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  1. Class themes for GD?
  2. Use mouse-wheel for skill selection
  3. Mastery idea; Ritual
  4. Situational Skills, Create Your Own.
  5. Mastery idea; Berserker
  6. Waxing and waning powers
  7. Mastery idea; Wizardry
  8. Mastery idea; Exorcism
  9. Needed Skill System Improvements from TQ to GD
  10. Upvalue investments beyond the first skill point
  11. masteries devolped in later expansions..
  12. Mastery idea: Summoning
  13. Mastery Idea: Phase Ranger
  14. Skill idea; Changeling
  15. Favorite TQ skills
  16. Respeccing
  17. Class Idea: Dismounted Knight
  18. The "slow cast" bug from TQ
  19. Level requirements on skills to make them scale better
  20. Magic focus for spellcasters for core magic damage
  21. Class Idea: Witchcraft - Witch (F) / Warlock (M)
  22. Revelance of Conditionally Specific Skills
  23. Explosion Related Effect Suggestion
  24. Skill Pane Vs Skill Tree - You Decide.
  25. Will there be a Sorcerer / Wizard class in this game?
  26. The Full Gamut Pool Skill System (For Grim Dawn)
  27. Skill Idea: Prevent Death
  28. Class Idea: Rogue aspects
  29. Mana Regenerative Skills and Mana Potions!
  30. Skill Tree & Multiple Paths
  31. Skill Templates:
  32. Skill idea -thread of mine!
  33. Class ideas:Monk/Samurai/hand to hand/reaver
  34. Bard type mastery
  35. Demonologist Class
  36. gravity class
  37. Skill Colors?
  38. Mixed Skills for Combination Effect
  39. Can this Visual be a Skill Please
  40. class idea LIBERATOR
  41. Class Idea Pistols/LightBlade dex built
  42. questions about classes
  43. teleportation skill (does damage)
  44. Useless TQ skills
  45. Melee Magic Class?
  46. Shift click skills
  47. A Titan Quest fans diary of ideas for Grim Dawn :)
  48. Class Idea: Savage
  49. Idea: Combination Skills
  50. Class Main hand / Off-hand
  51. New Class: Ravager Lord
  52. Class "tricks"
  53. Skills with Additional Ramifications
  54. character ideas
  55. Necro Class Skill: Death Walker
  56. Graphical representation of damage output types
  57. skill idea: take aim
  58. Class idea : learner
  59. Class Idea - Field Marshal
  60. Class Idea: Vaporate
  61. Summons ?? or not??
  62. Customization - Where Depth Begins
  63. Skills Have Power, But Some Don't Have Enough.
  64. The Wood class
  65. Mastery Selection From The Start!
  66. were wolf class: lycan
  67. item ideas?? eny one??
  68. The Occultist
  69. Overheat instead of "cool down"
  70. Spell Combinations = More damage
  71. Death Curse Skill
  72. Skill Idea: Ice Charge
  73. Class Idea: Holy Warrior
  74. Skills progress and changes ?
  75. Skills synergy
  76. Combined Skills
  77. Movement skills? Jetpack, etc...
  78. skill idea: aura of deflection.
  79. Class idea: the insane!
  80. Classes Question
  81. Class Skills in Scroll form.
  82. Class Idea: MageTank.
  83. Class idea: the Darkness
  84. Class Idea:Demigod
  85. a class for a expansion maybe?
  86. Movement Skills!
  87. Idea:How to learn(get classes)....
  88. Most important criteria when selecting a class to play
  89. Class idea, berserker/weaponmaster
  90. Class idea: Child
  91. Fire Arms Specialist? (just to ensure)
  92. Class idea ( powerfist class )
  93. Grenades?
  94. Class idea: Elder
  95. Utility skills
  96. Mastery skills
  97. Fine tuning?
  98. Synergies in reverse
  99. Utilizing the enviroment in skills
  100. Dual Class (like TQ)
  101. 7 basic "Class" Sources
  102. two trees per class, one for exp and one for game completetion %
  103. Stealth Class: Diablo 2 Assassin
  104. Dear Medierra:
  105. Dude, let me tell you about this speedy/violent class I want.
  106. Gunslinger!
  107. Cheesecake
  108. Proper scaling for skills
  109. Immortal Class
  110. Soul Hunter
  111. Traps in Grim Dawn
  112. What classes are there ?
  113. ShapeShifter Class idea
  114. Support classes
  115. Class names!
  116. alchemist/technologist/artisan ideas
  117. Mastery of dimensions
  118. Mastery Idea: Shapeless
  119. Wondering... good, or evil choice?
  120. Race and Class Questions
  121. Just as Arcanum ?
  122. Grim Dawn class skills?
  123. Skill interest
  124. Skill Description Shows Calculations
  125. Class idea
  126. Skill Trees; Lessons From RIFT
  127. Skill Combos...and Hello
  128. hacker/technician class?
