interest
  116. [Idea] Ghost town
  117. Guilds?
  118. Number of audio channels
  119. Older Game Titles: Dos and Don'ts?
  120. Different Animations for different types of weapons
  121. The Warp
  122. Relics and Charms changing the gear visually
  123. Hero Monsters
  124. Percentages VS Flat Numbers
  125. Caps and breaking them
  126. Completely new look on staffs
  127. Automatic Effects Designer
  128. No Forced Grouping
  129. Cooldown indicator ideas
  130. (HUD) Energy bar
  131. HUD Remake
  132. Status Effect idea
  133. Configurable HUD?
  134. Offline chest and gear comparison feature
  135. A new only system
  136. Concise quest text option.
  137. Just shoot me now...
  138. Pros and cons of enemy level scaling.
  139. Monsters have feelings too?
  140. League of Legends reference?
  141. WASD and/or Control Support
  142. Using community modders to help make Grim Dawn.
  143. Some (constructive?) Feedback
  144. best wishes to you!
  145. Scaling for mages
  146. Accommodating different play styles.
  147. Keybindings are displayed on skills in UI.
  148. responsiveness/animation cycles (?)
  149. Mini map on G19
  150. Interface and Resolutions.
  151. List of total bonuses
  152. Fan-Media section?
  153. Please add gamepad/controller support
  154. A Good Way To Get Publicity
  155. Ideas for a better game
  156. Great Loot System!
  157. Skill Combos...and Hello
  158. Got a good quest finding idea!
  159. Hirelings?
  160. Unique weapons underpowered?
  161. Activating hotbar skills
  162. Golden Hour
  163. reade those idea
  164. Faction Ideas and Other Such Ramblings
  165. Kickback video
  166. diffrent enemys at diffrent times?
  167. Storyline/meaning of the game
  168. My Kickstarter video...
  169. Two Ideas
  170. A different Monk Class
  171. Grim Dawn Ideas & Suggestions
  172. Forum suggestion
  173. custom weapons to use against boss monsters
  174. Grim Dawn ringtone
  175. Puzzles and Traps Poll
  176. Better dialogue
  177. Grim Dawn Quest for Publicity
  178. Shield charge animation
  179. Boss "perks"
  180. Insane mode
  181. The kick starter project
  182. Promoting Grim Dawn
  183. Scrapbook
  184. What about buffs?
  185. Items: 3 modifiers?
  186. disable camera center on character
  187. Gold Drops
  188. Turning up the voltage (or how we juiced up some wizardry)
  189. Limiting exploits
  190. Factions
  191. Sidequest/Storytelling Thread
  192. Make this Game Scary
  193. Gambling?
  194. Random Events
  195. Endgame gold sink challenge tower
  196. weapon/armor enhancement
  197. Leveling Announcement .....
  198. Animations
  199. Feature to increase difficulty on the fly
  200. WASD Controls and Third Eye Camera
  201. Erudin - Soundtrack from EQ2 by Nelson Ribeiro
  202. Better Crosshair
  203. How to make looting less tedious.
  204. Strictly Better Item Icon Option
  205. Random Quests
  206. Key bindings for mouse action please
  207. Guild Wars 2 loot system
  208. Changing the visuals of items via Crafting
  209. Dual Wield Gun/Sword Hybrid
  210. Monster Death Animations
  211. Damage Numbers