  129. Gender Selection?
  130. The Arcanist
  131. Combined Class Skills & Character Appearance
  132. Crazy idea for skills
  133. A different Monk Class
  134. Skill Speculation on Existing Masteries
  135. How many skills planned?
  136. Arcanist class skill perk
  137. ''Hold-Mouse-Button'' Skill for other classes
  138. A New Damage Skill Idea (Pressed Assault)
  139. [Class Idea] Psyblade
  140. Respecialise mechanics
  141. Masteries Skill and crafting system
  142. A couple of class ideas.
  143. Pet Class (Soulcaller/Spiritcaller)
  144. Class Suggestion
  145. "Victorian" Class Ideas
  146. class ideas: alchemist
  147. Class idea: master of elements
  148. Ninja Class? I think yes.
  149. Skill Synergy
  150. Please don't make the same mistake (Dream Mastery)
  151. Status effect ish thing
  152. Mastery Idea : The Beastmaster
  153. Question about ranged characters in Grim Dawn (question coming from the Spanish TQ forum)
  154. Mastery Idea: Ravager
  155. Necromancer
  156. Demolition Skill: Frag Shot
  157. Question
  158. Mastery Idea: Fear
  159. Radiance - Mastery Suggestion
  160. Mastery: Earth Fights Back
  161. Placeholder Mastery (Specialist)
  162. Mastery: Priest(idea)
  163. Mastery idea (can't think of name)
  164. Allright, time to get this out there...
  165. Masteries Balance
  166. Duelist?
  167. Really Awesome Skills Please =)
  168. For Ideas
  169. Skill Idea: Electric Acid Charge
  170. Build diversity
  171. Hybrid class names
  172. Next class video
  173. ultimate levels for skills?
  174. Arcanist or Aetherialist
  175. Masteries YOU want to see in future installments
  176. Class / Mastery Idea - Replicator
  177. Mastery Idea - Acrobatics
  178. Seperate pane for weapons/armors proficiency
  179. Class Idea - Tormentor
  180. [Class Idea] Witch Hunter
  181. [Class Idea] Sentinel
  182. Skill Idea for the Occult Mastery
  183. New Class Idea - Shifter (A type of Shapeshifter class)
  184. Another Class Idea - Dissector (A Necromancer with a scalpel)
  185. [Expansion Class Idea] Duelist
  186. The Plague Doctor Class
  187. Class Idea - The Diplomat
  188. New Class -- Highwayman
  189. Class - Vampire
  190. Class idea - shields ON(ly)
  191. Commander [mastery]
  192. Classes decided upon yet?
  193. [Class/Mastery] - Techno-science / the Scraper
  194. [Class Idea] Slaver
  195. a intresting twist to a summoner class
  196. Melee skill idea - Short passive leap
  197. Respecing (Torchlight 2 got it right)
  198. Classes and Masteries (confused)
  199. Synergy Transparency/tooltips
  200. New Class - Psionicist
  201. [Class] Shepherd
  202. Skill lines: Improving the auto-attack?
  203. Class Idea: Druid
  204. Hexer class
  205. Please avoid clearly overpowered classes/masteries.
  206. [Skill]Teleport
  207. Warrior inventor
  208. Class/Mastery idea Martial Artist
  209. Class Idea
  210. Roman warrior idea
  211. Non-combat skills
  212. Demolition Premonition
  213. Idea for a class..
  214. Great TQ skills, which suffered from balancing - thoughts for GD
  215. Assassin style armour/ daggers
  216. [Survey] Skill calculator for Grim Dawn, do you want it?
  217. Class Titles
  218. Masteries Questions
  219. Standardization of Classes
  220. new class idea the acrobatic
  221. [Character Theme And skills] The Melancholy Priest
  222. passive ability Fury Rage
  223. Mastery Ideas
  224. Fear of being forced into 2 masteries
  225. Skill tree improvement (after seeing Alpha gameplay)
  226. Support Class
  227. additional masteries and modding
  228. Change Skill Graphic Effect (easy solution?)
  229. Choices!
  230. Masteries
  231. New demo skills
  232. New Class Idea : Psychic (ESP)
  233. Do the soldier passives work with ranged attacks?
  234. Soldier Mastery [Cadence] suggetion